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by Ola
Mon Apr 21, 2008 12:10 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht basics tutorial [Note: HUGE POST]
Replies: 69
Views: 87533

I think (maybe i am wrong) the code should look like this:

bool collision(ISceneNode* one, ISceneNode* two) {
if(one->getTransformedBoundingBox().intersectsWithBox(two->getTransformedBoundingBox())) {
return true;
}
return false;
}