Search found 3 matches

by panau
Sat Jun 14, 2008 6:47 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 81279

with effect->addShadowToNode(room,filterType,ESM_BOTH); or with effect->addShadowToNode(room,filterType); i've got the same result as you, but when i change to effect->addShadowToNode(room,filterType,ESM_RECIEVE); the shadows are gone..

is it bug or the main mesh has to be ESM_BOTH?

:?
by panau
Sat Jun 14, 2008 2:39 pm
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 81279

hi, I was trying Xeffects, i would like the room to only receive shadows from dwarfs and not from itself but when i change its props from ESM_BOTH to ESM_RECIEVE all shadows just disappear, i am using openGL
whats wrong here? :)
by panau
Sun Mar 30, 2008 3:19 pm
Forum: Open Discussion and Dev Announcements
Topic: B3d format and animation
Replies: 44
Views: 12120

hi i have a problem when trying to set rotation of bone because when i use

node->setJointMode(EJUOR_CONTROL);

and i start animating character then part of my mesh starts "flashing", like if it was changing visibility of part of my mesh every frame, but not whole mesh
the rotation of bone is set ...