Search found 13 matches
- Thu Feb 12, 2009 8:28 pm
- Forum: Beginners Help
- Topic: missing openGL includes?
- Replies: 4
- Views: 531
- Thu Feb 12, 2009 1:13 am
- Forum: Beginners Help
- Topic: missing openGL includes?
- Replies: 4
- Views: 531
missing openGL includes?
Ive just recently reformatted my hard drive, and in attempting to continue working on a project of mine using Irrlicht, I tried to compile the libraries again, I've made some changes of my own, and it cant find GL/gl.h. I don't remember having to install or download anything the last time I started ...
- Wed Nov 19, 2008 10:42 pm
- Forum: Advanced Help
- Topic: Weird rotation behavior?
- Replies: 0
- Views: 406
Weird rotation behavior?
So I'm triyng to use irrlicht as the graphics engine for a physics engine I'm working on, and so far its been great. The only thing thats been a problem is fully dealing with the fact that Irrlicht is a left handed coordinate system. Right now I'm running into some weird issues with my collision det...
- Thu Oct 23, 2008 9:03 pm
- Forum: Beginners Help
- Topic: Infinite ground plane?
- Replies: 6
- Views: 1165
rogerborg: I'm thinking something like the way you would view the horizon on earth, which isn't a plane, and it actually disappears because of the curvature, but I have the far plane vitek: Moving the plane around is actually a pretty good idea, I hadn't thought about that. EDIT: How can I determine...
- Thu Oct 23, 2008 8:29 pm
- Forum: Beginners Help
- Topic: Infinite ground plane?
- Replies: 6
- Views: 1165
Infinite ground plane?
I've been looking through the scene manager and everything for a while, and I don't seem to be able to find anything about how to create an infinite ground plane. I have created a finite ground plane using a flat terrain node, but it would be nice if I could simply create a plane. Any solutions?
- Wed Jul 09, 2008 2:51 am
- Forum: Advanced Help
- Topic: Trying to modify ISceneNode.h
- Replies: 6
- Views: 689
You know what, its probably that I didn't use the newly built dll, I didn't think that got compiled with the engine, I thought it was just the libs. That seems to have fixed the crash, but I don't seem to be getting expected behavior. Oh well, thats just a debugging issue, I got it to run successful...
- Wed Jul 09, 2008 1:33 am
- Forum: Advanced Help
- Topic: Trying to modify ISceneNode.h
- Replies: 6
- Views: 689
- Wed Jul 09, 2008 12:09 am
- Forum: Advanced Help
- Topic: Trying to modify ISceneNode.h
- Replies: 6
- Views: 689
Trying to modify ISceneNode.h
So I'm trying to modify ISceneNode.h to handle my framework's rotation of objects better, IE using quaternions instead of euler angles, and for some reason, any time I add ANY function to the ISceneNode class, its like it corrupts the class, and any time I try to call setPosition, of all functions, ...
- Wed Apr 16, 2008 8:39 pm
- Forum: Bug reports
- Topic: D3D line thickness not honoured
- Replies: 14
- Views: 1903
- Wed Apr 16, 2008 8:14 pm
- Forum: Bug reports
- Topic: D3D line thickness not honoured
- Replies: 14
- Views: 1903
- Wed Apr 16, 2008 8:06 pm
- Forum: Bug reports
- Topic: D3D line thickness not honoured
- Replies: 14
- Views: 1903
reviving a dead topic, but I'm trying to use the material thickness and its not drawing the lines with the appropriate thickness, or color that i specified. im just trying to draw springs in my physics sim as lines between the two bodies they are attatched to, with interpolated colors depending on i...
- Tue Apr 15, 2008 5:22 am
- Forum: Beginners Help
- Topic: Changing controls for FPS Camera?
- Replies: 7
- Views: 861
- Tue Apr 15, 2008 4:27 am
- Forum: Beginners Help
- Topic: Changing controls for FPS Camera?
- Replies: 7
- Views: 861
Changing controls for FPS Camera?
I'm looking at the parameters for the addCameraSceneNodeFPS function and theres two dealing with the key map or something along those lines. Can I use that parameter to change what controls the camera? I'd rather be using WASD rather than the arrows.