Search found 6 matches

by DanielLoynaz
Wed Oct 05, 2011 1:26 pm
Forum: Advanced Help
Topic: Irrlicht´s Key handling and Windows Forms Applications
Replies: 1
Views: 558

Irrlicht´s Key handling and Windows Forms Applications

I am creating a Windows Form application and I'm using Irrlicht version 1.7.2, in an area. I have a PropertyGrid in which I need to display certain properties, also I have other GUI components such as TextBox, etc. When the cycle begins drawing the scene and I want to write something in the ...
by DanielLoynaz
Tue Aug 09, 2011 2:39 pm
Forum: Advanced Help
Topic: Problem with collisions in Windows Form Applications
Replies: 4
Views: 595

Re: Problem with collisions in Windows Form Applications

No, I was not using the function SetViewPort (). Starting from your suggestion I incorporated it in the Event Resize of the window now every time that changes the size of the window I reallocate the dimensions of the ViewPort and the results are the same ones. I continue without knowing because it ...
by DanielLoynaz
Mon Aug 01, 2011 2:39 pm
Forum: Advanced Help
Topic: Problem with collisions in Windows Form Applications
Replies: 4
Views: 595

Re: Problem with collisions in Windows Form Applications

Thank you for your answer Insomniacp.
The problem is not when determining the collisions, it seems that all this in the coordinates of the mouse (function getPosition of the CursorControl) it returns the coordinates Y (Height) displaced I added a factor and I obtained the prospective result ...
by DanielLoynaz
Fri Jul 29, 2011 9:23 pm
Forum: Advanced Help
Topic: Problem with collisions in Windows Form Applications
Replies: 4
Views: 595

Problem with collisions in Windows Form Applications

I using irrlicht in an Windows Form Application and I need that the visualized objects can be selected with the mouse, I am using the functions getRayFromScreenCoordinates and getSceneNodeFromRayBB of the getSceneCollisionManager but the result that I obtain they are as if the node was displaced of ...
by DanielLoynaz
Wed Nov 24, 2010 6:52 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 233498

A question about combining meshes

It is possible to combine several meshes and to respect the materials and textures assigned, using MeshCombiner.

My problem is the following: I am creating a room using planes for walls, floor and roof and when I combine the meshes, using MeshCombiner, it tries to combine the textures of the ...
by DanielLoynaz
Fri Mar 21, 2008 10:24 pm
Forum: Beginners Help
Topic: Problem with textures
Replies: 3
Views: 467

Rogerborg your answer this very well, but the problem was no

The problem is when we load a. obj file that has the address of the. mtl file and it is the one that has address of the textures, I don't worry to assign the textures to the materials.
Now, we need to load many objects that have many textures and the memory that it is consumed by the program it ...