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- Thu Apr 24, 2008 11:26 am
- Forum: Advanced Help
- Topic: Optimizing the display of texture with alpha
- Replies: 14
- Views: 1091
I had a similar problem using 3d planes with textures for 2d sprites with rotation and scaling. I set EMT_TRANSPARENT_ALPHA_CHANNEL for the material type, but in order for the texture alpha to blend well always I had to set MaterialTypeParam of the material to a low value, say 0.1f or 0.01f. I did: ...