Search found 47 matches
- Thu Feb 19, 2009 5:45 pm
- Forum: Off-topic
- Topic: Quad-Ren, AKA irrlicht for 2D
- Replies: 6
- Views: 1149
have to call draw() whether this is abstracted or not its going to happen. plus, i dont think shooting down helpful community posts is gonna get you any friends, let alone more posts about your engine.Try not to come across as a douche. I know that a draw method would have to be called, the scene n...
- Tue Feb 17, 2009 5:15 pm
- Forum: Off-topic
- Topic: Quad-Ren, AKA irrlicht for 2D
- Replies: 6
- Views: 1149
You are looking for Gosu http://code.google.com/p/gosu/ Cross platform, c++, opengl, 2d accelerated, optional ruby frontend, scalable images, etc... For 2d which uses hardware acceleration Gosu is the way to go. Please stop recommending other API,s. I have already spent a lot of time developing Qua...
- Tue Feb 17, 2009 4:32 pm
- Forum: Off-topic
- Topic: Quad-Ren, AKA irrlicht for 2D
- Replies: 6
- Views: 1149
i really don't want to make your project appear as a bad idea, i guess it is pretty usable, but: is there a specific reason why you did not implement a layer with 2D functions on top of Irrlicht? i think that way you could make use of Irrlichts advantages (multiple renderers, possibility to use har...
- Tue Feb 17, 2009 4:05 pm
- Forum: Off-topic
- Topic: Quad-Ren, AKA irrlicht for 2D
- Replies: 6
- Views: 1149
Quad-Ren, AKA irrlicht for 2D
I have bean developing a 2D platform game with irrlicht. As the project was developing it was becoming obvious that using a 3D engine for a 2D game wasn't my best idea, and the project frequently ran into problems, such as the lack of animated textures, 2D collision detection and the like. Because o...
- Thu Dec 11, 2008 2:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Compialing Irrlicht with only the nessoserry features?
- Replies: 4
- Views: 687
- Mon Dec 08, 2008 6:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Compialing Irrlicht with only the nessoserry features?
- Replies: 4
- Views: 687
Compialing Irrlicht with only the nessoserry features?
The applications produced from irrlicht are quite large, around 14 meg, while this is not massive, there is bound to be a lot of code which is not being used, sutch as all the graphics renderers besides OpenGL. 1) How easy/hard would it be to compile the lib with only the code which I am accualy usi...
- Mon Dec 08, 2008 6:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The game I made
- Replies: 19
- Views: 2559
- Mon Oct 06, 2008 4:01 pm
- Forum: Beginners Help
- Topic: Terrains
- Replies: 5
- Views: 1216
- Sat Oct 04, 2008 6:11 pm
- Forum: Beginners Help
- Topic: How to use texture filturing combined with Draw2DImage
- Replies: 6
- Views: 533
- Sat Oct 04, 2008 5:37 pm
- Forum: Beginners Help
- Topic: Texture explanation ? help !
- Replies: 2
- Views: 432
- Sat Oct 04, 2008 5:29 pm
- Forum: Beginners Help
- Topic: ball that rolls in the direction its moving
- Replies: 0
- Views: 467
ball that rolls in the direction its moving
I've been trying to create a ball that rolls in the direction its moving. the following code partly works, left and right movement is always correct. however up/down movement the ball sometimes rolls on its side or backwards to the direction of travel dependant on the horizontal position. diagonal m...
- Sat Jun 14, 2008 10:11 am
- Forum: Beginners Help
- Topic: My first complete app
- Replies: 15
- Views: 2006
- Wed Jun 11, 2008 9:51 pm
- Forum: Beginners Help
- Topic: Securing Data
- Replies: 14
- Views: 882
- Wed Jun 11, 2008 9:35 am
- Forum: Beginners Help
- Topic: cross platform cut-scene video playback
- Replies: 1
- Views: 164
cross platform cut-scene video playback
How can i play a video file in a program using Irrlicht that is cross platform? all the threads i have found here are tyed to directX. I could use a sequence of image files, load as ITextures and display them, but because of the power of two requirement of graphics cards, and video formats not being...
- Mon Jun 09, 2008 4:23 pm
- Forum: Off-topic
- Topic: Writing a Graphics Library
- Replies: 12
- Views: 2445