Search found 13 matches

by starphoenix
Thu Feb 12, 2009 8:28 pm
Forum: Beginners Help
Topic: missing openGL includes?
Replies: 4
Views: 531

Sorry, forgot about that little detail, I'm using Windows XP SP3, and Microsoft Visual Studio 2008
by starphoenix
Thu Feb 12, 2009 1:13 am
Forum: Beginners Help
Topic: missing openGL includes?
Replies: 4
Views: 531

missing openGL includes?

Ive just recently reformatted my hard drive, and in attempting to continue working on a project of mine using Irrlicht, I tried to compile the libraries again, I've made some changes of my own, and it cant find GL/gl.h. I don't remember having to install or download anything the last time I started ...
by starphoenix
Wed Nov 19, 2008 10:42 pm
Forum: Advanced Help
Topic: Weird rotation behavior?
Replies: 0
Views: 406

Weird rotation behavior?

So I'm triyng to use irrlicht as the graphics engine for a physics engine I'm working on, and so far its been great. The only thing thats been a problem is fully dealing with the fact that Irrlicht is a left handed coordinate system. Right now I'm running into some weird issues with my collision det...
by starphoenix
Thu Oct 23, 2008 9:03 pm
Forum: Beginners Help
Topic: Infinite ground plane?
Replies: 6
Views: 1165

rogerborg: I'm thinking something like the way you would view the horizon on earth, which isn't a plane, and it actually disappears because of the curvature, but I have the far plane vitek: Moving the plane around is actually a pretty good idea, I hadn't thought about that. EDIT: How can I determine...
by starphoenix
Thu Oct 23, 2008 8:29 pm
Forum: Beginners Help
Topic: Infinite ground plane?
Replies: 6
Views: 1165

Infinite ground plane?

I've been looking through the scene manager and everything for a while, and I don't seem to be able to find anything about how to create an infinite ground plane. I have created a finite ground plane using a flat terrain node, but it would be nice if I could simply create a plane. Any solutions?
by starphoenix
Wed Jul 09, 2008 2:51 am
Forum: Advanced Help
Topic: Trying to modify ISceneNode.h
Replies: 6
Views: 689

You know what, its probably that I didn't use the newly built dll, I didn't think that got compiled with the engine, I thought it was just the libs. That seems to have fixed the crash, but I don't seem to be getting expected behavior. Oh well, thats just a debugging issue, I got it to run successful...
by starphoenix
Wed Jul 09, 2008 1:33 am
Forum: Advanced Help
Topic: Trying to modify ISceneNode.h
Replies: 6
Views: 689

Tried doing that, still got the access violation, besides this file is one of the include files, its not directly part of the .lib or .dll
by starphoenix
Wed Jul 09, 2008 12:09 am
Forum: Advanced Help
Topic: Trying to modify ISceneNode.h
Replies: 6
Views: 689

Trying to modify ISceneNode.h

So I'm trying to modify ISceneNode.h to handle my framework's rotation of objects better, IE using quaternions instead of euler angles, and for some reason, any time I add ANY function to the ISceneNode class, its like it corrupts the class, and any time I try to call setPosition, of all functions, ...
by starphoenix
Wed Apr 16, 2008 8:39 pm
Forum: Bug reports
Topic: D3D line thickness not honoured
Replies: 14
Views: 1903

I was using DX9, openGL does indeed work though, thanks
by starphoenix
Wed Apr 16, 2008 8:14 pm
Forum: Bug reports
Topic: D3D line thickness not honoured
Replies: 14
Views: 1903

I fixed the coloring issue, I had to set lighting to false, but I'm still not getting the adjusted thickness
by starphoenix
Wed Apr 16, 2008 8:06 pm
Forum: Bug reports
Topic: D3D line thickness not honoured
Replies: 14
Views: 1903

reviving a dead topic, but I'm trying to use the material thickness and its not drawing the lines with the appropriate thickness, or color that i specified. im just trying to draw springs in my physics sim as lines between the two bodies they are attatched to, with interpolated colors depending on i...
by starphoenix
Tue Apr 15, 2008 5:22 am
Forum: Beginners Help
Topic: Changing controls for FPS Camera?
Replies: 7
Views: 861

Awsome! Thanks Blynx!
by starphoenix
Tue Apr 15, 2008 4:27 am
Forum: Beginners Help
Topic: Changing controls for FPS Camera?
Replies: 7
Views: 861

Changing controls for FPS Camera?

I'm looking at the parameters for the addCameraSceneNodeFPS function and theres two dealing with the key map or something along those lines. Can I use that parameter to change what controls the camera? I'd rather be using WASD rather than the arrows.