Search found 117 matches
- Wed Apr 14, 2010 11:46 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170730
- Tue Apr 13, 2010 2:18 pm
- Forum: Beginners Help
- Topic: dynamic lightmaps
- Replies: 4
- Views: 753
- Tue Apr 13, 2010 10:22 am
- Forum: Beginners Help
- Topic: dynamic lightmaps
- Replies: 4
- Views: 753
dynamic lightmaps
I want to reproduce an effect like this one (taken from descent3): http://img191.imageshack.us/img191/2485/d3example1.th.png obove you see a flare and its halo on a wall. (I don't mean the frames, they just shal point :lol: ) under you see two yellow laser shots and their halos touching the wall. I ...
- Tue Apr 13, 2010 8:03 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170730
- Tue Apr 13, 2010 7:56 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170730
- Sun Apr 11, 2010 8:46 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170730
problem with irrbmesh export:no textures with blanks in path
I have done some testing with the irrbmesh export. The loader does not display texture files when the filename contains blanks: c:\some dir\ will not display any textures, while c:\somedir\ will work well. This problem occurs only with binary export. It also happens with the iwalktest. Any way to fi...
- Sun Mar 07, 2010 10:58 am
- Forum: Project Announcements
- Topic: the experiment
- Replies: 9
- Views: 2523
I give a short presentation to the project here:
http://fly.thruhere.net/theexperiment/d ... 30501.html
http://fly.thruhere.net/theexperiment/d ... 30501.html
- Sat Feb 06, 2010 1:02 pm
- Forum: Beginners Help
- Topic: VSync: two instances, half framerate
- Replies: 1
- Views: 270
VSync: two instances, half framerate
since irrlicht 1.7 I have the effect, that when I use the VSynch option when starting createDevice(), that runnig two instances of my app leads to half framerate (30 hz). Can I avoid this effect?
- Sat Jan 30, 2010 11:09 pm
- Forum: Beginners Help
- Topic: font and viewports aspect ratio problem
- Replies: 2
- Views: 269
- Sat Jan 30, 2010 8:36 pm
- Forum: Beginners Help
- Topic: font and viewports aspect ratio problem
- Replies: 2
- Views: 269
font and viewports aspect ratio problem
I have a problem using fonts in GUI elements in combination with viewports. The aspect ratio of my fonts is changing with the aspect ratio of the viewports. When I eg have an example like this one http://img300.imageshack.us/img300/3943/ex2e.jpg and I render it in more narrow viewport its looks like...
- Thu Jan 14, 2010 6:21 pm
- Forum: Beginners Help
- Topic: rotate collision ellipsoid?
- Replies: 7
- Views: 544
- Wed Jan 13, 2010 3:55 pm
- Forum: Beginners Help
- Topic: rotate collision ellipsoid?
- Replies: 7
- Views: 544
- Wed Jan 13, 2010 2:24 pm
- Forum: Beginners Help
- Topic: rotate collision ellipsoid?
- Replies: 7
- Views: 544
- Tue Jan 12, 2010 12:03 pm
- Forum: Beginners Help
- Topic: rotate collision ellipsoid?
- Replies: 7
- Views: 544
rotate collision ellipsoid?
I use a collisionResponse like this one: ptColResAni=irrSceneMgr->createCollisionResponseAnimator( msel, TELLtecam, core::vector3df(4,1,1.1), core::vector3df(0,0,0), core::vector3df(0,0,0)); now I want the ellipsiod to rotate together with my cam, but it doesn't happen. When I rotate at a wall, the ...
- Fri Jan 08, 2010 12:30 pm
- Forum: Project Announcements
- Topic: the experiment
- Replies: 9
- Views: 2523
The poor material defender can show a new movie :
http://www.youtube.com/watch?v=7EpvIduidPQ
silly models (i know), some basic netcode (enet). Slowly I advance to code faster
http://www.youtube.com/watch?v=7EpvIduidPQ
silly models (i know), some basic netcode (enet). Slowly I advance to code faster