Search found 758 matches
- Tue Sep 11, 2012 7:20 pm
- Forum: Off-topic
- Topic: Can someone explain 3ds max?
- Replies: 22
- Views: 7613
Re: Can someone explain 3ds max?
I`m using version 2012, been using 3ds max since version 7. I got a chance to give Max 11 a good try today. From an engineering perspective, it's a piece of poop. From an engineering perspective, it`s a quite complicated tool, consisting from many different subtools, made to work together. - Every t...
- Sat Aug 04, 2012 5:18 pm
- Forum: Project Announcements
- Topic: Character Animation System
- Replies: 43
- Views: 147380
Re: Character Animation System
It`s just a simple checkboard test texture similar to this one: http://i71.photobucket.com/albums/i145/puck_pics/uv.jpg . It` s just too distorted because of broken texcoords.
Re: Re:
Ooops... Sorry about that. Tell her... tell her it`s my bad, but... Don`t give her my address!kazymjir wrote:LOL, my girlfriend just found this photo on google.
- Sun Jul 29, 2012 6:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Is there game engine that is based on irrlicht?
- Replies: 13
- Views: 2798
Re: Is there game engine that is based on irrlicht?
@umen: I personally always prefer to write everything I need from scratch. That`s the way I`ve been learning all along. I assume everything else as more-or-less copying or imitating. Not to mention that I rarely like another person`s implementation on sth. I find digging another persons` code kinda ...
- Sun Jul 15, 2012 8:21 am
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 208458
Re: Mesh Combiner
Don`t normalize normals of planar surfaces like the tiles you use, and for better results don`t use per-vertex lighting.
- Thu Jul 12, 2012 11:32 pm
- Forum: Beginners Help
- Topic: Model stops moving when transitiontime set
- Replies: 1
- Views: 392
- Tue Apr 03, 2012 3:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Being able to load plugins in irrlicht
- Replies: 19
- Views: 4574
Re: Being able to load plugins in irrlicht
Take Irrlicht, add some additional libs, some random and dirty implemented features and sh!t, and "Viola!"- you get OGRE. Which is bad IMO. Yes, using external libs/plugins may be useful, but do I want to see it it Irrlicht? Nah...
- Tue Mar 27, 2012 5:57 pm
- Forum: Project Announcements
- Topic: ModelToSprite
- Replies: 15
- Views: 4166
Re: ModelToSprite
On XP crashes looking for msvcp100D.dll and msvcr100D.dll. As for rendering sprites from 3d I`d use 3d max with some plugins/scripts, but of course a free tool may also meet someone`s needs.
Re: tapeworm
Lol! Didn`t know Batman is an Irrlicht user.kazymjir wrote:And without it (the only light source is two computer monitors on which I work on)
Re: tapeworm
Neither here. Works as expected on Mozilla. Pretty cool BTW.ent1ty wrote:doesn't lag over here
Re: tapeworm
In fact they were pretty much the same, just less.
- Mon Feb 13, 2012 8:55 am
- Forum: Code Snippets
- Topic: (C++) File Selector/Dialog v1.1
- Replies: 34
- Views: 16043
Re: (C++) File Selector/Dialog v1.1
Indeed- I`m already Irrlicht addicted anyway.REDDemon wrote:will be very nice addiction to irrlicht
- Wed Feb 08, 2012 8:42 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 172965
Re: Funny programming pictures, jokes & quotes
First windows I was using was Win3.1. Then Win95,98 and now XP at home and Win7 at work. I remember win3.1 was absolutely amazing back in those dark DOS days. :D PS: First time I played on a pc was at a friend of mine on his Pravetz8 ( http://www.pravetz8.com/BulComputers_Pictures/8C.jpg ). Some of ...
- Wed Feb 08, 2012 6:45 pm
- Forum: Beginners Help
- Topic: Best method to manage rotation overflow > 360 degrees
- Replies: 8
- Views: 886
Re: Best method to manage rotation overflow > 360 degrees
This will result in loss of precision. The initial method is ok.axeves wrote:I don't know it's faster, but instead of making it go minus, change it to 1 when the rotation is over 360.0f degrees, and then continue rotating.
EDIT: serengeor was faster
- Mon Feb 06, 2012 8:38 am
- Forum: Advanced Help
- Topic: Wrong thinking
- Replies: 4
- Views: 742
Re: Wrong thinking
Because rotationToDirection() returns a unit (normalized) vector? It just rotates a unit vector by the euler angles. IMO the last part of code doesn`t make much sense at all.