Search found 12 matches

by stephaneR
Mon Apr 07, 2008 9:22 pm
Forum: Advanced Help
Topic: Target Orbiting Camera
Replies: 16
Views: 10890

hi,

anyone has the code for the addCameraSceneNodeOrb ?
the link is dead.

Thanks,

Stephane
by stephaneR
Mon Apr 07, 2008 7:48 pm
Forum: Beginners Help
Topic: ortho maya camera
Replies: 0
Views: 208

ortho maya camera

hi,

I would like to setup an orthographic maya camera.
Is that possible ?
how ?

thanks a lot,

Stephane
by stephaneR
Thu Apr 03, 2008 2:27 pm
Forum: Beginners Help
Topic: gouraud shading display of a stl file
Replies: 2
Views: 247

gouraud shading display of a stl file

Hi,

i'm trying to load and display stl files in a modified sample.
i'm using the SVN version as I want to benefit the VBOs.
I have a problem with the material, I cannot find a way to display the stl model in gouraud shading, as I will have no textures associated with the models.
All I have a a full ...
by stephaneR
Thu Apr 03, 2008 6:08 am
Forum: Beginners Help
Topic: suggestion : IrrlichD.lib / IrrlichtD.dll
Replies: 11
Views: 1201

What if you want to debug your app, but not the library?
removing the generated irrlichtD.pdb will remove the ability to trace into the debug irrlicht dll.
but i always prefer to have everything in debug, so I can trace into the external libraries (i.e. not my code) if something goes wrong.

ex ...
by stephaneR
Wed Apr 02, 2008 7:18 pm
Forum: Beginners Help
Topic: Printing
Replies: 8
Views: 669

well, the issue with printing is that the resolution of a printer area is far bigger than the rendered area, so if you do a screenshot of the existing view and print it, you will have either a very small image or if your resize it, it may be ugly.

i know very few of irrlicht (just beginning with it ...
by stephaneR
Tue Apr 01, 2008 4:40 pm
Forum: Beginners Help
Topic: suggestion : IrrlichD.lib / IrrlichtD.dll
Replies: 11
Views: 1201

If you have both Irrlicht's dll, IrrlichtD.dll and Irrlicht.dll. When you compile your app using Debug build/Release build, how can it use the appropriate dll?

if you link with irrlichtD.lib, irrlichtD.dll will be used
so, in your code :
#ifdef _DEBUG
#pragma comment(lib, "IrrlichtD.lib")
#else ...
by stephaneR
Mon Mar 31, 2008 7:25 pm
Forum: Code Snippets
Topic: Win32/OpenGL antialiasing
Replies: 20
Views: 14235

fyi, i got the .h from http://www.opengl.org/registry/api/wglext.h, apply the patch and it compiles fine. and running the hello world tutorial shows working antialiasing.
<edit> i put the .h in \irrlicht\trunk\source\Irrlicht </edit>
congrats.

Stephane
by stephaneR
Mon Mar 31, 2008 6:15 pm
Forum: Beginners Help
Topic: suggestion : IrrlichD.lib / IrrlichtD.dll
Replies: 11
Views: 1201

suggestion : IrrlichD.lib / IrrlichtD.dll

hello,

I just compiled Irrlicht for the 1st time (from the trunk) and I'm used to output my debug dlls/libs with a 'D' for the debug version.
So why not naming the debug versions with a D to be able to have both debug and release version in the same folder ?
I will do it locally, but it will be ...
by stephaneR
Sat Mar 29, 2008 1:26 am
Forum: Beginners Help
Topic: is Irrlicht good for me ? ( CAD-like viewer 2M triangles)
Replies: 8
Views: 480

ok, i will give a try with the trunk.
any release date planned for 1.5 ?

Thanks,

Stephane
by stephaneR
Fri Mar 28, 2008 9:56 pm
Forum: Beginners Help
Topic: is Irrlicht good for me ? ( CAD-like viewer 2M triangles)
Replies: 8
Views: 480

hi hybrid,

thanks for the answer.
I will try to "play" with Irrlicht to check if i can achieve something correct.
FYI, it should not run only on CAD workstations (most of the users are on laptops with ATI X1400 :cry: ) and I don't really need some incredible framerates. I just want the viewer to be ...
by stephaneR
Fri Mar 28, 2008 9:18 pm
Forum: Beginners Help
Topic: is Irrlicht good for me ? ( CAD-like viewer 2M triangles)
Replies: 8
Views: 480

is Irrlicht good for me ? ( CAD-like viewer 2M triangles)

Hi,

I want to create a CAD-like viewer for displaying ~200 different meshes with a total of 1.5 or 2 millions of triangles (no textures, just material color with smoothing).
Initially I planned to do it in pure OpenGL using VBO in static, but before beginning I'm investigating different engines to ...