How can I perform a task, such as moving a block or something, a door perhaps, when colliding with something, I have all the collisions working so far.
Thanks in advance.
Search found 16 matches
- Sat May 10, 2008 9:48 pm
- Forum: Beginners Help
- Topic: Perform task on collision
- Replies: 0
- Views: 190
- Tue Apr 22, 2008 11:58 am
- Forum: Beginners Help
- Topic: View through model.
- Replies: 1
- Views: 122
View through model.
I want to have something like a portal which shows the view the other portal sees.
Any help is appreciated.
Any help is appreciated.
- Tue Apr 15, 2008 10:49 pm
- Forum: Beginners Help
- Topic: Direct3D Crashing
- Replies: 3
- Views: 242
Direct3D Crashing
If I try to use Direct3D9 or Direct3D8, it crashes the program, can anyone help me fix that?
- Tue Apr 15, 2008 4:50 am
- Forum: Beginners Help
- Topic: Changing controls for FPS Camera?
- Replies: 7
- Views: 853
I use this: SKeyMap keyMap[4]; keyMap[0].Action=EKA_MOVE_FORWARD; keyMap[0].KeyCode=KEY_KEY_W; keyMap[1].Action=EKA_MOVE_BACKWARD; keyMap[1].KeyCode=KEY_KEY_S; keyMap[2].Action=EKA_STRAFE_LEFT; keyMap[2].KeyCode=KEY_KEY_A; keyMap[3].Action=EKA_STRAFE_RIGHT; keyMap[3].KeyCode=KEY_KEY_D; scene::ICamer...
- Mon Apr 14, 2008 8:39 pm
- Forum: Beginners Help
- Topic: Flickering lights
- Replies: 3
- Views: 313
Flickering lights
I have a fire and I wanted to simulate a flickering light. The code I use is: //Lighting smgr->setAmbientLight(video::SColorf(0.1,0.1,0.1,1)); ILightSceneNode* light1 = smgr->addLightSceneNode( 0, core::vector3df(-100,-120,100), video::SColorf(0.1f,0.0f,0.0f), 0.8f, 0 ); light1->getLightData().Atten...
- Mon Apr 14, 2008 8:31 pm
- Forum: Beginners Help
- Topic: Mesh parenting to camera
- Replies: 13
- Views: 886
- Mon Apr 14, 2008 10:56 am
- Forum: Beginners Help
- Topic: Mesh parenting to camera
- Replies: 13
- Views: 886
- Mon Apr 14, 2008 10:51 am
- Forum: Beginners Help
- Topic: Mesh parenting to camera
- Replies: 13
- Views: 886
- Sun Apr 13, 2008 11:34 pm
- Forum: Beginners Help
- Topic: Mesh parenting to camera
- Replies: 13
- Views: 886
Mesh parenting to camera
How can I parent a mesh to the camera so it faces the same direction and same position?
It's for an FPS but instead of the gun it's just hands.
I'm using the FPS camera.
It's for an FPS but instead of the gun it's just hands.
I'm using the FPS camera.
- Sun Apr 13, 2008 9:54 am
- Forum: Beginners Help
- Topic: Lighting issues
- Replies: 8
- Views: 350
- Sun Apr 13, 2008 9:28 am
- Forum: Beginners Help
- Topic: Lighting issues
- Replies: 8
- Views: 350
- Sun Apr 13, 2008 8:23 am
- Forum: Beginners Help
- Topic: Lighting issues
- Replies: 8
- Views: 350
- Sun Apr 13, 2008 3:07 am
- Forum: Beginners Help
- Topic: Lighting issues
- Replies: 8
- Views: 350
Lighting issues
I tried to create lighting, it lights the whole room with a faded colour. I don't want it that strong. I wanted it to go to a small radius. It doesn't thought. The code I use is: ILightSceneNode* light1 = smgr->addLightSceneNode( 0, core::vector3df(0,100,-200), video::SColorf(0.1f,0.0f,0.0f), 0.2f, ...
- Sat Apr 12, 2008 8:58 pm
- Forum: Beginners Help
- Topic: Menu System
- Replies: 8
- Views: 379
- Sat Apr 12, 2008 12:12 pm
- Forum: Beginners Help
- Topic: Menu System
- Replies: 8
- Views: 379