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I'm surprised you didn't mention your own amazing endless terrain demo, Zeussy.
Thanks Zeuss, it was that search.
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I'm surprised you didn't mention your own amazing endless terrain demo, Zeussy.
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node->setMaterialFlag(EMF_LIGHTING, 0);
node->setMaterialTexture()
node->setMaterialType()
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IGUIEnvironment* env = device->getGUIEnvironment();
IGUIImage* img = env->addImage(driver->getTexture("image.jpg"),position2d<int>(0,0));