Yes CuteAlien,
I not tried to pass the meshbuffer for the triangle selector. Anyway, I cannot attach multiple triangle selectors to a single scene node, right? To keep the development for now, I split my 3D object into smaller parts and loaded, but I'm still trying to find what went wrong.
Thanks
Search found 260 matches
- Mon Oct 15, 2012 11:46 am
- Forum: Beginners Help
- Topic: Splitting a IMeshSceneNode into other
- Replies: 9
- Views: 652
- Fri Oct 12, 2012 10:19 pm
- Forum: Beginners Help
- Topic: Splitting a IMeshSceneNode into other
- Replies: 9
- Views: 652
Re: Splitting a IMeshSceneNode into other
Someone have any idea?
- Fri Oct 12, 2012 10:15 pm
- Forum: Beginners Help
- Topic: Splitting a IMeshSceneNode into other
- Replies: 9
- Views: 652
Re: Splitting a IMeshSceneNode into other
Strange... I drawn the triangles of the triSel on the screen, and everything is drawn properly...
- Fri Oct 12, 2012 7:45 pm
- Forum: Beginners Help
- Topic: Splitting a IMeshSceneNode into other
- Replies: 9
- Views: 652
Splitting a IMeshSceneNode into other
Hello guys, I'm trying to do a racing track here. The problem I'm facing is with the surface where the car are running. When I cast a ray, I cannot detect the surface the ray crosses. So, my idea is to make each surface a different scene node. This way, I get the ID easily. I made this little piece ...
- Thu Sep 06, 2012 7:47 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167529
Re: Android Port
Hello guys,
Worked fine here, I though the problem was worse than really was. The thing now is: dynamic lighting works over GLES1? Thanks
Worked fine here, I though the problem was worse than really was. The thing now is: dynamic lighting works over GLES1? Thanks
- Sun Sep 02, 2012 10:00 pm
- Forum: Advanced Help
- Topic: Android Irrlicht Compling Error: Argument list too long
- Replies: 16
- Views: 12014
Re: Android Irrlicht Compling Error: Argument list too long
To those with had some difficulties, the IrrCompileConfig.h is on the include folder, and the lines are 108 or 109. I commented the wrong line and stuck for a moment.
- Sun Sep 02, 2012 2:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Forun Brasil
- Replies: 2
- Views: 1610
Re: Forun Brasil
Hi Bruno, Brazilian here. I have some experience and I think I can help!
Olá Bruno, Brasileiro aqui. Tenho alguma experiência e eu penso que posso ajudar.
Olá Bruno, Brasileiro aqui. Tenho alguma experiência e eu penso que posso ajudar.
- Wed Aug 29, 2012 7:44 pm
- Forum: Project Announcements
- Topic: Ultimate Sprint Driver v. 1.0.35
- Replies: 8
- Views: 3191
Re: Ultimate Sprint Driver v. 1.0.35
Hey, I got problem, something about "incorrect configuration, reinstalling the application can solve the problem".
I'm running on Windows XP. Some idea?
Thanks!
I'm running on Windows XP. Some idea?
Thanks!
- Sun Aug 26, 2012 11:06 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167529
Re: Android Port
I'm newbie developing for Android.
As I don't have a real device, I'm using the emulator provided byt the official Android site. But, all the apk's I've downloaded from this thread fails to run (the process J2NI stops) . Is possible to run them on the Emulator? What I'm doing wrong?
Thanks guys
As I don't have a real device, I'm using the emulator provided byt the official Android site. But, all the apk's I've downloaded from this thread fails to run (the process J2NI stops) . Is possible to run them on the Emulator? What I'm doing wrong?
Thanks guys
- Thu May 24, 2012 2:51 pm
- Forum: Advanced Help
- Topic: Loosing path after openning a file [SOLVED]
- Replies: 5
- Views: 570
Re: Loosing path after openning a file
WHOA!!!!
Thanks man, problem solved ... easily!
Thanks man, problem solved ... easily!
- Thu May 24, 2012 2:32 pm
- Forum: Advanced Help
- Topic: Loosing path after openning a file [SOLVED]
- Replies: 5
- Views: 570
Re: Loosing path after openning a file
I think I found the answer...
Looking for another help
http://irrlicht.sourceforge.net/forum/v ... le#p239364
Looking for another help
http://irrlicht.sourceforge.net/forum/v ... le#p239364
- Thu May 24, 2012 2:18 pm
- Forum: Advanced Help
- Topic: Loosing path after openning a file [SOLVED]
- Replies: 5
- Views: 570
Re: Loosing path after openning a file
Thanks CuteAlien, Good, but the problem that I don't know how to access that path. Seems to be internal to the engine. Reading again my post, I think I was not so clear. Imagine a game where you open a file to load a previous saved game. After loaded, seems that whole engine looks for the objects, t...
- Thu May 24, 2012 12:49 pm
- Forum: Advanced Help
- Topic: Loosing path after openning a file [SOLVED]
- Replies: 5
- Views: 570
Loosing path after openning a file [SOLVED]
Hello masters,
A strange problem here.
After I open a file using IGUIFileOpenDialog, pointing to another folder, my software cannot load the textures/ objects again. Seems that the path is stored somewhere. How can I solve this? Have some command to restore the "default path"?
Thanks!
A strange problem here.
After I open a file using IGUIFileOpenDialog, pointing to another folder, my software cannot load the textures/ objects again. Seems that the path is stored somewhere. How can I solve this? Have some command to restore the "default path"?
Thanks!
- Fri Feb 24, 2012 8:16 pm
- Forum: Off-topic
- Topic: Pointers deletion at destruction
- Replies: 3
- Views: 16883
Re: Pointers deletion at destruction
Sudi, I think I understood what you said, thanks.
Hybrid, thanks for the "teaching". I work with pointers, but destruction is a bit new for me, now the things are getting clear! Thanks!
Hybrid, thanks for the "teaching". I work with pointers, but destruction is a bit new for me, now the things are getting clear! Thanks!
- Fri Feb 24, 2012 4:45 pm
- Forum: Off-topic
- Topic: Pointers deletion at destruction
- Replies: 3
- Views: 16883
Pointers deletion at destruction
Hello guys, Generic C++ question. I have a small class and I'm programming it's destructor. When I construct it, there are some parameters passed to it, like "IrrlichtDevice * dev". I want to know if when I destroy this class I have to delete the pointer to the device too or it is unecessa...