Search found 758 matches

by shadowslair
Fri Feb 03, 2012 2:43 pm
Forum: Everything 2d/3d Graphics
Topic: Free modeling tools from DAZ
Replies: 14
Views: 3572

Re: Free modeling tools from DAZ

Well, that`s why noone`s using it. :D I want my game content to be unique anyway, even if this means many hours of "extra" work.
by shadowslair
Fri Feb 03, 2012 8:29 am
Forum: Competition Time!
Topic: Screenshot of the Month February 2012 [Winners announced!]
Replies: 27
Views: 17796

Re: Screenshot of the Month February 2012 [Submit now!]

Some actual colourful karts in the background would make it much better. What I see right now is- "Super Tux Kart" - pond, rock, path. Where are the karts? :D
by shadowslair
Thu Feb 02, 2012 1:59 pm
Forum: Everything 2d/3d Graphics
Topic: Free modeling tools from DAZ
Replies: 14
Views: 3572

Re: Free modeling tools from DAZ

IMO they`re just trying to earn popularity in the non-artist users. I don`t know a single (know over 50) artist that likes and/or uses DAZ studio. It`s like FPS Creator or 3d Gamemaker to the programmer. Bryce is maybe better- I`ve used some very old version for a project or two long ago in the past...
by shadowslair
Thu Feb 02, 2012 8:48 am
Forum: Advanced Help
Topic: Irrlicht Math headers for custom project
Replies: 2
Views: 392

Re: Irrlicht Math headers for custom project

You simply keep the license notes in the sources untouched, you may add the irrlicht license.txt in your Licenses folder (if you don`t have, you`ll create one eventually) and mentioning somewhere Irrlicht in your credits/and/or public documentation would be nice. I believe this is enough to keep you...
by shadowslair
Wed Feb 01, 2012 8:25 am
Forum: Open Discussion and Dev Announcements
Topic: IRR RPG Builder will be presented at the IGDA (Montreal)
Replies: 12
Views: 2694

Re: IRR RPG Builder will be presented at the IGDA (Montreal)

Nevermind that, I`m really glad we at least had an entry. It`s a start. Better luck in future presentations. :wink:
by shadowslair
Mon Jan 30, 2012 8:12 pm
Forum: Everything 2d/3d Graphics
Topic: RPG Sword
Replies: 4
Views: 1951

Re: RPG Sword

not very realistic though... still cool. First, the model is nice, and second the guy gives it absolutely for free. And whether you`re aware or not, Mr. Art, but a fantasy sword for RPG games isn`t meant to be realistic at any cost. We`ve all seen some of your works sir ( aaammmsterdddam.deviantart...
by shadowslair
Mon Jan 30, 2012 11:44 am
Forum: Beginners Help
Topic: cogles2fixedpipelineshaders embed shader file
Replies: 2
Views: 132

Re: cogles2fixedpipelineshaders embed shader file

So, you just copy the shader program and paste it in the .cpp. Then load it as a string (const c8 VertexShader[] = "MyShaderCodeGoesHere, VertexShader, PixelShaderBlaBlaETC."; ), what`s the problem? The shaders usually are in separate files just for user convenience. Then you use the addHi...
by shadowslair
Thu Jan 26, 2012 7:23 pm
Forum: Beginners Help
Topic: No lighting on my mesh. (I read the FAQ)
Replies: 3
Views: 164

Re: No lighting on my mesh. (I read the FAQ)

Try brighter and more specific light color like red? Are you sure the range of 1.0f is enough?
by shadowslair
Tue Jan 24, 2012 7:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Book Proposal for a Irrlicht beginner's guide
Replies: 14
Views: 4645

Re: Book Proposal for a Irrlicht beginner's guide

devsh wrote:who else got asked to review it?
Me too, but unfortunately I`m a bit busy recently. My apologies for not even replying to the request. :|
by shadowslair
Sun Jan 22, 2012 2:33 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 113033

Re: tapeworm

IMO the first is priceless. :D http://1.bp.blogspot.com/_HV7mKwSRGNU/R4_BRmClN8I/AAAAAAAAAkA/j0wNY6cBvbE/s400/dog+bites+cat.jpg http://cl.jroo.me/z3/-/l/7/c/a.aaa.jpg http://www.mydochub.com/images/dog-and-cat-bites.jpg http://www.acegames.us/forum/attachments/free-pc-wallpapers/154834d1258847758t-c...
by shadowslair
Thu Jan 19, 2012 8:19 pm
Forum: Off-topic
Topic: I made it, made over 6000 with the product(video's updated)
Replies: 20
Views: 4578

Re: I made it, my company made over 3000 with the product i

ent1ty wrote:Oh god, are you one of those artsy types?
No idea. I simply say what I feel I need to say, and say nothing when I have nothing to say. You can call it what you want. :wink:
by shadowslair
Thu Jan 19, 2012 7:20 pm
Forum: Off-topic
Topic: I made it, made over 6000 with the product(video's updated)
Replies: 20
Views: 4578

Re: I made it, my company made over 3000 with the product i

Lol! I`m really, really glad to witness your progress and I think you did some awesome work. And the most beautiful thing in the whole story and what makes me admire you alot is your dedication, diligence and will to achieve something, fighting for it like a man. I believe you deserve much, much mor...
by shadowslair
Mon Jan 02, 2012 11:04 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 113033

Re: tapeworm

Haha! Even your cat seems pretty surprised to hear that. :D
by shadowslair
Sun Jan 01, 2012 10:10 pm
Forum: Project Announcements
Topic: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!
Replies: 10
Views: 2905

Re: ShootBox - Stickfigure Fighters BETA1 IS OUT!!!

It may be nice to ship the binaries with libgcc_s_dw2-1.dll and libstdc++-6.dll so they work out-of-the-box.
by shadowslair
Sat Dec 31, 2011 10:44 am
Forum: Open Discussion and Dev Announcements
Topic: Question about Irrlicht license
Replies: 13
Views: 2547

Re: Question about Irrlicht license

The third point means that if you copy-paste a whole source file you shall not remove the first few lines, showing your respect and appreciation to the guys who sacrificed some of their time, so you don`t have to waste yours. That`s all. I doubt anyone will ever have some problem with that.