Search found 19 matches

by timmymorris91
Fri Jun 06, 2008 6:56 am
Forum: Open Discussion and Dev Announcements
Topic: To the Irrlicht Contributors like JP and Hybrid
Replies: 7
Views: 2314

cool, a bit about my self maybe? Im Tim Morris from wagga wagga, Australia (Austalia is a big island in the sothern hemisphere below Asia) Im 16 and doing year 12 at school. i started using Visual Basic but whe know it has it's limits. I knew i had to learn C++ and my friend recommened Irrlicht. I a...
by timmymorris91
Fri Jun 06, 2008 6:53 am
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23134

Believe me, it was extremely hard to not to. I had to control my hands from typing it in. Lol
by timmymorris91
Fri Jun 06, 2008 4:10 am
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23134

Wow, too far!! Hang on matey!!
Now listen mate! Fair dinkum!

Im very proud to be Australian mate. Now, mate, what is a Kangaroo??
by timmymorris91
Fri Jun 06, 2008 3:18 am
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23134

why is everyone so excited about irrlicht on the iphone?
Australia doesn't even have iPhones yet
by timmymorris91
Fri Jun 06, 2008 3:04 am
Forum: Open Discussion and Dev Announcements
Topic: To the Irrlicht Contributors like JP and Hybrid
Replies: 7
Views: 2314

To the Irrlicht Contributors like JP and Hybrid

Hey everyone, this is just a topic about the regular contributors of the Irrlicht forums. I'd like to propose that the people like JP, Hybrid, Rogerborg and Vitek etc. that have 1000's of posts to introduce themselves in this post and tell us what they do. Maybe show us a few things that they've wri...
by timmymorris91
Tue Jun 03, 2008 11:10 pm
Forum: Advanced Help
Topic: Irrlicht GUi Interface overlaps with Driver Image
Replies: 3
Views: 778

This is a screenshot i have taken. http://img259.imageshack.us/img259/4923/59026853bv0.png Can you see how the bulbasuar that i drew with '->draw2dimage' is above the tab, because I render it after the environment. If I take that tileset window on the bottom left and drag it above the bulbasaur, bec...
by timmymorris91
Tue Jun 03, 2008 6:40 am
Forum: Advanced Help
Topic: Irrlicht GUi Interface overlaps with Driver Image
Replies: 3
Views: 778

Irrlicht GUi Interface overlaps with Driver Image

I am creating a map editor for a game i am making but i am having problems drawing images with the gui. When I draw and image with driver->draw2dimage and then draw he gui, the gui is drawn over the top. If I draw the gui and then the image with draw2dimage then the image is drawn over the top but i...
by timmymorris91
Tue May 20, 2008 11:32 pm
Forum: Advanced Help
Topic: Reading text file
Replies: 2
Views: 1376

Reading text file

I am creating a 2d map editor and It saves the map as a text file. This is my header files included #include <irrlicht.h> #include <iostream> #include <fstream> #include <string> I am using this code to read the text file string line; ifstream myfile2 ("example.txt"); if (myfile2.is_open()...
by timmymorris91
Mon May 19, 2008 5:05 am
Forum: Off-topic
Topic: PS3
Replies: 5
Views: 1056

PS3

OMG I have just seen on wikipedia that PS3 sold 768,356 defects so far since they have released it. Compared to 360's 300,000. Disappointing Sony... Disapointing...
by timmymorris91
Tue Apr 29, 2008 12:08 am
Forum: Advanced Help
Topic: 2D Tile Map Editor
Replies: 2
Views: 468

2D Tile Map Editor

Im developing a 32*32 tile based game similar to Pokemon, and I have made a map editor that uses an array of tiles[50][50] with 5 layers [5]. What is the best way to save a map. Should I save screen shots of each layer or save all the tile data in a text file (which I dont know how to read properly).
by timmymorris91
Thu Mar 27, 2008 10:18 pm
Forum: Beginners Help
Topic: Get Rotation of Node
Replies: 9
Views: 426

I am just setting the rotation of the bullet to the rotation of the gun.

Code: Select all

vector3df rotation = trans->getRotationDegrees();
bullet->setRotation(v);
I would expect that the bullet would face the same direction as the gun.
I dont understand what euler rotations are??
by timmymorris91
Wed Mar 26, 2008 10:34 pm
Forum: Beginners Help
Topic: What to use for complicated environments
Replies: 5
Views: 437

What to use for complicated environments

Just wondering, Has anyone played the game Command & Conquer Renegade. This is a game I am trying to recreate with Irrlicht. I was wondering what type of mesh you should use for complicated terrain such as cliffs, mountains, etc since you cant have holes in terrain for caves and stuff. Should I ...
by timmymorris91
Wed Mar 26, 2008 9:52 pm
Forum: Beginners Help
Topic: Get Rotation of Node
Replies: 9
Views: 426

matrix4 trans = gun->getAbsoluteTransformation(); vector3df rotation = trans.getRotationDegrees(); (void)printf("%f %f %f\n", rotation.X, rotation.Y, rotation.Z); I have used this method before. But when I use the rotation vector and set the bullet being shot to the same direction as the ...
by timmymorris91
Tue Mar 25, 2008 10:54 pm
Forum: Beginners Help
Topic: Get Rotation of Node
Replies: 9
Views: 426

Im still having a problem. Node is a gun attached to the camera. matrix4 trans = node->getAbsoluteTranslation(); vector3f v = trans.getRotationDegress(); bullet-setRotation(v); v should give me the rotation of the gun. I need the rotation so I can shoot a bullet and use the rotation as the bullets. ...
by timmymorris91
Tue Mar 25, 2008 10:24 pm
Forum: Beginners Help
Topic: CHESS game on irrlicht
Replies: 4
Views: 368

You could get the poistion of the current piece and use a line animator to move it in straight line to the poving position.
Does that help. If you want I could supply you with code.
:D