Search found 117 matches

by floppyfreak
Wed Apr 14, 2010 11:46 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 186572

thanks a lot, it works as it should now
by floppyfreak
Tue Apr 13, 2010 2:18 pm
Forum: Beginners Help
Topic: dynamic lightmaps
Replies: 4
Views: 812

I tought so it could be done with per pixel lighting. But I don't find an irrlicht material to use here (irr::video::E_MATERIAL_TYPE)
How can I use ordinary per pixel lighting to achieve this effect in irrlicht ?
by floppyfreak
Tue Apr 13, 2010 10:22 am
Forum: Beginners Help
Topic: dynamic lightmaps
Replies: 4
Views: 812

dynamic lightmaps

I want to reproduce an effect like this one (taken from descent3):
http://img191.imageshack.us/img191/2485/d3example1.th.png
obove you see a flare and its halo on a wall. (I don't mean the frames, they just shal point :lol: )
under you see two yellow laser shots and their halos touching the wall ...
by floppyfreak
Tue Apr 13, 2010 8:03 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 186572

I just noticed I have the following output in std out:


C:\Dokumente und Einstellungen\Georg Koppitz>set IMESHCVT=C:\programming\irrbUti
ls-0.4-win32\imeshcvt

C:\Dokumente und Einstellungen\Georg Koppitz>set IWALKTEST=C:\programming\irrbUt
ils-0.4-win32\iwalktest -i "$1" -a "$2

C:\Dokumente und ...
by floppyfreak
Tue Apr 13, 2010 7:56 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 186572

I had set the variables in a batch file I start blender with:

set IMESHCVT=C:\programming\irrbUtils-0.4-win32\imeshcvt
set IWALKTEST=C:\programming\irrbUtils-0.4-win32\iwalktest -i "$1" -a "$2
C:\Programme\"Blender Foundation"\Blender\blender.exe

What would be the correct method to set these ...
by floppyfreak
Sun Apr 11, 2010 8:46 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 186572

problem with irrbmesh export:no textures with blanks in path

I have done some testing with the irrbmesh export. The loader does not display texture files when the filename contains blanks: c:\some dir\ will not display any textures, while c:\somedir\ will work well. This problem occurs only with binary export.
It also happens with the iwalktest.
Any way to ...
by floppyfreak
Sun Mar 07, 2010 10:58 am
Forum: Project Announcements
Topic: the experiment
Replies: 9
Views: 2602

I give a short presentation to the project here:
http://fly.thruhere.net/theexperiment/d ... 30501.html
by floppyfreak
Sat Feb 06, 2010 1:02 pm
Forum: Beginners Help
Topic: VSync: two instances, half framerate
Replies: 1
Views: 288

VSync: two instances, half framerate

since irrlicht 1.7 I have the effect, that when I use the VSynch option when starting createDevice(), that runnig two instances of my app leads to half framerate (30 hz). Can I avoid this effect?
by floppyfreak
Sat Jan 30, 2010 11:09 pm
Forum: Beginners Help
Topic: font and viewports aspect ratio problem
Replies: 2
Views: 300

no, its

irrDevice = createDevice(EDT_OPENGL,
dimension2d<u32>(TES_ScreenResX,TES_ScreenResY),
32,
TES_fullscreenmode, //true if fullscreen
true,
true);

and no "SOFTWA" nor "BURNI" in any of my files.
by floppyfreak
Sat Jan 30, 2010 8:36 pm
Forum: Beginners Help
Topic: font and viewports aspect ratio problem
Replies: 2
Views: 300

font and viewports aspect ratio problem

I have a problem using fonts in GUI elements in combination with viewports. The aspect ratio of my fonts is changing with the aspect ratio of the viewports. When I eg have an example like this one
http://img300.imageshack.us/img300/3943/ex2e.jpg

and I render it in more narrow viewport its looks ...
by floppyfreak
Thu Jan 14, 2010 6:21 pm
Forum: Beginners Help
Topic: rotate collision ellipsoid?
Replies: 7
Views: 648

I have a flying object that is more flat then thick an it shall get closed to walls (also ceilings etc) without flying into walls. That simple for the moment.
by floppyfreak
Wed Jan 13, 2010 3:55 pm
Forum: Beginners Help
Topic: rotate collision ellipsoid?
Replies: 7
Views: 648

PI wrote:It's complexity doesn't worth the effort. Probably you'd have a solution that's too slow for regular use.
So I guess what should be done is a two- step solution? Find the nearby- collisions with ellipsoid and if true check for precise collisions ?!
by floppyfreak
Wed Jan 13, 2010 2:24 pm
Forum: Beginners Help
Topic: rotate collision ellipsoid?
Replies: 7
Views: 648

PI wrote:Hehehe! Google it up how funny this is!
Sorry, I can't see the fun in it :roll:
by floppyfreak
Tue Jan 12, 2010 12:03 pm
Forum: Beginners Help
Topic: rotate collision ellipsoid?
Replies: 7
Views: 648

rotate collision ellipsoid?

I use a collisionResponse like this one:

ptColResAni=irrSceneMgr->createCollisionResponseAnimator(
msel, TELLtecam, core::vector3df(4,1,1.1),
core::vector3df(0,0,0),
core::vector3df(0,0,0));

now I want the ellipsiod to rotate together with my cam, but it doesn't happen. When I rotate at a ...
by floppyfreak
Fri Jan 08, 2010 12:30 pm
Forum: Project Announcements
Topic: the experiment
Replies: 9
Views: 2602

The poor material defender can show a new movie :
http://www.youtube.com/watch?v=7EpvIduidPQ
silly models (i know), some basic netcode (enet). Slowly I advance to code faster :lol: