Search found 8 matches

by gmayer
Fri May 09, 2008 5:41 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29987

XExporter.mel still working?

helllo I downloaded the .mel script from funxer, as it seemed to be the most up to date one available. I use Maya 8 Does anyone know if this script is functioning correctly? I created a simple polygon object with a lambert material (no texture, just color). When I load this into my test app (essenti...
by gmayer
Wed Mar 19, 2008 2:54 am
Forum: Beginners Help
Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
Replies: 12
Views: 1462

I think you are exactly right. I was digging into the sdk documentation and found this note: Xbox 360 Library for Windows The Xbox 360 XDK ships with libraries for both Xbox 360 and Microsoft Windows. Using the Xbox 360 library for Windows, you can build tools to help you allocate resources, process...
by gmayer
Tue Mar 18, 2008 7:16 pm
Forum: Beginners Help
Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
Replies: 12
Views: 1462

I appreciate the replies, but note that you stressed both that the dxsdk should be BELOW the platform sdk, and a little later in the same line, that it should be included BEFORE the platform sdk...? Regardless, I tried both ways, and it still doesn't work. The first of many many compilation errors c...
by gmayer
Tue Mar 18, 2008 12:55 am
Forum: Beginners Help
Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
Replies: 12
Views: 1462

so I did this the platfrom sdk is definitely being included before the direct x sdk but I still get the same compilation erros, starting with: 1>c:\program files\microsoft xbox 360 sdk\include\win32\vs2005\d3d9gpu.h(105) : error C2146: syntax error : missing ';' before identifier 'GPU_CONVERT_CPU_TO...
by gmayer
Mon Mar 17, 2008 11:28 pm
Forum: Beginners Help
Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
Replies: 12
Views: 1462

I'm actually using MSVC++ Professional Edition so I don't explicitly include the platform SDK. the only include paths I specify are: ..\..\include zlib C:\Program Files\Microsoft Xbox 360 SDK\include\win32\vs2005 the first two were already there I added the third I suppose I could check the "ig...
by gmayer
Mon Mar 17, 2008 8:06 pm
Forum: Beginners Help
Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
Replies: 12
Views: 1462

thanks
keep me posted

cheers
Greg
by gmayer
Mon Mar 17, 2008 5:00 pm
Forum: Beginners Help
Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
Replies: 12
Views: 1462

also...

forgot to add - I did search several times for answers to this problem in the forums, but couldn't find anything exactly related. also, despite the "xbox 360" in the header path, this is definitely the win32 version of the sdk - for some reason Microsoft decided to package them together un...
by gmayer
Mon Mar 17, 2008 4:57 pm
Forum: Beginners Help
Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
Replies: 12
Views: 1462

compiling irrlicht.dll with MSVC++ 2005 and DirectX9

hello I downloaded irrlicht 1.4 and opened the BuildAllExamples.sln examples that just use the precompiled dll seem to work fine. I'd just like to be able to compile my own dll as well, since there seems to be no reason I shouldn't be able to. to get rid of various errors/warnings, I commented out: ...