Search found 219 matches

by wyrmmage
Mon May 11, 2009 5:28 pm
Forum: Code Snippets
Topic: Anaglyph rendering.
Replies: 28
Views: 32311

very cool :)
by wyrmmage
Mon Mar 23, 2009 10:46 pm
Forum: Off-topic
Topic: Got kicked off gamedev.net for saying windows is crap
Replies: 23
Views: 3403

Lol, you totally asked for it :P

Don't start an argument unless you have at least some data to back it up.
by wyrmmage
Sun Mar 01, 2009 5:11 pm
Forum: Everything 2d/3d Graphics
Topic: Looking for 3D Modeler and Texture Artist
Replies: 9
Views: 2324

No offense, but you might have a bit better luck if you fleshed out your original post a bit :)

You could try www.game-artist.net . I had good luck recruiting people from there :)
-wyrmmage
by wyrmmage
Sun Mar 01, 2009 5:07 pm
Forum: Project Announcements
Topic: The Adventures of Pingy and Pudgy (New demo!)
Replies: 33
Views: 8458

lookin' good :)
by wyrmmage
Sun Mar 01, 2009 5:06 pm
Forum: Advanced Help
Topic: about physics engine
Replies: 5
Views: 1133

Search is your friend. You wont get very far without it.
by wyrmmage
Wed Feb 25, 2009 3:51 am
Forum: Open Discussion and Dev Announcements
Topic: Limit on amount of keypresses?
Replies: 10
Views: 1996

by wyrmmage
Sun Feb 22, 2009 3:00 am
Forum: Bug reports
Topic: [Outdated] SConstruct patch
Replies: 0
Views: 466

[Outdated] SConstruct patch

A patch that brings the SConstruct file up to date with revision 2227 (HEAD): Index: SConstruct =================================================================== --- SConstruct (revision 2227) +++ SConstruct (working copy) @@ -41,11 +41,11 @@ IRRSWRENDEROBJ = ['CSoftwareDriver.cpp', 'CSoftwareText...
by wyrmmage
Sun Feb 22, 2009 2:56 am
Forum: Off-topic
Topic: Some news to me :)
Replies: 2
Views: 1013

nice portfolio :)
by wyrmmage
Sun Feb 22, 2009 2:46 am
Forum: Beginners Help
Topic: Blender Irrlicht
Replies: 1
Views: 462

I'm sorry, but (to me, at least), your problem wasn't very clear. Could you provide more information?

I can tell you right now that the .X exporter that comes with Blender has some major problems (although I'm still thankful to whoever wrote it :))
-wyrmmage
by wyrmmage
Fri Feb 20, 2009 2:46 am
Forum: Off-topic
Topic: Finding run time errors?
Replies: 7
Views: 1250

yep :)

Image
by wyrmmage
Tue Feb 17, 2009 9:59 pm
Forum: Code Snippets
Topic: 2D images with rotation
Replies: 43
Views: 29857

Nice! :)

Is this what you use in your 3D model to 2D sprite converter?
by wyrmmage
Wed Feb 11, 2009 4:52 am
Forum: Game Programming
Topic: Bullet Physics Compiled for GCC
Replies: 7
Views: 3250

mingw can link with VC DLLs, so if all else fails you could always build the DLL in VC and then just link it with your mingw compiler :)
-wyrmmage
by wyrmmage
Wed Feb 11, 2009 4:31 am
Forum: Competition Time!
Topic: Competition submissions!
Replies: 72
Views: 101821

congrats, everyone :)
by wyrmmage
Sun Jan 25, 2009 11:49 pm
Forum: Open Discussion and Dev Announcements
Topic: Physics engines? (simple)
Replies: 24
Views: 3948

I, too, agree with Dorth; it would be very nice to be able to compile the engine without physics :)
by wyrmmage
Sun Jan 25, 2009 1:33 am
Forum: Off-topic
Topic: MessageBox woes
Replies: 0
Views: 727

MessageBox woes

I'm having major issues with Microsoft's MessageBox function; it works fine in windowed mode, but when I'm in fullscreen mode the message box pops up behind the window, leaving me unable to click, type, or do anything with the main window. I'm calling the function like so: MessageBox(NULL, (LPCTSTR)...