Search found 4 matches

by miggs
Tue Mar 18, 2008 12:47 am
Forum: Beginners Help
Topic: AddTextSceneNode (try to change text )
Replies: 12
Views: 2420

Thanks for all the help guys...

I'm using the API.NET....
So for what I'm seeing the AddTextSceneNode returns an ISceneNode.
After stored i don't have access to the setText method...

Probably this feature hasn't been ported yet...

Thanks
by miggs
Mon Mar 17, 2008 3:44 pm
Forum: Beginners Help
Topic: AddTextSceneNode (try to change text )
Replies: 12
Views: 2420


Can you not do this:

Code:
// create the text scene node
ITextSceneNode *txt = Device->getSceneManager()->addTextSceneNode (...);

....

// change the text
txt->setText(L"New Text");


or the c# equivalent which would be:
Code:
txt.setText(L"New Text");


Nop...

Strangely addTextSceneNode ...
by miggs
Mon Mar 17, 2008 2:17 pm
Forum: Beginners Help
Topic: AddTextSceneNode (try to change text )
Replies: 12
Views: 2420

I'm using C#.

I think i have to do it how you said (stored each TextSceneNode in a field ), since i can't find a function to do it directly.

Thank's JP
by miggs
Mon Mar 17, 2008 11:41 am
Forum: Beginners Help
Topic: AddTextSceneNode (try to change text )
Replies: 12
Views: 2420

AddTextSceneNode (try to change text )

Hi

How do i change the text in AddTextSceneNode that as already been created??
Or how do i eliminate an AddTextSceneNode so i can creat a new one in the same place?

Here is the code i use to create the text:
device_.SceneManager.AddTextSceneNode(device_.GUIEnvironment.BuiltInFont,
caption, new ...