Search found 198 matches

by d3jake
Tue May 21, 2013 6:33 am
Forum: Beginners Help
Topic: Load lights from files (dae, 3ds, b3d,...)
Replies: 20
Views: 2802

Re: Load lights from files (dae, 3ds, b3d,...)

... but b3d does not support lights, so I select only lights and export in dae ... Not directly, no... I use the .b3d format for my levels. We use animation bones to determine placement of powerups, and light objects. The trick is to name the bone as to what you need it for. You can name a node &qu...
by d3jake
Wed Oct 03, 2012 7:55 pm
Forum: Beginners Help
Topic: Problems compiling with Code:Blocks (Win)
Replies: 13
Views: 2458

Re: Problems compiling with Code:Blocks (Win)

Aren't those all warnings? Those shouldn't get in the way of compiling, right?
by d3jake
Tue Oct 02, 2012 7:32 pm
Forum: Beginners Help
Topic: Problem with using addSphereSceneNode() only 1 is showing
Replies: 1
Views: 303

Re: Problem with using addSphereSceneNode() only 1 is showin

I don't see any problem with this code. Can you show us which function(s) create the stars?
by d3jake
Tue Sep 18, 2012 4:12 am
Forum: Beginners Help
Topic: Event receiver in background?
Replies: 5
Views: 448

Re: Event receiver in background?

Does your EventReceiver return true or false once a case is hit? If I recall, if you have it set to... true the receiver "eats" the keypress, so nothing else can see it. Have you tried it the other way around?
by d3jake
Tue Sep 18, 2012 4:10 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht with cubemap support
Replies: 77
Views: 20370

Re: Irrlicht with cubemap support

Sometimes I wish I had no project to work on so I could help out on the engine. I get the feeling that it takes a special kind of drive to work on an engine, as its a seemingly unending project\process.
by d3jake
Sun Sep 16, 2012 10:15 pm
Forum: Code Snippets
Topic: draw 2d batch, Rectangles as destinations
Replies: 18
Views: 7046

Re: draw 2d batch, Rectangles as destinations

Hybrid: Do you mean that Irrlicht can already do part\all of this process?
by d3jake
Thu Sep 13, 2012 2:12 pm
Forum: Code Snippets
Topic: draw 2d batch, Rectangles as destinations
Replies: 18
Views: 7046

Re: draw 2d batch, Rectangles as destinations

Aww... Noted, thanks!
by d3jake
Thu Sep 13, 2012 4:59 am
Forum: Code Snippets
Topic: draw 2d batch, Rectangles as destinations
Replies: 18
Views: 7046

Re: draw 2d batch, Rectangles as destinations

Ahh.... okay... interesting... Thank you for your explanations; I think my project will be making use of your code for menus, as well as our player HUD.
by d3jake
Wed Sep 12, 2012 8:21 pm
Forum: Beginners Help
Topic: HelloWorld crashing with Segmentation fault using mingw
Replies: 6
Views: 2109

Re: HelloWorld crashing with Segmentation fault using mingw

If it is not too large, could you post the entire code file that you are trying to run, or the entire function that is being run? A seg. fault is usually caused by trying to access memory that hasn't been assigned, or by trying to use a pointer that isn't pointing to anything. Make sure that any poi...
by d3jake
Wed Sep 12, 2012 7:07 pm
Forum: Code Snippets
Topic: draw 2d batch, Rectangles as destinations
Replies: 18
Views: 7046

Re: draw 2d batch, Rectangles as destinations

Thank you for the explanation and code. Is this functon meant to be called as a part of the user of the engine's draw setup for the HUD\menu? Ex: video_driver->beginScene( ... ); video_driver->drawAll(); HUD->draw_HUD()  // Contains groups of draw2DScaledBatch() function calls video_driver->endScene...
by d3jake
Mon Sep 10, 2012 10:40 pm
Forum: Code Snippets
Topic: draw 2d batch, Rectangles as destinations
Replies: 18
Views: 7046

Re: draw 2d batch, Rectangles as destinations

Aww... DX only? What would need to be changed to support OpenGL? When you say: If Irrlicht is able to draw triangle batches on its own, it is posible to change it quickly so it became an external function... Do you mean that this can be made driver-independant if something is changed in Irrlicht? &q...
by d3jake
Mon Sep 10, 2012 6:47 pm
Forum: Code Snippets
Topic: draw 2d batch, Rectangles as destinations
Replies: 18
Views: 7046

Re: draw 2d batch, Rectangles as destinations

Would I be correct in guessing that this function is one we'd need to compile into the engine, or throw into a separate header? Is it true that this function will resize the ITexture that the pointer is pointing to to? I'm confused as to what the destination rectangles are for: Will it generate muti...
by d3jake
Mon Sep 10, 2012 4:50 am
Forum: Bug reports
Topic: Strange behavior in XMLReader
Replies: 4
Views: 762

Re: Strange behavior in XMLReader

Cool! Thanks! I'll let you know once I get to testing this.
by d3jake
Mon Sep 10, 2012 4:49 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht with cubemap support
Replies: 77
Views: 20370

Re: Irrlicht with cubemap support

Could someone clue me in as to why this is so useful? I looked up "cubemap" on the tome of wikipedia, and it has something to do with reflections, but what would the application be for a game?
by d3jake
Sat Sep 08, 2012 4:19 pm
Forum: Bug reports
Topic: Strange behavior in XMLReader
Replies: 4
Views: 762

Re: Strange behavior in XMLReader

I can test with the trunk version, I simply have never used SVN so I don't know how to download the files.