hi,
anyone has the code for the addCameraSceneNodeOrb ?
the link is dead.
Thanks,
Stephane
Search found 12 matches
- Mon Apr 07, 2008 9:22 pm
- Forum: Advanced Help
- Topic: Target Orbiting Camera
- Replies: 16
- Views: 10396
- Mon Apr 07, 2008 7:48 pm
- Forum: Beginners Help
- Topic: ortho maya camera
- Replies: 0
- Views: 173
ortho maya camera
hi,
I would like to setup an orthographic maya camera.
Is that possible ?
how ?
thanks a lot,
Stephane
I would like to setup an orthographic maya camera.
Is that possible ?
how ?
thanks a lot,
Stephane
- Thu Apr 03, 2008 2:27 pm
- Forum: Beginners Help
- Topic: gouraud shading display of a stl file
- Replies: 2
- Views: 174
gouraud shading display of a stl file
Hi, i'm trying to load and display stl files in a modified sample. i'm using the SVN version as I want to benefit the VBOs. I have a problem with the material, I cannot find a way to display the stl model in gouraud shading, as I will have no textures associated with the models. All I have a a full ...
- Thu Apr 03, 2008 6:08 am
- Forum: Beginners Help
- Topic: suggestion : IrrlichD.lib / IrrlichtD.dll
- Replies: 11
- Views: 876
What if you want to debug your app, but not the library? removing the generated irrlichtD.pdb will remove the ability to trace into the debug irrlicht dll. but i always prefer to have everything in debug, so I can trace into the external libraries (i.e. not my code) if something goes wrong. ex (dur...
- Wed Apr 02, 2008 7:18 pm
- Forum: Beginners Help
- Topic: Printing
- Replies: 8
- Views: 494
well, the issue with printing is that the resolution of a printer area is far bigger than the rendered area, so if you do a screenshot of the existing view and print it, you will have either a very small image or if your resize it, it may be ugly. i know very few of irrlicht (just beginning with it)...
- Tue Apr 01, 2008 4:40 pm
- Forum: Beginners Help
- Topic: suggestion : IrrlichD.lib / IrrlichtD.dll
- Replies: 11
- Views: 876
- Mon Mar 31, 2008 7:25 pm
- Forum: Code Snippets
- Topic: Win32/OpenGL antialiasing
- Replies: 20
- Views: 13289
fyi, i got the .h from http://www.opengl.org/registry/api/wglext.h, apply the patch and it compiles fine. and running the hello world tutorial shows working antialiasing.
<edit> i put the .h in \irrlicht\trunk\source\Irrlicht </edit>
congrats.
Stephane
<edit> i put the .h in \irrlicht\trunk\source\Irrlicht </edit>
congrats.
Stephane
- Mon Mar 31, 2008 6:15 pm
- Forum: Beginners Help
- Topic: suggestion : IrrlichD.lib / IrrlichtD.dll
- Replies: 11
- Views: 876
suggestion : IrrlichD.lib / IrrlichtD.dll
hello, I just compiled Irrlicht for the 1st time (from the trunk) and I'm used to output my debug dlls/libs with a 'D' for the debug version. So why not naming the debug versions with a D to be able to have both debug and release version in the same folder ? I will do it locally, but it will be nice...
- Mon Mar 31, 2008 1:16 am
- Forum: Off-topic
- Topic: QueryPerformanceCounter / QueryPerformanceFrequency code pls
- Replies: 5
- Views: 569
- Sat Mar 29, 2008 1:26 am
- Forum: Beginners Help
- Topic: is Irrlicht good for me ? ( CAD-like viewer 2M triangles)
- Replies: 8
- Views: 287
- Fri Mar 28, 2008 9:56 pm
- Forum: Beginners Help
- Topic: is Irrlicht good for me ? ( CAD-like viewer 2M triangles)
- Replies: 8
- Views: 287
- Fri Mar 28, 2008 9:18 pm
- Forum: Beginners Help
- Topic: is Irrlicht good for me ? ( CAD-like viewer 2M triangles)
- Replies: 8
- Views: 287
is Irrlicht good for me ? ( CAD-like viewer 2M triangles)
Hi, I want to create a CAD-like viewer for displaying ~200 different meshes with a total of 1.5 or 2 millions of triangles (no textures, just material color with smoothing). Initially I planned to do it in pure OpenGL using VBO in static, but before beginning I'm investigating different engines to s...