Search found 13 matches

by WorldSmith
Wed Nov 26, 2008 12:11 pm
Forum: Project Announcements
Topic: New Irrlicht Particle Affectors and Enhancements [BETA 2]
Replies: 25
Views: 11747

Thank you, indeed useful! :) Ay, I think rewriting the system would be awkward. Hmm, good point what you say. Brings up an idea of chaining multiple particle systems with each other, all having different textures. Can't wait to get home and try this out. I'll give you hint if I find a reasonable sol...
by WorldSmith
Wed Nov 26, 2008 12:03 pm
Forum: Game Programming
Topic: Nvidia Physx drivers out
Replies: 20
Views: 6413

Good point, Weng! Anyone saw a port of the PhysX SDK to a Mac Cocoa/Carbon environment? Official statement from ageia: Currently, we only enable Mac builds with select, licensed developers who maintain their own ports of the PhysX SDK. Post: http://forums.x-plane.org/index.php?showtopic=18826&pi...
by WorldSmith
Wed Nov 26, 2008 11:48 am
Forum: Game Programming
Topic: The Irrlicht-Bullet Challenge
Replies: 20
Views: 6076

I assume post cannabis consumption confusion or perhaps he met Lucy. :P
by WorldSmith
Tue Nov 25, 2008 11:06 am
Forum: Project Announcements
Topic: New Irrlicht Particle Affectors and Enhancements [BETA 2]
Replies: 25
Views: 11747

First off, great work dark kilauea! The flamethrower rocks!! Searched awhile for such a gem! :) Anyway, I'm dreaming to get a Return To Castle Wolfenstein flamethrower working but alas, I found no way changing the textures of a single particle without writing an own implementation of a particle syst...
by WorldSmith
Fri Nov 21, 2008 10:47 am
Forum: Project Announcements
Topic: cAudio 1.6 Released!
Replies: 32
Views: 8140

All righty, that makes sense. I'll give it a try putting it in a thread. ;)
by WorldSmith
Fri Nov 14, 2008 1:02 am
Forum: Project Announcements
Topic: cAudio 1.6 Released!
Replies: 32
Views: 8140

Hey doode your lib is goode. At least in the approach. This thingy consumes up to 50% of my system load using your simple demo. So forget about drawing anything more complex than a thousand polys.
But anyway, keep the work up. I'm pretty curious, how this is evolving. :wink:
by WorldSmith
Fri Nov 07, 2008 9:55 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422365

Hey there BlindSide, thanks for the swift reply. I managed to screw up my scene with some unthoughtful changes, realizing that I really need a global scale variable. :P Sure, I already took anything off the Orthogonal Shadows Demo and made it work with the new XEffects Reloaded. The problem indeed l...
by WorldSmith
Tue Nov 04, 2008 12:13 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422365

Rendering a scene consisting of models with about 1800 Polys, 3 different shadow lights and the terrain render off the examples source. Using 30 Models I get about 4-5 Frames @ 380'000 Polys when using OpenGL 20-21 Frames @ 385'000 Polys using Direct3D9 And now the wicked thing with lesser polys - 1...
by WorldSmith
Mon May 05, 2008 1:39 pm
Forum: Beginners Help
Topic: Concerning BoundingBox, getSceneNodeFromRayBB and Lights
Replies: 3
Views: 328

All righty then... I left that lighting issue be and stuck to a directional light for first. :? In the meantime I made that bounding box wrapping 'round the model correctly and the shooting works well. With one little glitch; if I play a death animation and set the FrameLoop to the very end of the a...
by WorldSmith
Sat May 03, 2008 9:54 pm
Forum: Project Announcements
Topic: Smiers
Replies: 88
Views: 17594

In-fakking-deed great work. Pixel porn is straightway the right word for it.

Looks like ye squeezing the s**t out of it!

Just awesome! Image
by WorldSmith
Fri May 02, 2008 10:10 pm
Forum: Beginners Help
Topic: How do i use the lists?
Replies: 6
Views: 290

Have a look at these links: http://richardbowles.tripod.com/cpp/linklist/linklist.htm http://www.daniweb.com/code/snippet738.html This one provides you with neat explanations. http://www.fortunecity.com/skyscraper/false/780/linklist.html Here some source again for linked lists http://sig9.com/node/3...
by WorldSmith
Fri May 02, 2008 11:17 am
Forum: Beginners Help
Topic: Concerning BoundingBox, getSceneNodeFromRayBB and Lights
Replies: 3
Views: 328

I'm getting the same results with OGL and D3D. Here the scene with the 4 Lights (the cam light isn't working) : http://image-upload.biz/files/409113661f6c9c79826793af8.jpg And as soon as the red light get's near the camera, its light is cast but the static yellow light dissapears... http://image-upl...
by WorldSmith
Thu May 01, 2008 5:14 pm
Forum: Beginners Help
Topic: Concerning BoundingBox, getSceneNodeFromRayBB and Lights
Replies: 3
Views: 328

Concerning BoundingBox, getSceneNodeFromRayBB and Lights

Hey there fellas! I have three problems for first. More to come yet, I bet. Though, I didn't scrape the whole forum yet, I still don't get the function recalculateBoundingBox() if it isn't able to fetch a Mesh's bounding vertexes and calculating it by itself. So how could it even recalculate a chang...