So it is not necessary to copy my scenenode mesh vector buffers' into the Newton collision object, but instead load a simpilified version of the mesh or a bounding box around to the mesh into the Newton object.
What about collisions?
I understand Newton will be using collision detection on the ...
Search found 14 matches
- Sun Apr 20, 2008 2:00 pm
- Forum: Advanced Help
- Topic: Irrlicht vs Newton, collision comparison
- Replies: 5
- Views: 1080
- Sun Apr 20, 2008 4:51 am
- Forum: Advanced Help
- Topic: Irrlicht vs Newton, collision comparison
- Replies: 5
- Views: 1080
Irrlicht vs Newton, collision comparison
Hello Everyone,
I just finished getting my game up and running and now I am ready to add physics into the mix. I am attempting to create a 3D RTS space game. After going through the Newton tutorials, and Irrlicht/Newton integration tutorials, I noticed that there is a lot of double work. By double ...
I just finished getting my game up and running and now I am ready to add physics into the mix. I am attempting to create a 3D RTS space game. After going through the Newton tutorials, and Irrlicht/Newton integration tutorials, I noticed that there is a lot of double work. By double ...
- Tue Apr 08, 2008 10:51 pm
- Forum: Beginners Help
- Topic: Material problems
- Replies: 5
- Views: 527
- Tue Apr 08, 2008 10:28 pm
- Forum: Beginners Help
- Topic: constant function
- Replies: 11
- Views: 1469
- Tue Apr 08, 2008 9:20 pm
- Forum: Beginners Help
- Topic: Material problems
- Replies: 5
- Views: 527
yes, that is correct. I didn't override the getMaterial function. Is this a requirement to get textures to work for custom scene nodes? Is the scene node responsible for handling the materials of the meshes? How would one go about doing this? Is there anything else that I would need to override?
I ...
I ...
- Tue Apr 08, 2008 6:20 pm
- Forum: Beginners Help
- Topic: Material problems
- Replies: 5
- Views: 527
Material problems
Hello everyone,
I am still relatively new to Irrlicht and need some help working with materials. I created a custom scene node, and I have been successful in getting the scene node to display a loaded 3DS mesh. Now I want to add texture to the mesh, and following the examples I need to do something ...
I am still relatively new to Irrlicht and need some help working with materials. I created a custom scene node, and I have been successful in getting the scene node to display a loaded 3DS mesh. Now I want to add texture to the mesh, and following the examples I need to do something ...
- Sat Apr 05, 2008 3:33 pm
- Forum: Game Programming
- Topic: RTS 4X game design
- Replies: 19
- Views: 7284
Thanks rogerborg, I was originally using EDT_SOFTWARE, but switching to EDT_BURNINGSVIDEO and the culling problem went away. I changed the FOV setting from PI / 2.5 to a 30 degree angle. Now objects keep their shape at all corners of the screen.
Just to give a little update on the original concept ...
Just to give a little update on the original concept ...
- Sat Apr 05, 2008 5:30 am
- Forum: Game Programming
- Topic: RTS 4X game design
- Replies: 19
- Views: 7284
- Fri Apr 04, 2008 5:02 am
- Forum: Game Programming
- Topic: RTS 4X game design
- Replies: 19
- Views: 7284
If I wanted the meshes for my space object to be replaced with a billboard when the camera zooms out (level of detail?), would I have to write a draw/render method for my space object to display the billboard, or would I create the billboard mesh and let Irrlicht's scene manager draw/render with the ...
- Thu Apr 03, 2008 7:21 pm
- Forum: Game Programming
- Topic: RTS 4X game design
- Replies: 19
- Views: 7284
Thank you rogerborg for you help. The collision example 07 is for a closed world comprised of a single map mesh and a few objects. How would this work for my world, where the "map" is comprised of many different objects? Would I need to attach a Collision Response animator to all objects? Or will ...
- Thu Apr 03, 2008 5:11 pm
- Forum: Game Programming
- Topic: RTS 4X game design
- Replies: 19
- Views: 7284
- Thu Apr 03, 2008 1:03 am
- Forum: Game Programming
- Topic: RTS 4X game design
- Replies: 19
- Views: 7284
- Tue Apr 01, 2008 10:39 pm
- Forum: Game Programming
- Topic: RTS 4X game design
- Replies: 19
- Views: 7284
I did a little more digging into this forum and found a great demo by rogueborg for a 2d space combat. I will be morphing this demo into a workable add-on to my project. I wanted to get your guys advice about objects and players, mainly AI players. What do you think is the best way to have the AI ...
- Tue Apr 01, 2008 3:50 am
- Forum: Game Programming
- Topic: RTS 4X game design
- Replies: 19
- Views: 7284
RTS 4X game design
I am attempted to create 4x RTS space game. I have the concept, but I an new to game programming and I am having a hard time figuring out how to design the thing. I will list the things that I have came up with so far and maybe someone here can give me some suggestions on how to move farther.
Game ...
Game ...