with effect->addShadowToNode(room,filterType,ESM_BOTH); or with effect->addShadowToNode(room,filterType); i've got the same result as you, but when i change to effect->addShadowToNode(room,filterType,ESM_RECIEVE); the shadows are gone..
is it bug or the main mesh has to be ESM_BOTH?
Search found 3 matches
- Sat Jun 14, 2008 6:47 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71652
- Sat Jun 14, 2008 2:39 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 71652
- Sun Mar 30, 2008 3:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: B3d format and animation
- Replies: 44
- Views: 10706