Okay here's what the terrain looks like right now:
Using this method I'm limited to 3 textures on my terrain, but for now I'm pretty happy.
Search found 10 matches
- Wed Mar 26, 2008 6:55 pm
- Forum: Advanced Help
- Topic: Terrain Problem
- Replies: 20
- Views: 3849
- Wed Mar 26, 2008 9:32 am
- Forum: Advanced Help
- Topic: Terrain Problem
- Replies: 20
- Views: 3849
- Wed Mar 26, 2008 3:16 am
- Forum: Advanced Help
- Topic: Terrain Problem
- Replies: 20
- Views: 3849
Okay here's my vertex shader: float4x4 matViewProjection : ViewProjection; float texScale = 100.0; uniform extern float2 gTexScale; uniform extern float3 gDirToSunW; // Assumed to be unit length. sampler AlphaMap = sampler_state { ADDRESSU = WRAP; ADDRESSV = WRAP; ADDRESSW = WRAP; }; sampler Texture...
- Wed Mar 26, 2008 2:28 am
- Forum: Advanced Help
- Topic: Terrain Problem
- Replies: 20
- Views: 3849
Hmmm.... changing textScale doesn't seem to be affecting anything. Here's what my terrain looks like: http://i284.photobucket.com/albums/ll16/ktrainers/TerrainP.jpg And here are some of the textures I'm using: http://i284.photobucket.com/albums/ll16/ktrainers/dirt.jpg http://i284.photobucket.com/alb...
- Tue Mar 25, 2008 10:56 pm
- Forum: Advanced Help
- Topic: Terrain Problem
- Replies: 20
- Views: 3849
I've been trying to do the texture splatting on terrain using a pixel shader but none of the details in my textures come out. It does use the blend map to determine where the textures are to be placed on the terrain, however the textures lose all of their details. For example, instead of having a di...
- Tue Mar 25, 2008 8:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: Terrain Help
- Replies: 5
- Views: 1628
Okay, so I've written a pixel shader and it seems to work to some degree, but there is still a problem. It does use the blend map to determine where the textures are to be placed on the terrain, however the textures lose all of their details. For example, instead of having a dirt road that has crack...
- Mon Mar 24, 2008 5:36 am
- Forum: Everything 2d/3d Graphics
- Topic: Terrain Help
- Replies: 5
- Views: 1628
Thanks for the help! That would be pretty amazing and very helpful if you could release something like that. I've been reading up on Pixel shaders and I understand how to write them but what I'm confused about is how you interface the compiled pixel shader with the Irrlicht application. That is, how...
- Mon Mar 24, 2008 1:10 am
- Forum: Everything 2d/3d Graphics
- Topic: Terrain Help
- Replies: 5
- Views: 1628
- Sun Mar 23, 2008 8:08 pm
- Forum: Everything 2d/3d Graphics
- Topic: Terrain Help
- Replies: 5
- Views: 1628
Terrain Help
Can anyone tell me exactly how to read in a blend map to create multi-textured terrain using irrlicht? I created some terrain using the scenemanager->addTerrainSceneNode() method which is nice cause it reads in a heightmap on its own, but it seems like when you make terrain this way you can only str...
- Sun Mar 23, 2008 5:55 pm
- Forum: Beginners Help
- Topic: Terrain Blend Map help
- Replies: 3
- Views: 428
Terrain Blend Map help
Can anyone tell me exactly how to read in a blend map to create multi-textured terrain using irrlicht? I created some terrain using the scenemanager->addTerrainSceneNode() method which is nice cause it reads in a heightmap on its own, but it seems like when you make terrain this way you can only str...