Search found 6 matches

by PeterWelzien
Sun Apr 13, 2008 8:30 pm
Forum: Beginners Help
Topic: Help with Bone manipulations
Replies: 35
Views: 2048

I believe it should be

Code: Select all

OnEvent(SEvent event &)
by PeterWelzien
Fri Mar 28, 2008 1:10 pm
Forum: Beginners Help
Topic: Best way to make ground
Replies: 11
Views: 531

I've never done any 3D-programming before. Mostly I do this because I think it's fun to learn new things. My intention is not to make a new GTA. I just want to make a small town (just roads and few houses) and a car that I can controll. This will let me learn about both 3D and physics. When/if I get...
by PeterWelzien
Wed Mar 26, 2008 3:58 pm
Forum: Beginners Help
Topic: Best way to make ground
Replies: 11
Views: 531

It's working. Thanks for the help!
by PeterWelzien
Wed Mar 26, 2008 12:29 am
Forum: Beginners Help
Topic: Best way to make ground
Replies: 11
Views: 531

I've made a simple scene in IrrEdit, consisting of a terrain node, a mesh and two lights. It looks ok in IrrEdit, but when I load the scene in my program I don't get any shading. How it looks in IrrEdit: http://www.welzien.se/misc/IrrEdit.jpg How it looks in my program: http://www.welzien.se/misc/Wo...
by PeterWelzien
Thu Mar 20, 2008 1:07 pm
Forum: Beginners Help
Topic: Best way to make ground
Replies: 11
Views: 531

I'd just use the same geometry for the ground and buildings, as you'll want to drive on top of buildings and bridges in exactly the same way as you drive on the ground. For anything remotely similar to GTA, I'd go with a 3d party physics engine. I'm a newbie as far as 3D-programming is concerned. I...
by PeterWelzien
Thu Mar 20, 2008 9:07 am
Forum: Beginners Help
Topic: Best way to make ground
Replies: 11
Views: 531

Best way to make ground

Hi. I'm working on a car game where you drive around in a city (like GTA). I'm wondering which way is the best to create the ground. Using a terrain node with a flat heightmap, a hills plane mesh with no hills or just a very big and very thin box.