wondering if anyone has had success compiling irrlicht.dll (1.4) with Code::Blocks using Mingw (gcc).
i assumed Irrlicht_Win32-gcc.cbp would be the file i needed to start with... but the amount of errors is mind-boggling, no files are selected to compile, so it makes a 12k file by default.
if ...
Search found 93 matches
- Tue Jan 15, 2008 2:22 am
- Forum: Beginners Help
- Topic: Codeblocks, Mingw, and Irrlicht?
- Replies: 5
- Views: 729
- Sun Oct 21, 2007 8:06 am
- Forum: Beginners Help
- Topic: Jerky Movement
- Replies: 8
- Views: 909
- Mon Jul 16, 2007 5:37 pm
- Forum: Code Snippets
- Topic: Theora video wrapper
- Replies: 7
- Views: 7316
- Sat Apr 07, 2007 5:42 pm
- Forum: Project Announcements
- Topic: Dauntless Rogue: A small RPG game - New stable-ish version
- Replies: 42
- Views: 13137
- Thu Aug 24, 2006 7:27 pm
- Forum: Project Announcements
- Topic: upd network test with soucre
- Replies: 3
- Views: 1034
- Thu Aug 24, 2006 6:07 pm
- Forum: Project Announcements
- Topic: upd network test with soucre
- Replies: 3
- Views: 1034
works pretty good, but one flaw that i have noticed
on the server computer (i used my ip address, and 127.0.0.1), and on the client i used the ip address of the server. on the client everything looks and runs great, but on the server the white block (that represents the other player) is flickering ...
on the server computer (i used my ip address, and 127.0.0.1), and on the client i used the ip address of the server. on the client everything looks and runs great, but on the server the white block (that represents the other player) is flickering ...
- Thu Mar 16, 2006 5:38 pm
- Forum: Beginners Help
- Topic: hiding the DOS box
- Replies: 13
- Views: 3567
- Mon Mar 13, 2006 10:07 pm
- Forum: Beginners Help
- Topic: hiding the DOS box
- Replies: 13
- Views: 3567
or use just this (no need to include additional files)
just place this line at the top of the file (setting this up in build configs is what i do, so debug config shows the console, and release config doesnt)
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:main")
(there is some controversy over ...
just place this line at the top of the file (setting this up in build configs is what i do, so debug config shows the console, and release config doesnt)
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:main")
(there is some controversy over ...
- Thu Feb 23, 2006 7:22 pm
- Forum: Beginners Help
- Topic: Changing screen resolution
- Replies: 13
- Views: 1171
- Sat Feb 18, 2006 4:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: User accounts removed
- Replies: 12
- Views: 1247
- Fri Feb 03, 2006 6:33 am
- Forum: Beginners Help
- Topic: "WinMain"
- Replies: 18
- Views: 3015
- Thu Feb 02, 2006 4:29 pm
- Forum: Beginners Help
- Topic: "WinMain"
- Replies: 18
- Views: 3015
- Wed Feb 01, 2006 5:46 pm
- Forum: Beginners Help
- Topic: "WinMain"
- Replies: 18
- Views: 3015
there is another way to hide the console window. its a bit controversial for some reason?!?
but this is what i use, and got it from the msdn website.
#pragma comment(linker, "/subsystem:windows /entry:main") it works like a charm and no need to include any headers what so ever. the way it works it ...
but this is what i use, and got it from the msdn website.
#pragma comment(linker, "/subsystem:windows /entry:main") it works like a charm and no need to include any headers what so ever. the way it works it ...
- Wed Jan 25, 2006 5:04 pm
- Forum: Beginners Help
- Topic: restarting
- Replies: 5
- Views: 851
- Tue Jan 24, 2006 2:50 pm
- Forum: Off-topic
- Topic: What do you use to model?
- Replies: 17
- Views: 1977