Search found 260 matches

by Auradrummer
Mon Jun 12, 2023 12:42 am
Forum: Advanced Help
Topic: "malloc(): invalid size (unsorted)"
Replies: 1
Views: 2818

Re: "malloc(): invalid size (unsorted)"

Never mind folks, I had to do a "make clean" and "make" again and worked.
Thanks!
by Auradrummer
Mon Jun 12, 2023 12:01 am
Forum: Advanced Help
Topic: "malloc(): invalid size (unsorted)"
Replies: 1
Views: 2818

"malloc(): invalid size (unsorted)"

Hello folks,

I'm making a custom loader. But I cannot declare any core::array on header file, or I get
"malloc(): invalid size (unsorted)", thrown at IrrAllocator.h, line 60, when I call the createDevice

Any tip of what is going wrong?

Thanks!
by Auradrummer
Sun Jun 04, 2023 6:27 pm
Forum: Advanced Help
Topic: Blender X Irrlicht axis problem
Replies: 2
Views: 2285

Re: Blender X Irrlicht axis problem

Aha! Thanks man! Flipping the v1 and v3 indexes does the trick. The mesh seems to be loading right way now!
by Auradrummer
Sun May 21, 2023 2:56 pm
Forum: Advanced Help
Topic: Blender X Irrlicht axis problem
Replies: 2
Views: 2285

Blender X Irrlicht axis problem

Hello folks, I'm making an exporter from Blender to Irrlicht, only to play with new things. I made it simple, a loop iterating over blender vertices and polygons and the "same" loop building an Irrlicht mesh. I had to flip the Y UV Coordinate to fix the image upside down. But I still have ...
by Auradrummer
Sun Oct 02, 2022 12:29 am
Forum: Advanced Help
Topic: Correct way to work with bones and joints
Replies: 6
Views: 2772

Re: Correct way to work with bones and joints

Aha Master Alien!
I checked the B3D and made my own format based on it, but my researches doesn't make sense... till now!
I successfully loaded the joints, and now I'll go for the weight maps. Let's see what I get!
Thanks for your quick reply!
Regards!
by Auradrummer
Sat Oct 01, 2022 4:51 pm
Forum: Advanced Help
Topic: Correct way to work with bones and joints
Replies: 6
Views: 2772

Correct way to work with bones and joints

Hello guys,
I'm working in a Blender->Irrlicht format. Static meshes with textures are working and now I'm trying the armatures.
I'm confused now by the concept of the bones and joints in Irrlicht.

What's exactly are them?

Thanks guys!
by Auradrummer
Thu May 05, 2022 3:31 pm
Forum: Beginners Help
Topic: Blender to .X via Assimp
Replies: 5
Views: 497

Re: Blender to .X via Assimp

I tried this, but there are some elements cannot be deleted, like camera. So, when I exported, I got these as nodes. Maybe I should try to customize assimp...
by Auradrummer
Wed May 04, 2022 11:34 am
Forum: Beginners Help
Topic: Blender to .X via Assimp
Replies: 5
Views: 497

Re: Blender to .X via Assimp

How can I select it? I'm using assimp via command line.

assimp export model.blend model.x

Thanks Seven
by Auradrummer
Wed May 04, 2022 12:43 am
Forum: Beginners Help
Topic: Blender to .X via Assimp
Replies: 5
Views: 497

Blender to .X via Assimp

Hello Folks,

I used Assimp to generate a .x file from an blend file and worked for the mesh. The problem is that the joints are the nodes of the blender scene, like camera, root, armature and not the bones themselves. Someone know what is going wrong?

Thanks!
by Auradrummer
Mon May 02, 2022 8:20 pm
Forum: Beginners Help
Topic: B3D smooth faces
Replies: 4
Views: 315

Re: B3D smooth faces

I never heard about Assimp, but looks promising! Thanks for the tip!
by Auradrummer
Mon May 02, 2022 2:35 pm
Forum: Beginners Help
Topic: B3D smooth faces
Replies: 4
Views: 315

Re: B3D smooth faces

Thanks Master,
I'll try to discover why it not worked. By the way, what is the best way to export an skeletal animated mesh from Blender to Irrlicht?
There is another software or technique people are using nowadays?
by Auradrummer
Sun May 01, 2022 6:41 pm
Forum: Beginners Help
Topic: B3D smooth faces
Replies: 4
Views: 315

B3D smooth faces

Hello guys,
Does B3D format supports smoothing faces? My mesh is always flat.
by Auradrummer
Sun May 01, 2022 2:32 pm
Forum: Advanced Help
Topic: Blender B3D export bone stretch bug
Replies: 3
Views: 2460

Re: Blender B3D export bone stretch bug

Hi man, you're right. The 2.8 version works fine, but in 3.1 that stretch. How you export object with bones to Irrlicht. I was out for years!
by Auradrummer
Sun May 01, 2022 1:11 pm
Forum: Advanced Help
Topic: Blender B3D export bone stretch bug
Replies: 3
Views: 2460

Blender B3D export bone stretch bug

Hello guys,

After some years (depression, overloaded of job and some another things) I'm getting into Irrlicht again. I exported a mesh to b3d file format, but when I open it on Blender, the model are stretched. Someone know this issue? Like the armature have a scale factor.

Thanks a lot!
by Auradrummer
Fri Jun 12, 2020 9:45 pm
Forum: Advanced Help
Topic: Facial animation
Replies: 0
Views: 5548

Facial animation

Hello guys,

Looooong time no posting, but I'm trying to retake my game efforts with Irrlicht.
I have the Blender to make my 3D Models and I'm thinking here about what is the best way to make facial expressions to load in Irrlicht.

There are some format that read morphs?

Thanks guys!