Never mind folks, I had to do a "make clean" and "make" again and worked.
Thanks!
Search found 260 matches
- Mon Jun 12, 2023 12:42 am
- Forum: Advanced Help
- Topic: "malloc(): invalid size (unsorted)"
- Replies: 1
- Views: 2818
- Mon Jun 12, 2023 12:01 am
- Forum: Advanced Help
- Topic: "malloc(): invalid size (unsorted)"
- Replies: 1
- Views: 2818
"malloc(): invalid size (unsorted)"
Hello folks,
I'm making a custom loader. But I cannot declare any core::array on header file, or I get
"malloc(): invalid size (unsorted)", thrown at IrrAllocator.h, line 60, when I call the createDevice
Any tip of what is going wrong?
Thanks!
I'm making a custom loader. But I cannot declare any core::array on header file, or I get
"malloc(): invalid size (unsorted)", thrown at IrrAllocator.h, line 60, when I call the createDevice
Any tip of what is going wrong?
Thanks!
- Sun Jun 04, 2023 6:27 pm
- Forum: Advanced Help
- Topic: Blender X Irrlicht axis problem
- Replies: 2
- Views: 2285
Re: Blender X Irrlicht axis problem
Aha! Thanks man! Flipping the v1 and v3 indexes does the trick. The mesh seems to be loading right way now!
- Sun May 21, 2023 2:56 pm
- Forum: Advanced Help
- Topic: Blender X Irrlicht axis problem
- Replies: 2
- Views: 2285
Blender X Irrlicht axis problem
Hello folks, I'm making an exporter from Blender to Irrlicht, only to play with new things. I made it simple, a loop iterating over blender vertices and polygons and the "same" loop building an Irrlicht mesh. I had to flip the Y UV Coordinate to fix the image upside down. But I still have ...
- Sun Oct 02, 2022 12:29 am
- Forum: Advanced Help
- Topic: Correct way to work with bones and joints
- Replies: 6
- Views: 2772
Re: Correct way to work with bones and joints
Aha Master Alien!
I checked the B3D and made my own format based on it, but my researches doesn't make sense... till now!
I successfully loaded the joints, and now I'll go for the weight maps. Let's see what I get!
Thanks for your quick reply!
Regards!
I checked the B3D and made my own format based on it, but my researches doesn't make sense... till now!
I successfully loaded the joints, and now I'll go for the weight maps. Let's see what I get!
Thanks for your quick reply!
Regards!
- Sat Oct 01, 2022 4:51 pm
- Forum: Advanced Help
- Topic: Correct way to work with bones and joints
- Replies: 6
- Views: 2772
Correct way to work with bones and joints
Hello guys,
I'm working in a Blender->Irrlicht format. Static meshes with textures are working and now I'm trying the armatures.
I'm confused now by the concept of the bones and joints in Irrlicht.
What's exactly are them?
Thanks guys!
I'm working in a Blender->Irrlicht format. Static meshes with textures are working and now I'm trying the armatures.
I'm confused now by the concept of the bones and joints in Irrlicht.
What's exactly are them?
Thanks guys!
- Thu May 05, 2022 3:31 pm
- Forum: Beginners Help
- Topic: Blender to .X via Assimp
- Replies: 5
- Views: 497
Re: Blender to .X via Assimp
I tried this, but there are some elements cannot be deleted, like camera. So, when I exported, I got these as nodes. Maybe I should try to customize assimp...
- Wed May 04, 2022 11:34 am
- Forum: Beginners Help
- Topic: Blender to .X via Assimp
- Replies: 5
- Views: 497
Re: Blender to .X via Assimp
How can I select it? I'm using assimp via command line.
assimp export model.blend model.x
Thanks Seven
assimp export model.blend model.x
Thanks Seven
- Wed May 04, 2022 12:43 am
- Forum: Beginners Help
- Topic: Blender to .X via Assimp
- Replies: 5
- Views: 497
Blender to .X via Assimp
Hello Folks,
I used Assimp to generate a .x file from an blend file and worked for the mesh. The problem is that the joints are the nodes of the blender scene, like camera, root, armature and not the bones themselves. Someone know what is going wrong?
Thanks!
I used Assimp to generate a .x file from an blend file and worked for the mesh. The problem is that the joints are the nodes of the blender scene, like camera, root, armature and not the bones themselves. Someone know what is going wrong?
Thanks!
- Mon May 02, 2022 8:20 pm
- Forum: Beginners Help
- Topic: B3D smooth faces
- Replies: 4
- Views: 315
Re: B3D smooth faces
I never heard about Assimp, but looks promising! Thanks for the tip!
- Mon May 02, 2022 2:35 pm
- Forum: Beginners Help
- Topic: B3D smooth faces
- Replies: 4
- Views: 315
Re: B3D smooth faces
Thanks Master,
I'll try to discover why it not worked. By the way, what is the best way to export an skeletal animated mesh from Blender to Irrlicht?
There is another software or technique people are using nowadays?
I'll try to discover why it not worked. By the way, what is the best way to export an skeletal animated mesh from Blender to Irrlicht?
There is another software or technique people are using nowadays?
- Sun May 01, 2022 6:41 pm
- Forum: Beginners Help
- Topic: B3D smooth faces
- Replies: 4
- Views: 315
B3D smooth faces
Hello guys,
Does B3D format supports smoothing faces? My mesh is always flat.
Does B3D format supports smoothing faces? My mesh is always flat.
- Sun May 01, 2022 2:32 pm
- Forum: Advanced Help
- Topic: Blender B3D export bone stretch bug
- Replies: 3
- Views: 2460
Re: Blender B3D export bone stretch bug
Hi man, you're right. The 2.8 version works fine, but in 3.1 that stretch. How you export object with bones to Irrlicht. I was out for years!
- Sun May 01, 2022 1:11 pm
- Forum: Advanced Help
- Topic: Blender B3D export bone stretch bug
- Replies: 3
- Views: 2460
Blender B3D export bone stretch bug
Hello guys,
After some years (depression, overloaded of job and some another things) I'm getting into Irrlicht again. I exported a mesh to b3d file format, but when I open it on Blender, the model are stretched. Someone know this issue? Like the armature have a scale factor.
Thanks a lot!
After some years (depression, overloaded of job and some another things) I'm getting into Irrlicht again. I exported a mesh to b3d file format, but when I open it on Blender, the model are stretched. Someone know this issue? Like the armature have a scale factor.
Thanks a lot!
- Fri Jun 12, 2020 9:45 pm
- Forum: Advanced Help
- Topic: Facial animation
- Replies: 0
- Views: 5548
Facial animation
Hello guys,
Looooong time no posting, but I'm trying to retake my game efforts with Irrlicht.
I have the Blender to make my 3D Models and I'm thinking here about what is the best way to make facial expressions to load in Irrlicht.
There are some format that read morphs?
Thanks guys!
Looooong time no posting, but I'm trying to retake my game efforts with Irrlicht.
I have the Blender to make my 3D Models and I'm thinking here about what is the best way to make facial expressions to load in Irrlicht.
There are some format that read morphs?
Thanks guys!