Search found 91 matches

by roninmagus
Sun Jul 29, 2007 6:30 pm
Forum: Code Snippets
Topic: Updated chalkboard tutorial
Replies: 3
Views: 2327

I got married back in October 06, and man it's a totally different world. I've been doing a lot of side work as a programming consultant also, so I don't have too much time to work on my personal projects. I've had an idea for a programming for beginners website for months now that I can't even get ...
by roninmagus
Tue Jun 26, 2007 4:20 am
Forum: Code Snippets
Topic: Updated chalkboard tutorial
Replies: 3
Views: 2327

That's awesome man, thanks for updating it. When I wrote that I had no diea it would be in such high demand. It's been accessed over 5000 times in the past 3 months alone.
by roninmagus
Sat Apr 14, 2007 7:07 pm
Forum: Project Announcements
Topic: Dusty Engine Release 9 (Now 9-1)
Replies: 5
Views: 1567

I have posted up on Dusty's website version 9-1 which should fix the compilation with Irrlicht 1.3 problems!

There are no code changes from version 9, just a recompilation that is verified to work with Irrlicht 1.3 under Dev-C++, Linux, and Visual Studio.
by roninmagus
Sat Apr 14, 2007 1:13 pm
Forum: Project Announcements
Topic: Dusty Engine Release 9 (Now 9-1)
Replies: 5
Views: 1567

I have been slowly working on release 10. I have heard reports that in order to work with the new version of Irrlicht that Version 9 has to be recompiled from source. For now I think I will re-release version 9 recompiled, so people don't have this problem!
by roninmagus
Thu Feb 22, 2007 4:45 am
Forum: Open Discussion and Dev Announcements
Topic: Dusty (the dog)
Replies: 2
Views: 321

Dusty (the dog)

I posted this as a news entry on my Dusty Engine site, but I figured I should post it here also. As much as it pains me to talk about, I'm afraid that Dusty, my dog for whom this project is named, has passed away. He was very old for a sheltie, almost 14 years. He has been buried in the backyard of ...
by roninmagus
Mon Apr 10, 2006 1:41 pm
Forum: Open Discussion and Dev Announcements
Topic: [feature request] Randomizer
Replies: 8
Views: 620

Not to toot my own horn but...

DustyEngine Randgen

hehe :) Just a wrapper for rand() but works on every platform I've used.
by roninmagus
Sat Feb 18, 2006 3:58 pm
Forum: Project Announcements
Topic: IrrGameShell
Replies: 32
Views: 4186

Wow that's amazing :-) I'm glad to see someone is using DE in such a great project.

I need to learn Lua...
by roninmagus
Sun Feb 05, 2006 11:33 pm
Forum: Competition Time!
Topic: Challenge Ideas - advanced
Replies: 23
Views: 19148

A gui particle editor that would allow the user to create and save a particle effect. A client program can then load in that particle file and attach it as a scene node to a given node. Requires: 1. Custom particle scene node that has a more open interface for creating affectors and emitters (changi...
by roninmagus
Fri Jan 27, 2006 11:46 pm
Forum: Project Announcements
Topic: Dusty Engine Release 9 (Now 9-1)
Replies: 5
Views: 1567

Dusty Engine Release 9 (Now 9-1)

http://www.daveandrews.org/dustyengine I've completed a new release of Dusty Engine! Release 9. Here's the news from my site: After a bit of a break in development on Dusty Engine while I've been working on projects using Irrlicht and DE, I focused my energies back onto Dusty Engine development, and...
by roninmagus
Mon Jan 16, 2006 2:37 am
Forum: Beginners Help
Topic: Scene Manager UnDeclared
Replies: 1
Views: 162

The code you grabbed to create an animator seems to come from inside a custom scene node, or where a pointer called "SceneManager" has been created. Try replacing SceneManager with <pointer to irr device>->getSceneManager() ISceneNodeAnimator* runto = [b]irrDevice->getSceneManager()[/b]->c...
by roninmagus
Sat Dec 24, 2005 5:23 am
Forum: Off-topic
Topic: To all Irrlicht's particle system fans!
Replies: 7
Views: 977

Gracias! Las cosas que me gustan mas son .... fireworks(? no se la palabra en espanol).... mi novia y yo miramos al esos todos los 4 de Julio aqui en los estados. Geez that took me like 10 minutes to write. 2 semesters of spanish in college is not very much :) Any errors? Thanks for the vid, I love ...
by roninmagus
Fri Dec 16, 2005 12:39 am
Forum: Project Announcements
Topic: Dusty Engine Entity Tutorial
Replies: 4
Views: 696

Maize wrote:Well done Ron. Like I said before, Dusty is really good.
Thank you much! I appreciate it. :D
by roninmagus
Thu Dec 15, 2005 9:50 pm
Forum: Project Announcements
Topic: Dusty Engine Entity Tutorial
Replies: 4
Views: 696

Oops looks like I forgot to log in when I wrote this.

That was me!
by roninmagus
Tue Dec 13, 2005 6:24 pm
Forum: Open Discussion and Dev Announcements
Topic: Linux Development IDE
Replies: 8
Views: 950

I use linux almost exclusively. Notice the _almost_. That's because I do the brunt of my development on Windows using Visual Studio. I cannot find an IDE on Linux to suit my needs. I've tried the Code::Blocks port for linux, it was awful. And I'm a Code::Blocks fan! My major concern was that the fon...
by roninmagus
Wed Dec 07, 2005 2:54 am
Forum: Jirr
Topic: Jirr/Irrlicht Java Web Start Test page
Replies: 15
Views: 8834

Worked perfectly for me! Nice work.

**dreams of writing the next runescape....**