Very nice article, good job!
I think it's fine passing around strings as constant char*, but if you want to store strings in class objects then use std string or similar.
The entity map uses a const char* to store the name which i think is fine. The entity name passed in is static so there's no ...
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- Mon Apr 21, 2008 7:45 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Component-based Entities and how they communicate
- Replies: 25
- Views: 28260