Search found 47 matches

by hessiess
Thu Feb 19, 2009 5:45 pm
Forum: Off-topic
Topic: Quad-Ren, AKA irrlicht for 2D
Replies: 6
Views: 1149

have to call draw() whether this is abstracted or not its going to happen. plus, i dont think shooting down helpful community posts is gonna get you any friends, let alone more posts about your engine.Try not to come across as a douche. I know that a draw method would have to be called, the scene n...
by hessiess
Tue Feb 17, 2009 5:15 pm
Forum: Off-topic
Topic: Quad-Ren, AKA irrlicht for 2D
Replies: 6
Views: 1149

You are looking for Gosu http://code.google.com/p/gosu/ Cross platform, c++, opengl, 2d accelerated, optional ruby frontend, scalable images, etc... For 2d which uses hardware acceleration Gosu is the way to go. Please stop recommending other API,s. I have already spent a lot of time developing Qua...
by hessiess
Tue Feb 17, 2009 4:32 pm
Forum: Off-topic
Topic: Quad-Ren, AKA irrlicht for 2D
Replies: 6
Views: 1149

i really don't want to make your project appear as a bad idea, i guess it is pretty usable, but: is there a specific reason why you did not implement a layer with 2D functions on top of Irrlicht? i think that way you could make use of Irrlichts advantages (multiple renderers, possibility to use har...
by hessiess
Tue Feb 17, 2009 4:05 pm
Forum: Off-topic
Topic: Quad-Ren, AKA irrlicht for 2D
Replies: 6
Views: 1149

Quad-Ren, AKA irrlicht for 2D

I have bean developing a 2D platform game with irrlicht. As the project was developing it was becoming obvious that using a 3D engine for a 2D game wasn't my best idea, and the project frequently ran into problems, such as the lack of animated textures, 2D collision detection and the like. Because o...
by hessiess
Mon Dec 08, 2008 6:16 pm
Forum: Open Discussion and Dev Announcements
Topic: Compialing Irrlicht with only the nessoserry features?
Replies: 4
Views: 687

Compialing Irrlicht with only the nessoserry features?

The applications produced from irrlicht are quite large, around 14 meg, while this is not massive, there is bound to be a lot of code which is not being used, sutch as all the graphics renderers besides OpenGL. 1) How easy/hard would it be to compile the lib with only the code which I am accualy usi...
by hessiess
Mon Dec 08, 2008 6:06 pm
Forum: Open Discussion and Dev Announcements
Topic: The game I made
Replies: 19
Views: 2559

You are using a cross platform engine, why tie yourself to one (rubbish) OS? I would test your game, only I ditched windows long ago.
by hessiess
Mon Oct 06, 2008 4:01 pm
Forum: Beginners Help
Topic: Terrains
Replies: 5
Views: 1216

ether have one huge mesh, or a number of smaller meshes combined with an algorithm to merge veracities the further you get from the camera. alternatly you could wright your own hight map displacement terrain node with multi texturing...
by hessiess
Sat Oct 04, 2008 6:11 pm
Forum: Beginners Help
Topic: How to use texture filturing combined with Draw2DImage
Replies: 6
Views: 533

hares how I created a background image.

create a custom scene node that,s just 1 quad
use trial and error to position it (control the scale with the keyboard, display the dimensions in an xterm, or the title bar)
map the image to the plain.
by hessiess
Sat Oct 04, 2008 5:37 pm
Forum: Beginners Help
Topic: Texture explanation ? help !
Replies: 2
Views: 432

3ds max
or Blender, wings3d etc if you haven't got several grand to throw away ;)
by hessiess
Sat Oct 04, 2008 5:29 pm
Forum: Beginners Help
Topic: ball that rolls in the direction its moving
Replies: 0
Views: 467

ball that rolls in the direction its moving

I've been trying to create a ball that rolls in the direction its moving. the following code partly works, left and right movement is always correct. however up/down movement the ball sometimes rolls on its side or backwards to the direction of travel dependant on the horizontal position. diagonal m...
by hessiess
Sat Jun 14, 2008 10:11 am
Forum: Beginners Help
Topic: My first complete app
Replies: 15
Views: 2006

can you compile a Linux version?
thanks
by hessiess
Wed Jun 11, 2008 9:51 pm
Forum: Beginners Help
Topic: Securing Data
Replies: 14
Views: 882

there isn't much point encrypting the files, programs exist that will extract 3d models and textures from API calls.
by hessiess
Wed Jun 11, 2008 9:35 am
Forum: Beginners Help
Topic: cross platform cut-scene video playback
Replies: 1
Views: 164

cross platform cut-scene video playback

How can i play a video file in a program using Irrlicht that is cross platform? all the threads i have found here are tyed to directX. I could use a sequence of image files, load as ITextures and display them, but because of the power of two requirement of graphics cards, and video formats not being...
by hessiess
Mon Jun 09, 2008 4:23 pm
Forum: Off-topic
Topic: Writing a Graphics Library
Replies: 12
Views: 2445

Irrlicht is open source, why not look at the source code? thay are normally coded in C/C++ using OpenGL or DX