Search found 260 matches

by Auradrummer
Mon Oct 15, 2012 11:46 am
Forum: Beginners Help
Topic: Splitting a IMeshSceneNode into other
Replies: 9
Views: 652

Re: Splitting a IMeshSceneNode into other

Yes CuteAlien,

I not tried to pass the meshbuffer for the triangle selector. Anyway, I cannot attach multiple triangle selectors to a single scene node, right? To keep the development for now, I split my 3D object into smaller parts and loaded, but I'm still trying to find what went wrong.

Thanks
by Auradrummer
Fri Oct 12, 2012 10:19 pm
Forum: Beginners Help
Topic: Splitting a IMeshSceneNode into other
Replies: 9
Views: 652

Re: Splitting a IMeshSceneNode into other

Someone have any idea?
by Auradrummer
Fri Oct 12, 2012 10:15 pm
Forum: Beginners Help
Topic: Splitting a IMeshSceneNode into other
Replies: 9
Views: 652

Re: Splitting a IMeshSceneNode into other

Strange... I drawn the triangles of the triSel on the screen, and everything is drawn properly...
by Auradrummer
Fri Oct 12, 2012 7:45 pm
Forum: Beginners Help
Topic: Splitting a IMeshSceneNode into other
Replies: 9
Views: 652

Splitting a IMeshSceneNode into other

Hello guys, I'm trying to do a racing track here. The problem I'm facing is with the surface where the car are running. When I cast a ray, I cannot detect the surface the ray crosses. So, my idea is to make each surface a different scene node. This way, I get the ID easily. I made this little piece ...
by Auradrummer
Thu Sep 06, 2012 7:47 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167529

Re: Android Port

Hello guys,

Worked fine here, I though the problem was worse than really was. The thing now is: dynamic lighting works over GLES1? Thanks
by Auradrummer
Sun Sep 02, 2012 10:00 pm
Forum: Advanced Help
Topic: Android Irrlicht Compling Error: Argument list too long
Replies: 16
Views: 12014

Re: Android Irrlicht Compling Error: Argument list too long

To those with had some difficulties, the IrrCompileConfig.h is on the include folder, and the lines are 108 or 109. I commented the wrong line and stuck for a moment.
by Auradrummer
Sun Sep 02, 2012 2:21 pm
Forum: Open Discussion and Dev Announcements
Topic: Forun Brasil
Replies: 2
Views: 1610

Re: Forun Brasil

Hi Bruno, Brazilian here. I have some experience and I think I can help!

Olá Bruno, Brasileiro aqui. Tenho alguma experiência e eu penso que posso ajudar.
by Auradrummer
Wed Aug 29, 2012 7:44 pm
Forum: Project Announcements
Topic: Ultimate Sprint Driver v. 1.0.35
Replies: 8
Views: 3191

Re: Ultimate Sprint Driver v. 1.0.35

Hey, I got problem, something about "incorrect configuration, reinstalling the application can solve the problem".

I'm running on Windows XP. Some idea?

Thanks!
by Auradrummer
Sun Aug 26, 2012 11:06 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167529

Re: Android Port

I'm newbie developing for Android.

As I don't have a real device, I'm using the emulator provided byt the official Android site. But, all the apk's I've downloaded from this thread fails to run (the process J2NI stops) . Is possible to run them on the Emulator? What I'm doing wrong?

Thanks guys
by Auradrummer
Thu May 24, 2012 2:51 pm
Forum: Advanced Help
Topic: Loosing path after openning a file [SOLVED]
Replies: 5
Views: 570

Re: Loosing path after openning a file

WHOA!!!!

Thanks man, problem solved ... easily!
by Auradrummer
Thu May 24, 2012 2:32 pm
Forum: Advanced Help
Topic: Loosing path after openning a file [SOLVED]
Replies: 5
Views: 570

Re: Loosing path after openning a file

I think I found the answer...

Looking for another help :D

http://irrlicht.sourceforge.net/forum/v ... le#p239364
by Auradrummer
Thu May 24, 2012 2:18 pm
Forum: Advanced Help
Topic: Loosing path after openning a file [SOLVED]
Replies: 5
Views: 570

Re: Loosing path after openning a file

Thanks CuteAlien, Good, but the problem that I don't know how to access that path. Seems to be internal to the engine. Reading again my post, I think I was not so clear. Imagine a game where you open a file to load a previous saved game. After loaded, seems that whole engine looks for the objects, t...
by Auradrummer
Thu May 24, 2012 12:49 pm
Forum: Advanced Help
Topic: Loosing path after openning a file [SOLVED]
Replies: 5
Views: 570

Loosing path after openning a file [SOLVED]

Hello masters,

A strange problem here.
After I open a file using IGUIFileOpenDialog, pointing to another folder, my software cannot load the textures/ objects again. Seems that the path is stored somewhere. How can I solve this? Have some command to restore the "default path"?

Thanks!
by Auradrummer
Fri Feb 24, 2012 8:16 pm
Forum: Off-topic
Topic: Pointers deletion at destruction
Replies: 3
Views: 16883

Re: Pointers deletion at destruction

Sudi, I think I understood what you said, thanks.

Hybrid, thanks for the "teaching". I work with pointers, but destruction is a bit new for me, now the things are getting clear! Thanks!
by Auradrummer
Fri Feb 24, 2012 4:45 pm
Forum: Off-topic
Topic: Pointers deletion at destruction
Replies: 3
Views: 16883

Pointers deletion at destruction

Hello guys, Generic C++ question. I have a small class and I'm programming it's destructor. When I construct it, there are some parameters passed to it, like "IrrlichtDevice * dev". I want to know if when I destroy this class I have to delete the pointer to the device too or it is unecessa...