Search found 43 matches

by baiqian
Wed Dec 28, 2011 2:48 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162601

Re: irrBullet 0.1.71 - Bullet physics wrapper

hi Cobra,
thank you , it runs very well now. nice work for the CC ~
by baiqian
Tue Dec 20, 2011 1:14 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162601

Re: irrBullet 0.1.71 - Bullet physics wrapper

thanks, I can complie the lib now, but when i compile the example Character, it shows the error of "character->setWalkDirection(direction*0.3f);" , the setWalkDirection method is not a member of IKinematicCharacterController.
by baiqian
Mon Dec 19, 2011 10:43 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162601

Re: irrBullet 0.1.71 - Bullet physics wrapper

thanks for your promot reply~ yes, I just used the irrbullet SVN to compile, but it said the file "kinematiccharactercontroller.h" missing.
by baiqian
Sun Dec 18, 2011 6:43 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162601

Re: irrBullet 0.1.71 - Bullet physics wrapper

hello, I try to compile irrbullet with VS2010, but I got only 1 error" cannot find include file" kinematiccharactercontroller.h". I search irrbullet directory, there is no this file. Anyone can help?
by baiqian
Tue Jun 14, 2011 8:00 am
Forum: Project Announcements
Topic: Global Illumination creator for Static Meshes
Replies: 24
Views: 7302

This static ambient occlusion is impressive based on TV3D, it's a good solution for GI. I really want to try move it to irrlicht, but I'm not quite understand the algorithm or VB.net(the sample). It use both raytracer and hemicube two solution to calculate and save the info into the model. And on my...
by baiqian
Wed Jun 08, 2011 9:31 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164718

When I compiled Tubras project, I get below errors, it seems there should be some slight modification on irrlicht engine? 1>TGUIAnimation.cpp 1>f:\engine\irrlicht\tubras\src\tguianimation.cpp(199) : error C2039: “getAnimationIndex”: is not a mamber of “irr::scene::IAnimatedMesh” 1>f:\engine\irrlicht...
by baiqian
Tue May 31, 2011 3:51 am
Forum: Beginners Help
Topic: Need NormalMap-Shader with unlimited lights!
Replies: 7
Views: 590

It's awsome ~ If shadow map can added , it will be perfect. will you add shadow map effect into irrRenderer?
by baiqian
Tue May 24, 2011 1:51 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110573

I compiled irrcg SVN+ VS2008 + irrlicht SVN, the 1st example runs well, but after I compiled example "PSSM", the screen is black when running it. there is nothing exception from the output log. anyone has the same issue?
by baiqian
Fri Dec 25, 2009 5:17 pm
Forum: Code Snippets
Topic: Blinn-Phong shader in irrlicht easy to use
Replies: 0
Views: 1367

Blinn-Phong shader in irrlicht easy to use

I think some people already made it, however, i will post it for the people who is looking for it. the shader is based on TV3D wiki Zakfein's Introduction, with slight modification. download link as below, hope someone can make the effect like WOW terrain lighting shader. http://rapidshare.com/files...
by baiqian
Wed Dec 09, 2009 6:46 am
Forum: Beginners Help
Topic: character sink into the terrain with irrnewt
Replies: 0
Views: 373

character sink into the terrain with irrnewt

Hi all, I'm using irrnewt for my MMORPG physic, i apply body correctly. but often, the character is sink into the terrain surface. Is any bug on the createbody for terrain? or any solution to solve it?
by baiqian
Sun Nov 15, 2009 2:11 pm
Forum: Beginners Help
Topic: can not show Chinese Font created by font tool
Replies: 0
Views: 468

can not show Chinese Font created by font tool

I've try use font tool to create Chinese font with png bipmap fonts. I use 10px, chinese simplified, gb2312(there are so many _gb2312 options repeated in the combo box and also"@_gb2312"), 128,128,png. After I tested ,so many characters can not show. anything wrong with my config or the fo...
by baiqian
Sun Nov 15, 2009 12:11 pm
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 68742

No body know?
by baiqian
Mon Oct 26, 2009 5:15 am
Forum: Project Announcements
Topic: Bullet Physics Animator (update 24/01/2010)
Replies: 20
Views: 16457

thank you very much for share this! If it's impossible to share the source, could you make a Visual studio version? We'll appreciate that! there are so many VS user here.
by baiqian
Thu Oct 22, 2009 7:55 am
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 68742

I've found the function scene::ISceneNode *createBillboard(const wchar_t* text,scene::ISceneManager *scene,scene::ISceneNode *parent = 0,s32 id = -1); This is the solution that we need to show Chinese text billboard in the game. However, it doesn't have iterface in" IGUIFont" , so we can n...
by baiqian
Fri Oct 16, 2009 12:59 am
Forum: Open Discussion and Dev Announcements
Topic: B3d format and animation
Replies: 44
Views: 10098

Yesterday, i test a character with a sword attached on hand. i use mode-joint, and the sword attached correctly, I analysis the sword mesh in a model viewer, i found the sword has a joint at the handle of the sword. So it seems, when add child ,it will attach to the joint automatically? but if we at...