To the New Year:
May there be many features written,
Few bugs that we must file,
For between the two,
We shall compile!
Search found 198 matches
- Sat Jan 01, 2011 5:55 am
- Forum: Off-topic
- Topic: Happy new year 2011
- Replies: 6
- Views: 967
- Fri Dec 31, 2010 6:46 pm
- Forum: Game Programming
- Topic: What tupe of game would YOU like me to make ???!
- Replies: 22
- Views: 7072
- Sun Dec 26, 2010 6:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: XML Reader Line Number Addition
- Replies: 1
- Views: 993
XML Reader Line Number Addition
(<Insert standard, which is the correct section for this thread>? question here) Hello all, I have in at least one place mentioned that I wanted to add in code to the XML reader to help debugging by allowing the output of which line number the reader is on while parsing out useful information. Upon ...
- Sun Dec 26, 2010 6:00 am
- Forum: Off-topic
- Topic: New users/programmers
- Replies: 20
- Views: 2526
Firstly: A wise man once said that if two people agree on something, one of them is not needed. I love this quote! I also love the fact that someone can put forth a strong opinion without causing those within this thread to scatter to the hills in fright. The way I usually handle this is to answer ....
- Sun Dec 26, 2010 5:42 am
- Forum: Bug reports
- Topic: [fixed]B3D
- Replies: 13
- Views: 2965
- Wed Dec 22, 2010 5:56 pm
- Forum: Off-topic
- Topic: New users/programmers
- Replies: 20
- Views: 2526
I think part of the issue is that of a new programmer, barely grasping the language trying to start out on a 3d graphics engine. I know that when I started out learning to program, I had a 3d game in mind, however I told myself that until I get a grasp on things I'd create a simple 2d shooter. I use...
- Sat Dec 18, 2010 8:52 pm
- Forum: Off-topic
- Topic: Irrlicht mascot: Fairy, Dwarf or something else?
- Replies: 26
- Views: 6563
A fairy lends itself to special effects: Lighting effects, particle systems, translucency of the wings, etc.
It may make it easier to blend in an example of an "irrlicht", I did a search and irrlicht translates (roughly) to ghost light, or will-o-wisp.
It may make it easier to blend in an example of an "irrlicht", I did a search and irrlicht translates (roughly) to ghost light, or will-o-wisp.
- Sun Dec 12, 2010 8:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Is there a way we could speed up the billboards?
- Replies: 21
- Views: 4776
I'll certainly be keeping an eye on where you folks end up going with this. I can imagine a usage for this to help scale a game's graphics. That is to say, if you know that you'll be using a player weapon\effect that a particle emitter wouldn't work for, a facing quad could be painted with a texture...
- Fri Dec 10, 2010 8:05 pm
- Forum: Project Announcements
- Topic: irrDemo
- Replies: 9
- Views: 2850
- Thu Nov 25, 2010 8:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Official Irrlicht wiki
- Replies: 22
- Views: 23144
- Thu Nov 25, 2010 8:28 pm
- Forum: Beginners Help
- Topic: Multiple textures in 1 texture
- Replies: 5
- Views: 830
- Sat Nov 20, 2010 8:56 pm
- Forum: Beginners Help
- Topic: Bullet/Irrlicht tutorials?
- Replies: 3
- Views: 421
- Sat Nov 13, 2010 9:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: water.jpg license?
- Replies: 6
- Views: 1476
- Sat Nov 13, 2010 9:30 pm
- Forum: Off-topic
- Topic: drugs advertising
- Replies: 15
- Views: 1947
- Fri Oct 29, 2010 10:38 pm
- Forum: Everything 2d/3d Graphics
- Topic: Glitch pictures thread!
- Replies: 71
- Views: 41616