Hi Guest,
I fixed all objects to the ground and everything is ok now. Thank a lot
Search found 22 matches
- Mon Apr 11, 2005 7:11 am
- Forum: Beginners Help
- Topic: Fix object in the terrain, what's wrong??
- Replies: 3
- Views: 518
- Mon Apr 11, 2005 7:09 am
- Forum: Beginners Help
- Topic: Help! adding irrlicht engine in the C++ project (Linux)
- Replies: 2
- Views: 463
Thank for your help
Hi hybrid,
Your right, there aren't warnings now. thank for your help
Your right, there aren't warnings now. thank for your help
- Tue Apr 05, 2005 11:07 am
- Forum: Beginners Help
- Topic: Fix object in the terrain, what's wrong??
- Replies: 3
- Views: 518
Fix object in the terrain, what's wrong??
Hi everybody,
I have set up an function to set all my objects load in the irrlicht engine in the ground
void ECSS_StaticObject::fixGround(void)
{
f32 middleObject = (objectMeshNode->getTransformedBoundingBox().MaxEdge.Y) - (objectMeshNode->getTransformedBoundingBox().getCenter().Y ...
I have set up an function to set all my objects load in the irrlicht engine in the ground
void ECSS_StaticObject::fixGround(void)
{
f32 middleObject = (objectMeshNode->getTransformedBoundingBox().MaxEdge.Y) - (objectMeshNode->getTransformedBoundingBox().getCenter().Y ...
- Mon Apr 04, 2005 12:30 pm
- Forum: Beginners Help
- Topic: Can we get the height of the terrain at (x,z) coordinate??
- Replies: 8
- Views: 1112
About the Spintz idea
Hi Spintz,
It your methods works with a scaled terrain??? I don't know how it's work when we scalled the terrain.
Some code exemple will be very helpfull
Thank for your help
It your methods works with a scaled terrain??? I don't know how it's work when we scalled the terrain.
Some code exemple will be very helpfull
Thank for your help
- Thu Mar 31, 2005 9:47 pm
- Forum: Beginners Help
- Topic: Help! adding irrlicht engine in the C++ project (Linux)
- Replies: 2
- Views: 463
Help! adding irrlicht engine in the C++ project (Linux)
Hi everybody,
I need some help about integrate Irrlicht in my C++ application running under Linux
I have just adding the engine in my scene class who manage all thing as: smgr, driver, camera, skybox, terrain etc...
with the code below:
I try all the functions in C (in one file like exemples) and it ...
I need some help about integrate Irrlicht in my C++ application running under Linux
I have just adding the engine in my scene class who manage all thing as: smgr, driver, camera, skybox, terrain etc...
with the code below:
I try all the functions in C (in one file like exemples) and it ...
- Mon Mar 28, 2005 6:14 pm
- Forum: Beginners Help
- Topic: Can we get the height of the terrain at (x,z) coordinate??
- Replies: 8
- Views: 1112
Can we get the height of the terrain at (x,z) coordinate??
I have juste a question about the last version of irrlicht (0.9)
Is there a function to get the height of the terrain generate with TerrainSceneNode at the point (x,z)?
Thank for your help
Is there a function to get the height of the terrain generate with TerrainSceneNode at the point (x,z)?
Thank for your help
- Sat Mar 12, 2005 5:48 pm
- Forum: Advanced Help
- Topic: How to set meshes on the heightmap terrain correctly????
- Replies: 0
- Views: 493
How to set meshes on the heightmap terrain correctly????
Hi everyones,
I'm playing with Irrlicht for 2 months, but I coudn't find how fixing the mesh import from 3DS format to the terrain generate from addTerrainMesh (to put an object on the ground...). I found others topics about that but their not too clear. Some of them are heavy to set up
Is there ...
I'm playing with Irrlicht for 2 months, but I coudn't find how fixing the mesh import from 3DS format to the terrain generate from addTerrainMesh (to put an object on the ground...). I found others topics about that but their not too clear. Some of them are heavy to set up
Is there ...
- Fri Feb 18, 2005 12:15 pm
- Forum: Beginners Help
- Topic: [SOLVED] collision detection in custom camera
- Replies: 11
- Views: 1187
It's workkkkkkk!!!!!
