Search found 758 matches

by shadowslair
Tue Sep 11, 2012 7:20 pm
Forum: Off-topic
Topic: Can someone explain 3ds max?
Replies: 22
Views: 7613

Re: Can someone explain 3ds max?

I`m using version 2012, been using 3ds max since version 7. I got a chance to give Max 11 a good try today. From an engineering perspective, it's a piece of poop. From an engineering perspective, it`s a quite complicated tool, consisting from many different subtools, made to work together. - Every t...
by shadowslair
Sat Aug 04, 2012 5:18 pm
Forum: Project Announcements
Topic: Character Animation System
Replies: 43
Views: 147380

Re: Character Animation System

It`s just a simple checkboard test texture similar to this one: http://i71.photobucket.com/albums/i145/puck_pics/uv.jpg . It` s just too distorted because of broken texcoords.
by shadowslair
Fri Aug 03, 2012 7:46 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122595

Re: Re:

kazymjir wrote:LOL, my girlfriend just found this photo on google.
Ooops... Sorry about that. Tell her... tell her it`s my bad, but... Don`t give her my address! :lol:
by shadowslair
Sun Jul 29, 2012 6:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Is there game engine that is based on irrlicht?
Replies: 13
Views: 2798

Re: Is there game engine that is based on irrlicht?

@umen: I personally always prefer to write everything I need from scratch. That`s the way I`ve been learning all along. I assume everything else as more-or-less copying or imitating. Not to mention that I rarely like another person`s implementation on sth. I find digging another persons` code kinda ...
by shadowslair
Sun Jul 15, 2012 8:21 am
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 208458

Re: Mesh Combiner

Don`t normalize normals of planar surfaces like the tiles you use, and for better results don`t use per-vertex lighting.
by shadowslair
Tue Apr 03, 2012 3:02 pm
Forum: Open Discussion and Dev Announcements
Topic: Being able to load plugins in irrlicht
Replies: 19
Views: 4574

Re: Being able to load plugins in irrlicht

Take Irrlicht, add some additional libs, some random and dirty implemented features and sh!t, and "Viola!"- you get OGRE. Which is bad IMO. Yes, using external libs/plugins may be useful, but do I want to see it it Irrlicht? Nah...
by shadowslair
Tue Mar 27, 2012 5:57 pm
Forum: Project Announcements
Topic: ModelToSprite
Replies: 15
Views: 4166

Re: ModelToSprite

On XP crashes looking for msvcp100D.dll and msvcr100D.dll. As for rendering sprites from 3d I`d use 3d max with some plugins/scripts, but of course a free tool may also meet someone`s needs.
by shadowslair
Mon Mar 26, 2012 6:29 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122595

Re: tapeworm

kazymjir wrote:And without it :D (the only light source is two computer monitors on which I work on)
Lol! Didn`t know Batman is an Irrlicht user. :D
by shadowslair
Sat Mar 17, 2012 6:26 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122595

Re: tapeworm

ent1ty wrote:doesn't lag over here
Neither here. Works as expected on Mozilla. Pretty cool BTW.
by shadowslair
Wed Mar 14, 2012 6:32 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 122595

Re: tapeworm

In fact they were pretty much the same, just less. :D
by shadowslair
Mon Feb 13, 2012 8:55 am
Forum: Code Snippets
Topic: (C++) File Selector/Dialog v1.1
Replies: 34
Views: 16043

Re: (C++) File Selector/Dialog v1.1

REDDemon wrote:will be very nice addiction to irrlicht :)
Indeed- I`m already Irrlicht addicted anyway. :D
by shadowslair
Wed Feb 08, 2012 8:42 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 172965

Re: Funny programming pictures, jokes & quotes

First windows I was using was Win3.1. Then Win95,98 and now XP at home and Win7 at work. I remember win3.1 was absolutely amazing back in those dark DOS days. :D PS: First time I played on a pc was at a friend of mine on his Pravetz8 ( http://www.pravetz8.com/BulComputers_Pictures/8C.jpg ). Some of ...
by shadowslair
Wed Feb 08, 2012 6:45 pm
Forum: Beginners Help
Topic: Best method to manage rotation overflow > 360 degrees
Replies: 8
Views: 886

Re: Best method to manage rotation overflow > 360 degrees

axeves wrote:I don't know it's faster, but instead of making it go minus, change it to 1 when the rotation is over 360.0f degrees, and then continue rotating.
This will result in loss of precision. The initial method is ok.

EDIT: serengeor was faster
by shadowslair
Mon Feb 06, 2012 8:38 am
Forum: Advanced Help
Topic: Wrong thinking
Replies: 4
Views: 742

Re: Wrong thinking

Because rotationToDirection() returns a unit (normalized) vector? It just rotates a unit vector by the euler angles. IMO the last part of code doesn`t make much sense at all.