Search found 8 matches
- Fri May 09, 2008 5:41 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: .x file exporter for Maya
- Replies: 28
- Views: 29987
XExporter.mel still working?
helllo I downloaded the .mel script from funxer, as it seemed to be the most up to date one available. I use Maya 8 Does anyone know if this script is functioning correctly? I created a simple polygon object with a lambert material (no texture, just color). When I load this into my test app (essenti...
- Wed Mar 19, 2008 2:54 am
- Forum: Beginners Help
- Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
- Replies: 12
- Views: 1462
I think you are exactly right. I was digging into the sdk documentation and found this note: Xbox 360 Library for Windows The Xbox 360 XDK ships with libraries for both Xbox 360 and Microsoft Windows. Using the Xbox 360 library for Windows, you can build tools to help you allocate resources, process...
- Tue Mar 18, 2008 7:16 pm
- Forum: Beginners Help
- Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
- Replies: 12
- Views: 1462
I appreciate the replies, but note that you stressed both that the dxsdk should be BELOW the platform sdk, and a little later in the same line, that it should be included BEFORE the platform sdk...? Regardless, I tried both ways, and it still doesn't work. The first of many many compilation errors c...
- Tue Mar 18, 2008 12:55 am
- Forum: Beginners Help
- Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
- Replies: 12
- Views: 1462
so I did this the platfrom sdk is definitely being included before the direct x sdk but I still get the same compilation erros, starting with: 1>c:\program files\microsoft xbox 360 sdk\include\win32\vs2005\d3d9gpu.h(105) : error C2146: syntax error : missing ';' before identifier 'GPU_CONVERT_CPU_TO...
- Mon Mar 17, 2008 11:28 pm
- Forum: Beginners Help
- Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
- Replies: 12
- Views: 1462
- Mon Mar 17, 2008 8:06 pm
- Forum: Beginners Help
- Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
- Replies: 12
- Views: 1462
- Mon Mar 17, 2008 5:00 pm
- Forum: Beginners Help
- Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
- Replies: 12
- Views: 1462
also...
forgot to add - I did search several times for answers to this problem in the forums, but couldn't find anything exactly related. also, despite the "xbox 360" in the header path, this is definitely the win32 version of the sdk - for some reason Microsoft decided to package them together un...
- Mon Mar 17, 2008 4:57 pm
- Forum: Beginners Help
- Topic: compiling irrlicht.dll with MSVC++ 2005 and DirectX9
- Replies: 12
- Views: 1462
compiling irrlicht.dll with MSVC++ 2005 and DirectX9
hello I downloaded irrlicht 1.4 and opened the BuildAllExamples.sln examples that just use the precompiled dll seem to work fine. I'd just like to be able to compile my own dll as well, since there seems to be no reason I shouldn't be able to. to get rid of various errors/warnings, I commented out: ...