Search found 10 matches
- Sat Dec 13, 2008 4:17 pm
- Forum: Beginners Help
- Topic: Window Handle
- Replies: 2
- Views: 164
- Sat Dec 13, 2008 4:03 pm
- Forum: Beginners Help
- Topic: Window Handle
- Replies: 2
- Views: 164
Window Handle
hi, I want to use the OIS library with Irrlicht, but in order to do that, I need to know the window handle of the window automatically created by Irrlicht, to create a sort of event receiver. I'd rather not create a window myself, because I want to run everything in fullscreen, and I don't know how ...
- Mon Jul 07, 2008 10:07 pm
- Forum: Beginners Help
- Topic: Material Lighting
- Replies: 0
- Views: 276
Material Lighting
Bonjour tout le monde! :D I've been using Irrlicht for a while now, and i've made myself a shiny custom scene node! Nothing more than a mesh pyramid with a nice texture on it in fact, but now i'm experimenting with light sources. I've set lighting to "true" in the material options for my p...
- Fri Jun 13, 2008 9:18 pm
- Forum: Beginners Help
- Topic: [SOLVED] 2 Issues ~ [Quad Rotation] AND [PNG Alpha]
- Replies: 4
- Views: 329
well, i think there's no way to draw rotated 2d images, what you can do for certain: - add a plane to the scene manager, give it the texture you wish it to have, and rotate it, but that's probably not what you wish to do because then it won't be drawn on top of everything. - you can pre-rotate the i...
- Fri May 09, 2008 2:17 pm
- Forum: Beginners Help
- Topic: Camera rotation
- Replies: 3
- Views: 242
- Thu May 08, 2008 5:14 pm
- Forum: Beginners Help
- Topic: Camera rotation
- Replies: 3
- Views: 242
Camera rotation
Hi folks,
I'm trying to rotate the camera with the up-key, using the following code in my event receiver:
but the camera simply won't rotate. What am I doing wrong?
I'm trying to rotate the camera with the up-key, using the following code in my event receiver:
Code: Select all
case KEY_UP:
cam->setRotation (cam->getRotation () + core::vector3df (0, 5, 0) );
break;
- Thu May 01, 2008 11:36 am
- Forum: Code Snippets
- Topic: Editor style Grid SceneNode [Updated: Sept. 27, 2009]
- Replies: 74
- Views: 41424
Damn! You did a great job! I'm using this in my level editor for sure! :D I was trying to do someting like it with this piece of code: c8 i, j; for (i=0; i!=64; i++) for (j=0; j!=64; j++) { driver->draw3DLine (core::vector3df (j, i, 0), core::vector3df (j, i+1, 0) ); driver->draw3DLine (core::vector...
- Fri Mar 28, 2008 8:58 pm
- Forum: Beginners Help
- Topic: Event receiver problem
- Replies: 8
- Views: 381
you're right, i'm not very happy with dev-c++, the software is quite buggy and there are alot of crashes. i have used visual studio 2008 for some time, but that installed to much crap on my system. maybe i should try code::blocks or get back to visual studio. @JP: i'm sorry but i'm afraid the $50K w...
- Fri Mar 28, 2008 3:01 pm
- Forum: Beginners Help
- Topic: Event receiver problem
- Replies: 8
- Views: 381
- Fri Mar 28, 2008 2:51 pm
- Forum: Beginners Help
- Topic: Event receiver problem
- Replies: 8
- Views: 381
Event receiver problem
hi fellas, i'm working on some kind of a level editor for my game that i haven't made yet, to improve my skills, but there's a little problemo with my code. i've created a menubar usin' the built-in gui functionality, but soon as i set an event receiver object for the device, the menus won't work an...