Search found 16 matches

by Blynx
Sat May 10, 2008 9:48 pm
Forum: Beginners Help
Topic: Perform task on collision
Replies: 0
Views: 190

Perform task on collision

How can I perform a task, such as moving a block or something, a door perhaps, when colliding with something, I have all the collisions working so far.
Thanks in advance.
by Blynx
Tue Apr 22, 2008 11:58 am
Forum: Beginners Help
Topic: View through model.
Replies: 1
Views: 122

View through model.

I want to have something like a portal which shows the view the other portal sees.
Any help is appreciated.
by Blynx
Tue Apr 15, 2008 10:49 pm
Forum: Beginners Help
Topic: Direct3D Crashing
Replies: 3
Views: 242

Direct3D Crashing

If I try to use Direct3D9 or Direct3D8, it crashes the program, can anyone help me fix that?
by Blynx
Tue Apr 15, 2008 4:50 am
Forum: Beginners Help
Topic: Changing controls for FPS Camera?
Replies: 7
Views: 853

I use this: SKeyMap keyMap[4]; keyMap[0].Action=EKA_MOVE_FORWARD; keyMap[0].KeyCode=KEY_KEY_W; keyMap[1].Action=EKA_MOVE_BACKWARD; keyMap[1].KeyCode=KEY_KEY_S; keyMap[2].Action=EKA_STRAFE_LEFT; keyMap[2].KeyCode=KEY_KEY_A; keyMap[3].Action=EKA_STRAFE_RIGHT; keyMap[3].KeyCode=KEY_KEY_D; scene::ICamer...
by Blynx
Mon Apr 14, 2008 8:39 pm
Forum: Beginners Help
Topic: Flickering lights
Replies: 3
Views: 313

Flickering lights

I have a fire and I wanted to simulate a flickering light. The code I use is: //Lighting smgr->setAmbientLight(video::SColorf(0.1,0.1,0.1,1)); ILightSceneNode* light1 = smgr->addLightSceneNode( 0, core::vector3df(-100,-120,100), video::SColorf(0.1f,0.0f,0.0f), 0.8f, 0 ); light1->getLightData().Atten...
by Blynx
Mon Apr 14, 2008 8:31 pm
Forum: Beginners Help
Topic: Mesh parenting to camera
Replies: 13
Views: 886

The problem was the model jumped up too high out of view, so I change the Z axis to a high number until I saw it, then rotated the model and lowered it, brought the model back along it's Z axis until it was just right.
by Blynx
Mon Apr 14, 2008 10:56 am
Forum: Beginners Help
Topic: Mesh parenting to camera
Replies: 13
Views: 886

Nevermind I solved it.
Thank you.
by Blynx
Mon Apr 14, 2008 10:51 am
Forum: Beginners Help
Topic: Mesh parenting to camera
Replies: 13
Views: 886

Before I parent it, I can see it in front of me as soon as I start the program, but when I parent it, it vanishes.
by Blynx
Sun Apr 13, 2008 11:34 pm
Forum: Beginners Help
Topic: Mesh parenting to camera
Replies: 13
Views: 886

Mesh parenting to camera

How can I parent a mesh to the camera so it faces the same direction and same position?

It's for an FPS but instead of the gun it's just hands.
I'm using the FPS camera.
by Blynx
Sun Apr 13, 2008 9:54 am
Forum: Beginners Help
Topic: Lighting issues
Replies: 8
Views: 350

Thanks Hybrid, that got it working.
by Blynx
Sun Apr 13, 2008 9:28 am
Forum: Beginners Help
Topic: Lighting issues
Replies: 8
Views: 350

Halifax wrote:Try looking through the API documentation.
I can't find it.
by Blynx
Sun Apr 13, 2008 8:23 am
Forum: Beginners Help
Topic: Lighting issues
Replies: 8
Views: 350

Halifax wrote:It could be attenuation, but also he should consider how the polygons are structured in what he is trying to light.
How do I change attenuation?
by Blynx
Sun Apr 13, 2008 3:07 am
Forum: Beginners Help
Topic: Lighting issues
Replies: 8
Views: 350

Lighting issues

I tried to create lighting, it lights the whole room with a faded colour. I don't want it that strong. I wanted it to go to a small radius. It doesn't thought. The code I use is: ILightSceneNode* light1 = smgr->addLightSceneNode( 0, core::vector3df(0,100,-200), video::SColorf(0.1f,0.0f,0.0f), 0.2f, ...
by Blynx
Sat Apr 12, 2008 8:58 pm
Forum: Beginners Help
Topic: Menu System
Replies: 8
Views: 379

Thanks.
by Blynx
Sat Apr 12, 2008 12:12 pm
Forum: Beginners Help
Topic: Menu System
Replies: 8
Views: 379

I have, but when I draw the GUI the game shows up underneath.