Search found 83 matches

by frostysnowman
Wed Feb 04, 2009 5:34 am
Forum: Beginners Help
Topic: how to rotate the cylinder
Replies: 10
Views: 2022

in your irrlicht loop:

Code: Select all

cylinderNode->setRotation(cylinderNode->getRotation() + irr::core::vector3df(0, .1f, 0));
(if you want to rotate it on it's y axis)
by frostysnowman
Wed Dec 17, 2008 1:55 am
Forum: Project Announcements
Topic: Project Ninja Star - help wanted - ported to windows on 26th
Replies: 213
Views: 42132

hmm well i think i'm going to close/delete this post. cause you're all frustrated and projecting your frustration at me. let me just share a thought with you, if you are going to drag someone down... dont speak Are we in central europe, cause i heard they like to drag people down and humiliate them...
by frostysnowman
Sun Dec 14, 2008 9:48 pm
Forum: Project Announcements
Topic: Project Ninja Star - help wanted - ported to windows on 26th
Replies: 213
Views: 42132

P.S. I dont see much difference between C and C++ devsh, you call yourself a "preacher of the free software idea" but you don't know anything about programming software, and therefore there's no way you can understand the motives of the free software movement. I've seen a lot of kids like...
by frostysnowman
Sat Nov 29, 2008 12:53 am
Forum: Beginners Help
Topic: addOctTreeSceneNode() fails on .B3D meshes [SOLVED]
Replies: 5
Views: 534

Hybrid, it works fine when I add ->getMesh(0). Thank you!
by frostysnowman
Fri Nov 28, 2008 9:06 am
Forum: Beginners Help
Topic: addOctTreeSceneNode() fails on .B3D meshes [SOLVED]
Replies: 5
Views: 534

BUMP
by frostysnowman
Thu Nov 27, 2008 9:35 am
Forum: Beginners Help
Topic: addOctTreeSceneNode() fails on .B3D meshes [SOLVED]
Replies: 5
Views: 534

addOctTreeSceneNode() fails on .B3D meshes [SOLVED]

On every B3D mesh I've tried so far, addOctTreeSceneNode() fails on it. I give it the default parameters, and I have no clue why it doesn't work. smgr->addOctTreeSceneNode(smgr->getMesh("DATA/base1.b3d")); It loads and renders fine when addAnimatedMeshSceneNode() is used. The mesh file is ...
by frostysnowman
Thu Nov 20, 2008 3:28 am
Forum: Beginners Help
Topic: drawing a text(SOLVED)
Replies: 10
Views: 902

On the model? For that, you want to use a texture. addStaticText() will add a 2d static text on the screen.
by frostysnowman
Mon Oct 27, 2008 8:39 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111041

I got the character controller in PhysX to work with Irrlicht, so if you need any help JP you can ask. I just wanted to see how you did it (if you did it).
by frostysnowman
Mon Oct 27, 2008 8:23 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 111041

This is cool. I have made my own private Irrlicht + PhysX framework that's working pretty well, so I don't think I'll use this- but I will certainly check it out anyway! Is there Character Controller support in this release?
by frostysnowman
Sat Oct 18, 2008 6:18 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422593

You are full of win Blindside. This will be of much help to me! EDIT: I have a few problems with XEffects. Here is the code: effectHandler* shaderHandler = new effectHandler(device, dimension2d<s32>(128,128), "DATA/SHADERS", driver->getScreenSize()); shaderHandler->setAmbientColor(SColor(2...
by frostysnowman
Fri Oct 17, 2008 1:47 am
Forum: Project Announcements
Topic: [10/26/08] DeM0nFiRe's Irrlicht Test Bed 2 V1.2.0 [Bugfix]
Replies: 34
Views: 4688

DeM0nFiRe you do not need any special software. Just click PrintScreen on your keyboard, then open up a paint program and do ctrl-v (paste). You can save that then, and you have your screen shot. http://img523.imageshack.us/img523/2773/screenrl3.th.png http://img523.imageshack.us/images/thpix.gif Th...
by frostysnowman
Tue Oct 14, 2008 3:30 am
Forum: Beginners Help
Topic: GAME Engine?
Replies: 4
Views: 607

Seven wrote:a gentler, kinder rogerborg.......


this might be a trap
Actually he just copied the paragraph from the irrlicht homepage and avoided spending time to write his own paragraph.
by frostysnowman
Sat Oct 11, 2008 9:44 pm
Forum: Beginners Help
Topic: What did i do wrong??
Replies: 25
Views: 2420

Wait. What?

Haha. Ha.

Kojima, I think you need to learn the fundamentals of programming.
by frostysnowman
Sat Oct 11, 2008 8:18 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14381

does it work when got transparency on my textures? can i still remain the transparent part and attach the light map? + Quality Settings -------------------------------------------------------------------- A - Enable alpha channel When you enable alpha channel processing; when a ray of light colides...
by frostysnowman
Thu Oct 09, 2008 1:51 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Using 3ds max to export to .my3d
Replies: 20
Views: 12722

As an artist I prefer baking each map separately, that gives me more control over each map since I'll have the ability to modify them later on in Photoshop. So basically, just like Occlusion, (which can be done in several ways, all of them giving almost similar results), there's not really a "...