hmm well i think i'm going to close/delete this post. cause you're all frustrated and projecting your frustration at me. let me just share a thought with you, if you are going to drag someone down... dont speak Are we in central europe, cause i heard they like to drag people down and humiliate them...
P.S. I dont see much difference between C and C++ devsh, you call yourself a "preacher of the free software idea" but you don't know anything about programming software, and therefore there's no way you can understand the motives of the free software movement. I've seen a lot of kids like...
On every B3D mesh I've tried so far, addOctTreeSceneNode() fails on it. I give it the default parameters, and I have no clue why it doesn't work. smgr->addOctTreeSceneNode(smgr->getMesh("DATA/base1.b3d")); It loads and renders fine when addAnimatedMeshSceneNode() is used. The mesh file is ...
I got the character controller in PhysX to work with Irrlicht, so if you need any help JP you can ask. I just wanted to see how you did it (if you did it).
This is cool. I have made my own private Irrlicht + PhysX framework that's working pretty well, so I don't think I'll use this- but I will certainly check it out anyway! Is there Character Controller support in this release?
You are full of win Blindside. This will be of much help to me! EDIT: I have a few problems with XEffects. Here is the code: effectHandler* shaderHandler = new effectHandler(device, dimension2d<s32>(128,128), "DATA/SHADERS", driver->getScreenSize()); shaderHandler->setAmbientColor(SColor(2...
DeM0nFiRe you do not need any special software. Just click PrintScreen on your keyboard, then open up a paint program and do ctrl-v (paste). You can save that then, and you have your screen shot. http://img523.imageshack.us/img523/2773/screenrl3.th.png http://img523.imageshack.us/images/thpix.gif Th...
does it work when got transparency on my textures? can i still remain the transparent part and attach the light map? + Quality Settings -------------------------------------------------------------------- A - Enable alpha channel When you enable alpha channel processing; when a ray of light colides...
As an artist I prefer baking each map separately, that gives me more control over each map since I'll have the ability to modify them later on in Photoshop. So basically, just like Occlusion, (which can be done in several ways, all of them giving almost similar results), there's not really a "...