Thank a lot who ever you are, it's workkkk, thank Guest. Very helpfull
I will compute good figures to be set....
Just a question, I realise that the FPS is falling down a lot, I suppose it's normal. Is it an other way to to this??? keeping FPS a little bit higher...
Sorry for my bad english
I will compute good figures to be set....
Just a question, I realise that the FPS is falling down a lot, I suppose it's normal. Is it an other way to to this??? keeping FPS a little bit higher...
Sorry for my bad english
- Thu Feb 17, 2005 8:31 pm
- Forum: Off-topic
- Topic: a la recherche de francais
- Replies: 5
- Views: 1066
- Thu Feb 17, 2005 7:32 pm
- Forum: Beginners Help
- Topic: [SOLVED] collision detection in custom camera
- Replies: 11
- Views: 1187
- Thu Feb 17, 2005 3:10 pm
- Forum: Beginners Help
- Topic: [SOLVED] collision detection in custom camera
- Replies: 11
- Views: 1187
Help about events (mouse and keyboard)
Hi,
I've juste read your discuss before. I'm working on an school project wich use a virtual reality room. I need to have a stereoscopic vision (2 cameras positionning as 2 eyes and moving together). I'm doing that with a splitscreen like the tutorial. I'm setting 2 FPS cameras as you told before ...
I've juste read your discuss before. I'm working on an school project wich use a virtual reality room. I need to have a stereoscopic vision (2 cameras positionning as 2 eyes and moving together). I'm doing that with a splitscreen like the tutorial. I'm setting 2 FPS cameras as you told before ...
- Wed Feb 16, 2005 6:38 pm
- Forum: Advanced Help
- Topic: Giving same keyboard/mouse event to 2 FPS cam different
- Replies: 3
- Views: 607
Add to the forward text
I forgot to say that I'm coding a function based on an exemple found in this forum
Create a custom eventReceiver:
class MyEventReceiver : public IEventReceiver {
public:
virtual bool OnEvent(SEvent event) {
//Key S enables/disables SplitScreen
if (event.KeyInput.Key == KEY_KEY_S && event ...
Create a custom eventReceiver:
class MyEventReceiver : public IEventReceiver {
public:
virtual bool OnEvent(SEvent event) {
//Key S enables/disables SplitScreen
if (event.KeyInput.Key == KEY_KEY_S && event ...
- Wed Feb 16, 2005 6:22 pm
- Forum: Advanced Help
- Topic: Giving same keyboard/mouse event to 2 FPS cam different
- Replies: 3
- Views: 607
Giving same keyboard/mouse event to 2 FPS cam different
Hi all,
I'm a new Irrlicht user, I'm working on a project for virtual reality room, actually I'm writting a program with Irrlicht to generate a stereoscopic view (2 cam positionning as the eyes).
I'd like to know if it's possible to make 2 differents cameras (FPS) to have the same behavior (event ...
I'm a new Irrlicht user, I'm working on a project for virtual reality room, actually I'm writting a program with Irrlicht to generate a stereoscopic view (2 cam positionning as the eyes).
I'd like to know if it's possible to make 2 differents cameras (FPS) to have the same behavior (event ...
- Wed Feb 16, 2005 5:06 pm
- Forum: Beginners Help
- Topic: Best way to set up an FPS-Cam?
- Replies: 6
- Views: 1204
About the separate controled splitting screen
Hello Phunk,
I would like to know how you can control the second FPS camera
Thank for your help
I would like to know how you can control the second FPS camera
Thank for your help
- Wed Feb 16, 2005 4:49 pm
- Forum: Project Announcements
- Topic: splitscreen new stuff added!
- Replies: 25
- Views: 24794
About cameras
Hi, it's angel80 again
I would like to know if it possible to make a splitscreen with 2 FPS cameras which move together, I'd like to make a stereoscopic camera for the virtual reality room
And thank for your code afecelis
I would like to know if it possible to make a splitscreen with 2 FPS cameras which move together, I'd like to make a stereoscopic camera for the virtual reality room
And thank for your code afecelis