Search found 28 matches
- Mon May 05, 2008 10:10 pm
- Forum: Beginners Help
- Topic: Texture to hardware limits
- Replies: 7
- Views: 502
(<name> has joined #directx) +1 to rogerborg and long live RAID0 :D Another choice could be DDS textures with DXT n compression (note hybrid saying about patch). These both take less space on disk and in VRAM/RAM, have little impact on performance, but may produce some compression artifacts similar ...
- Thu May 01, 2008 10:02 pm
- Forum: Beginners Help
- Topic: Beam scenenode Help!
- Replies: 13
- Views: 663
- Mon Apr 28, 2008 6:43 pm
- Forum: Advanced Help
- Topic: Vista..vista..
- Replies: 7
- Views: 704
Re: Vista..vista..
<...>my question is, why does it run smooth on other machines while it crashes on mine? So how does the guy who is coding the sound engine on XP suppose to know that his code will not run under vista? Or do we basically have to test the code in both platforms and make sure it runs ok? Also, if it r...
- Thu Apr 24, 2008 1:41 pm
- Forum: Advanced Help
- Topic: Optimizing the display of texture with alpha
- Replies: 14
- Views: 1088
- Sat Apr 19, 2008 12:42 am
- Forum: Beginners Help
- Topic: timed string
- Replies: 23
- Views: 890
- Sat Apr 19, 2008 12:37 am
- Forum: Beginners Help
- Topic: How to make a gradient on the background color
- Replies: 16
- Views: 909
- Sat Apr 19, 2008 12:27 am
- Forum: Beginners Help
- Topic: How to draw cylinder, again?
- Replies: 2
- Views: 474
Re: How to draw cylinder, again?
driver->drawVertexPrimitiveList(vertex.const_pointer(),vertex.size(), index.const_pointer(), index.size(),video::EVT_STANDARD,scene::EPT_TRIANGLE_STRIP); TriangleCount is two less than index.size() in tri-strips, mind that. Will I get different results using // T1 T2 T3 T4 IndexBuffer = 0, 1, 5, 4,...
- Thu Apr 17, 2008 6:53 pm
- Forum: Everything 2d/3d Graphics
- Topic: my3d exporter for 3d studio max 2008/3d studio max 9?
- Replies: 4
- Views: 2014
Re: my3d exporter for 3d studio max 2008/3d studio max 9?
- It has something to do with windows vista 64-bit. If you are running a 64bit version of Max (and you, most probably, are) then it is the problem. Max Plugin is basically a DLL, and you cannot load a 32bit DLL into a 64bit process. So you have to recompile the plugin with Max 9 SDK and targeting a...
- Thu Apr 17, 2008 6:24 pm
- Forum: Beginners Help
- Topic: Make env on the objects ?
- Replies: 10
- Views: 432
Yes, it is possible. If you have a static camera, but you want to rotate the car, you can use a sphere map. You take 1 texture of the environment to be reflected and warp it (I'm quite sure there are plenty programs that do the warp for you). Then you set environment texture as a second texture for ...
- Mon Apr 14, 2008 9:15 pm
- Forum: Beginners Help
- Topic: Transparent background ?
- Replies: 4
- Views: 484
I guess to show the desktop, you'd have to take a snapshot of the underlying screen without the window, then draw that as an image/texture in the Irrlicht window background each frame. It'd be pretty much platform specific. A clean way to do it in Windows is calling SetWindowRgn et al., but it is t...
- Tue Apr 08, 2008 7:26 pm
- Forum: Beginners Help
- Topic: Measurement system
- Replies: 22
- Views: 973
Model a simple ruler in MAX or Blender that has some definite size (for instance, 1 Quatloon :P ). You will have a scene anyway, where you can scale models to fit the dimensions needed. BTW, 3DS has a special tag for defining unit scale and anotehr tag for object matrix that can also have a scaling ...
- Tue Apr 08, 2008 2:14 pm
- Forum: Beginners Help
- Topic: Lighting problem
- Replies: 6
- Views: 412
- Mon Apr 07, 2008 2:17 pm
- Forum: Beginners Help
- Topic: [fixed] Revision 1309 doesn't compile with MinGW - Win32
- Replies: 19
- Views: 1089
- Sat Apr 05, 2008 1:09 pm
- Forum: Beginners Help
- Topic: switch versus if [C++]
- Replies: 15
- Views: 517
- Fri Apr 04, 2008 9:03 pm
- Forum: Beginners Help
- Topic: C++ Class Question
- Replies: 4
- Views: 181
But this means that the Class1 pointer, even that it points to a data of Class2 it will have the interface of Class1 so if for example Class2 has methodZ and Class1 has methodA your pointer would be able to call only methodA of Class1 or better saying that your pointer will Not be able to call any ...