Search found 198 matches
- Tue May 21, 2013 6:33 am
- Forum: Beginners Help
- Topic: Load lights from files (dae, 3ds, b3d,...)
- Replies: 20
- Views: 3177
Re: Load lights from files (dae, 3ds, b3d,...)
... but b3d does not support lights, so I select only lights and export in dae ... Not directly, no... I use the .b3d format for my levels. We use animation bones to determine placement of powerups, and light objects. The trick is to name the bone as to what you need it for. You can name a node &qu...
- Wed Oct 03, 2012 7:55 pm
- Forum: Beginners Help
- Topic: Problems compiling with Code:Blocks (Win)
- Replies: 13
- Views: 2742
Re: Problems compiling with Code:Blocks (Win)
Aren't those all warnings? Those shouldn't get in the way of compiling, right?
- Tue Oct 02, 2012 7:32 pm
- Forum: Beginners Help
- Topic: Problem with using addSphereSceneNode() only 1 is showing
- Replies: 1
- Views: 334
Re: Problem with using addSphereSceneNode() only 1 is showin
I don't see any problem with this code. Can you show us which function(s) create the stars?
- Tue Sep 18, 2012 4:12 am
- Forum: Beginners Help
- Topic: Event receiver in background?
- Replies: 5
- Views: 492
Re: Event receiver in background?
Does your EventReceiver return true or false once a case is hit? If I recall, if you have it set to... true the receiver "eats" the keypress, so nothing else can see it. Have you tried it the other way around?
- Tue Sep 18, 2012 4:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht with cubemap support
- Replies: 77
- Views: 21553
Re: Irrlicht with cubemap support
Sometimes I wish I had no project to work on so I could help out on the engine. I get the feeling that it takes a special kind of drive to work on an engine, as its a seemingly unending project\process.
- Sun Sep 16, 2012 10:15 pm
- Forum: Code Snippets
- Topic: draw 2d batch, Rectangles as destinations
- Replies: 18
- Views: 7290
Re: draw 2d batch, Rectangles as destinations
Hybrid: Do you mean that Irrlicht can already do part\all of this process?
- Thu Sep 13, 2012 2:12 pm
- Forum: Code Snippets
- Topic: draw 2d batch, Rectangles as destinations
- Replies: 18
- Views: 7290
Re: draw 2d batch, Rectangles as destinations
Aww... Noted, thanks!
- Thu Sep 13, 2012 4:59 am
- Forum: Code Snippets
- Topic: draw 2d batch, Rectangles as destinations
- Replies: 18
- Views: 7290
Re: draw 2d batch, Rectangles as destinations
Ahh.... okay... interesting... Thank you for your explanations; I think my project will be making use of your code for menus, as well as our player HUD.
- Wed Sep 12, 2012 8:21 pm
- Forum: Beginners Help
- Topic: HelloWorld crashing with Segmentation fault using mingw
- Replies: 6
- Views: 2220
Re: HelloWorld crashing with Segmentation fault using mingw
If it is not too large, could you post the entire code file that you are trying to run, or the entire function that is being run? A seg. fault is usually caused by trying to access memory that hasn't been assigned, or by trying to use a pointer that isn't pointing to anything. Make sure that any poi...
- Wed Sep 12, 2012 7:07 pm
- Forum: Code Snippets
- Topic: draw 2d batch, Rectangles as destinations
- Replies: 18
- Views: 7290
Re: draw 2d batch, Rectangles as destinations
Thank you for the explanation and code. Is this functon meant to be called as a part of the user of the engine's draw setup for the HUD\menu? Ex: video_driver->beginScene( ... ); video_driver->drawAll(); HUD->draw_HUD() // Contains groups of draw2DScaledBatch() function calls video_driver->endScene...
- Mon Sep 10, 2012 10:40 pm
- Forum: Code Snippets
- Topic: draw 2d batch, Rectangles as destinations
- Replies: 18
- Views: 7290
Re: draw 2d batch, Rectangles as destinations
Aww... DX only? What would need to be changed to support OpenGL? When you say: If Irrlicht is able to draw triangle batches on its own, it is posible to change it quickly so it became an external function... Do you mean that this can be made driver-independant if something is changed in Irrlicht? &q...
- Mon Sep 10, 2012 6:47 pm
- Forum: Code Snippets
- Topic: draw 2d batch, Rectangles as destinations
- Replies: 18
- Views: 7290
Re: draw 2d batch, Rectangles as destinations
Would I be correct in guessing that this function is one we'd need to compile into the engine, or throw into a separate header? Is it true that this function will resize the ITexture that the pointer is pointing to to? I'm confused as to what the destination rectangles are for: Will it generate muti...
- Mon Sep 10, 2012 4:50 am
- Forum: Bug reports
- Topic: Strange behavior in XMLReader
- Replies: 4
- Views: 813
Re: Strange behavior in XMLReader
Cool! Thanks! I'll let you know once I get to testing this.
- Mon Sep 10, 2012 4:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht with cubemap support
- Replies: 77
- Views: 21553
Re: Irrlicht with cubemap support
Could someone clue me in as to why this is so useful? I looked up "cubemap" on the tome of wikipedia, and it has something to do with reflections, but what would the application be for a game?
- Sat Sep 08, 2012 4:19 pm
- Forum: Bug reports
- Topic: Strange behavior in XMLReader
- Replies: 4
- Views: 813
Re: Strange behavior in XMLReader
I can test with the trunk version, I simply have never used SVN so I don't know how to download the files.