Search found 22 matches

by tmyke
Mon Apr 27, 2009 3:40 pm
Forum: Bug reports
Topic: [fixed?] MD3 remove ->crash
Replies: 2
Views: 814

it's very strange, MD3 animations don't support the instruction 'setParent', this causes a crash too. For the release of the ressource, it seems that the problem is located in the method 'removeChild' of ISceneNode. virtual bool removeChild(ISceneNode* child) { core::list<ISceneNode*>::Iterator it =...
by tmyke
Sun Apr 26, 2009 4:30 pm
Forum: Bug reports
Topic: [fixed?] MD3 remove ->crash
Replies: 2
Views: 814

[fixed?] MD3 remove ->crash

Hello ;) After loading a AnimatedMesh MD3 format, when I like to have a 'remove' the node, I always crash. It's the same thing when I quit the application (device->drop() ). There is the code I use: int main() { // let user select driver type video::E_DRIVER_TYPE driverType = video::EDT_DIRECT3D9; p...
by tmyke
Sat Nov 22, 2008 8:08 pm
Forum: Game Programming
Topic: Ageia PhysX Tutorials (cloth, grass, ragdoll, etc.)
Replies: 34
Views: 36710

In the IrrPhysX post, we were talking about ( the training program for PhysX v2.7.2).
link: http://developer.download.nvidia.com/Ph ... K_Core.exe

in the folder:
AGEIA Technologies\SDK\v2.7.2\TrainingPrograms\Programs\Chapter4_Large_Scale_Physics_Effects\Lesson404_Ragdolls.
by tmyke
Sat Nov 08, 2008 3:44 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111462

Thank you for this informations. The samples in the 'Trainingprograms' folder are very well for the great principles. The differences between the versions 2.7.x and versions x 2.8. are often not so important, and the transposition of codes is relatively simple in most cases. I even managed to adapt ...
by tmyke
Sat Nov 08, 2008 1:24 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111462

Really very good work. Just a question JP, do you know the package 'Trainingprogram for PhysX'. This package contains more than 80 examples and tutotials for PhysX, which describes really all types of physical possible with PhysX. This is really a excellent tools to their function of PhysX. I unfort...
by tmyke
Sat Oct 25, 2008 12:32 pm
Forum: Bug reports
Topic: SetClipPlane
Replies: 2
Views: 1878

SetClipPlane

Hello all. Here is a small code with the use of the command setclipplane . Only, there is a small bug with OpenGL driver (it seem): (Irrlicht 1.4.2) Here are without clipplane: http://www.irrDream.fr/_images/setClipPlane0.jpg here is with clipplane (DX9) :) http://www.irrDream.fr/_images/setClipPlan...