Search found 19 matches
- Fri Jun 06, 2008 6:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: To the Irrlicht Contributors like JP and Hybrid
- Replies: 7
- Views: 2314
cool, a bit about my self maybe? Im Tim Morris from wagga wagga, Australia (Austalia is a big island in the sothern hemisphere below Asia) Im 16 and doing year 12 at school. i started using Visual Basic but whe know it has it's limits. I knew i had to learn C++ and my friend recommened Irrlicht. I a...
- Fri Jun 06, 2008 6:53 am
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23134
- Fri Jun 06, 2008 4:10 am
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23134
- Fri Jun 06, 2008 3:18 am
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23134
- Fri Jun 06, 2008 3:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: To the Irrlicht Contributors like JP and Hybrid
- Replies: 7
- Views: 2314
To the Irrlicht Contributors like JP and Hybrid
Hey everyone, this is just a topic about the regular contributors of the Irrlicht forums. I'd like to propose that the people like JP, Hybrid, Rogerborg and Vitek etc. that have 1000's of posts to introduce themselves in this post and tell us what they do. Maybe show us a few things that they've wri...
- Tue Jun 03, 2008 11:10 pm
- Forum: Advanced Help
- Topic: Irrlicht GUi Interface overlaps with Driver Image
- Replies: 3
- Views: 778
This is a screenshot i have taken. http://img259.imageshack.us/img259/4923/59026853bv0.png Can you see how the bulbasuar that i drew with '->draw2dimage' is above the tab, because I render it after the environment. If I take that tileset window on the bottom left and drag it above the bulbasaur, bec...
- Tue Jun 03, 2008 6:40 am
- Forum: Advanced Help
- Topic: Irrlicht GUi Interface overlaps with Driver Image
- Replies: 3
- Views: 778
Irrlicht GUi Interface overlaps with Driver Image
I am creating a map editor for a game i am making but i am having problems drawing images with the gui. When I draw and image with driver->draw2dimage and then draw he gui, the gui is drawn over the top. If I draw the gui and then the image with draw2dimage then the image is drawn over the top but i...
- Tue May 20, 2008 11:32 pm
- Forum: Advanced Help
- Topic: Reading text file
- Replies: 2
- Views: 1376
Reading text file
I am creating a 2d map editor and It saves the map as a text file. This is my header files included #include <irrlicht.h> #include <iostream> #include <fstream> #include <string> I am using this code to read the text file string line; ifstream myfile2 ("example.txt"); if (myfile2.is_open()...
PS3
OMG I have just seen on wikipedia that PS3 sold 768,356 defects so far since they have released it. Compared to 360's 300,000. Disappointing Sony... Disapointing...
- Tue Apr 29, 2008 12:08 am
- Forum: Advanced Help
- Topic: 2D Tile Map Editor
- Replies: 2
- Views: 468
2D Tile Map Editor
Im developing a 32*32 tile based game similar to Pokemon, and I have made a map editor that uses an array of tiles[50][50] with 5 layers [5]. What is the best way to save a map. Should I save screen shots of each layer or save all the tile data in a text file (which I dont know how to read properly).
- Thu Mar 27, 2008 10:18 pm
- Forum: Beginners Help
- Topic: Get Rotation of Node
- Replies: 9
- Views: 426
I am just setting the rotation of the bullet to the rotation of the gun.
I would expect that the bullet would face the same direction as the gun.
I dont understand what euler rotations are??
Code: Select all
vector3df rotation = trans->getRotationDegrees();
bullet->setRotation(v);
I dont understand what euler rotations are??
- Wed Mar 26, 2008 10:34 pm
- Forum: Beginners Help
- Topic: What to use for complicated environments
- Replies: 5
- Views: 437
What to use for complicated environments
Just wondering, Has anyone played the game Command & Conquer Renegade. This is a game I am trying to recreate with Irrlicht. I was wondering what type of mesh you should use for complicated terrain such as cliffs, mountains, etc since you cant have holes in terrain for caves and stuff. Should I ...
- Wed Mar 26, 2008 9:52 pm
- Forum: Beginners Help
- Topic: Get Rotation of Node
- Replies: 9
- Views: 426
- Tue Mar 25, 2008 10:54 pm
- Forum: Beginners Help
- Topic: Get Rotation of Node
- Replies: 9
- Views: 426
Im still having a problem. Node is a gun attached to the camera. matrix4 trans = node->getAbsoluteTranslation(); vector3f v = trans.getRotationDegress(); bullet-setRotation(v); v should give me the rotation of the gun. I need the rotation so I can shoot a bullet and use the rotation as the bullets. ...
- Tue Mar 25, 2008 10:24 pm
- Forum: Beginners Help
- Topic: CHESS game on irrlicht
- Replies: 4
- Views: 368