Search found 6 matches
- Wed Oct 05, 2011 1:26 pm
- Forum: Advanced Help
- Topic: Irrlicht´s Key handling and Windows Forms Applications
- Replies: 1
- Views: 558
Irrlicht´s Key handling and Windows Forms Applications
I am creating a Windows Form application and I'm using Irrlicht version 1.7.2, in an area. I have a PropertyGrid in which I need to display certain properties, also I have other GUI components such as TextBox, etc. When the cycle begins drawing the scene and I want to write something in the ...
- Tue Aug 09, 2011 2:39 pm
- Forum: Advanced Help
- Topic: Problem with collisions in Windows Form Applications
- Replies: 4
- Views: 595
Re: Problem with collisions in Windows Form Applications
No, I was not using the function SetViewPort (). Starting from your suggestion I incorporated it in the Event Resize of the window now every time that changes the size of the window I reallocate the dimensions of the ViewPort and the results are the same ones. I continue without knowing because it ...
- Mon Aug 01, 2011 2:39 pm
- Forum: Advanced Help
- Topic: Problem with collisions in Windows Form Applications
- Replies: 4
- Views: 595
Re: Problem with collisions in Windows Form Applications
Thank you for your answer Insomniacp.
The problem is not when determining the collisions, it seems that all this in the coordinates of the mouse (function getPosition of the CursorControl) it returns the coordinates Y (Height) displaced I added a factor and I obtained the prospective result ...
The problem is not when determining the collisions, it seems that all this in the coordinates of the mouse (function getPosition of the CursorControl) it returns the coordinates Y (Height) displaced I added a factor and I obtained the prospective result ...
- Fri Jul 29, 2011 9:23 pm
- Forum: Advanced Help
- Topic: Problem with collisions in Windows Form Applications
- Replies: 4
- Views: 595
Problem with collisions in Windows Form Applications
I using irrlicht in an Windows Form Application and I need that the visualized objects can be selected with the mouse, I am using the functions getRayFromScreenCoordinates and getSceneNodeFromRayBB of the getSceneCollisionManager but the result that I obtain they are as if the node was displaced of ...
- Wed Nov 24, 2010 6:52 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 233498
A question about combining meshes
It is possible to combine several meshes and to respect the materials and textures assigned, using MeshCombiner.
My problem is the following: I am creating a room using planes for walls, floor and roof and when I combine the meshes, using MeshCombiner, it tries to combine the textures of the ...
My problem is the following: I am creating a room using planes for walls, floor and roof and when I combine the meshes, using MeshCombiner, it tries to combine the textures of the ...
- Fri Mar 21, 2008 10:24 pm
- Forum: Beginners Help
- Topic: Problem with textures
- Replies: 3
- Views: 467
Rogerborg your answer this very well, but the problem was no
The problem is when we load a. obj file that has the address of the. mtl file and it is the one that has address of the textures, I don't worry to assign the textures to the materials.
Now, we need to load many objects that have many textures and the memory that it is consumed by the program it ...
Now, we need to load many objects that have many textures and the memory that it is consumed by the program it ...