Search found 65 matches

by gogo
Sun Feb 01, 2009 2:18 pm
Forum: Project Announcements
Topic: Fighters Tactical Warfare - an irrlicht flight sim
Replies: 11
Views: 3760

I've ever made a plane shooting game, too. There may be difficult problems, but try your best.
by gogo
Tue Dec 16, 2008 11:34 am
Forum: Off-topic
Topic: who want to join to make a small and basic car racing game?
Replies: 10
Views: 2167

I have made a 3d car race game before. I feel it necessary to prepare not only a core game program but several tools to design courses or control other cars. It may be harder than you have imagined.
by gogo
Fri Dec 05, 2008 11:45 pm
Forum: Everything 2d/3d Graphics
Topic: what application for 3d character...??
Replies: 9
Views: 2313

Buy Maya or 3Dmax.
by gogo
Fri Dec 05, 2008 11:43 pm
Forum: Beginners Help
Topic: Making a scene node invisible but still work
Replies: 6
Views: 813

It is enough to use addEmptySceneNode for that purpose.
:?
by gogo
Fri Dec 05, 2008 10:16 am
Forum: Beginners Help
Topic: Europe Map
Replies: 8
Views: 689

sample

Image
by gogo
Fri Dec 05, 2008 10:08 am
Forum: Beginners Help
Topic: Ship Shield Effect
Replies: 37
Views: 7938

errror
by gogo
Fri Dec 05, 2008 10:06 am
Forum: Beginners Help
Topic: [FIXED]How do i apply bump map?
Replies: 21
Views: 1446

Maybe you want to do like my sample, don't you? IAnimatedMesh *bmesh = smgr->getMesh("ground.x"); IMesh* tangentMesh = smgr->getMeshManipulator()->createMeshWithTangents(bmesh->getMesh(0)); ISceneNode *bnode = smgr->addMeshSceneNode(tangentMesh); bnode->setPosition(vector3df(x,y,z)); bnode...
by gogo
Sun Nov 30, 2008 12:51 pm
Forum: Beginners Help
Topic: Europe Map
Replies: 8
Views: 689

You wanna do like google earth, don't you? The answer is yes, but it may be harder prepare accurate geography model than using engine.
by gogo
Fri Nov 28, 2008 10:49 am
Forum: Project Announcements
Topic: 3D RTS Project
Replies: 15
Views: 6657

new demo

by gogo
Mon Nov 17, 2008 8:32 am
Forum: Project Announcements
Topic: Tetris Adventure
Replies: 5
Views: 1729

Cool! I'm looking forward to your work.
by gogo
Mon Nov 17, 2008 8:27 am
Forum: Beginners Help
Topic: How do I get model formats to work?
Replies: 5
Views: 591

It can be said silly to use a model maded by blender as exported data. For it is not only hard to use itself but its exported data are almost impossible to load on every engine.
So I guess it better to buy 3Dmax or Maya than to continue Blender. Give up Blener and Milkshape as for irrlicht. :evil:
by gogo
Sat Oct 25, 2008 4:48 am
Forum: Everything 2d/3d Graphics
Topic: Laser beam
Replies: 4
Views: 1404

Thanks, sudi.
I used your CBeamNode and noticed my beam stretched from the ground. I want the beam to do from the model. Can I do?
ImageImage
by gogo
Fri Oct 24, 2008 10:57 am
Forum: Everything 2d/3d Graphics
Topic: Laser beam
Replies: 4
Views: 1404

Laser beam

I'm making a game, you know, and facing a problem about graphics. I want to render laser beam. Concreatly speaking, a model shoots a laser-gun and the laser beam flies as a single long ray(not a bullet) straight from the model to an enemy. I hope that effect. I'm thinking to use "createFlyStrai...
by gogo
Thu Oct 23, 2008 5:11 pm
Forum: Project Announcements
Topic: Orion Battle
Replies: 7
Views: 2300

The atmosphere is cool! Music is good.
Won't you improve the quality of textures?
By the way, can common Spanish folks read Portugese?
by gogo
Tue Oct 21, 2008 9:03 am
Forum: Project Announcements
Topic: 3D RTS Project
Replies: 15
Views: 6657

Animation

I managed to achieve to adjust animations to various situations. A sequence of these works let me notice that animation effects were harder coding than I had imagined. In fact I reached the end by trial and error. It is obvious that this result made me advance to the goal somehow, though. So I can f...