Search found 45 matches

by radical-dev
Mon Apr 01, 2013 5:39 pm
Forum: Beginners Help
Topic: Unwanted "fisheye" effect
Replies: 2
Views: 539

Re: Unwanted "fisheye" effect

Hi hendu, thx for your reply. I've done this before - at degToRad(30.0f) all went good - despite of scene node picking. Changing the fov screws it out. Again some code:       m_Ray = m_SceneManager->getSceneCollisionManager()->getRayFromScreenCoordinates(m_RenderDevice->getCursorControl()->getPositi...
by radical-dev
Mon Apr 01, 2013 10:36 am
Forum: Beginners Help
Topic: Unwanted "fisheye" effect
Replies: 2
Views: 539

Unwanted "fisheye" effect

Hi all, i'm working on a game where i want a camera system like in "Sins of a solar empire". But in my settings must be something wrong and i don't get it. First a picture of what i get: http://www10.pic-upload.de/thumb/01.04.13/gmi44je97lo.jpg As you can see, planets on the border of the ...
by radical-dev
Wed Oct 03, 2012 8:24 pm
Forum: Advanced Help
Topic: Problems when compiling with Cg support
Replies: 4
Views: 707

Re: Problems when compiling with Cg support

Works like a charm now :)

Thx for fixing it so fast!

radical
by radical-dev
Wed Oct 03, 2012 3:48 pm
Forum: Advanced Help
Topic: Problems when compiling with Cg support
Replies: 4
Views: 707

Re: Problems when compiling with Cg support

Ah OK - thought i missed sth :)

EDIT: Happens with OGL-Driver too
by radical-dev
Wed Oct 03, 2012 10:55 am
Forum: Advanced Help
Topic: Problems when compiling with Cg support
Replies: 4
Views: 707

Problems when compiling with Cg support

Hi all, i've a problem with compiling the engine with the flag _IRR_COMPILE_WITH_CG_ enabled:   CD3D9Driver.cpp(3204): error C2259: 'irr::video::CD3D9CgMaterialRenderer': Instanz von abstrakter Klasse kann nicht erstellt werden 1>          aufgrund folgender Member: 1>          "bool irr::video...
by radical-dev
Tue Aug 11, 2009 11:36 am
Forum: Bug reports
Topic: [no bug] Draw3DLine don't draw at given positions
Replies: 4
Views: 669

Uiuiui...shame on me :oops:

Basics of 3D-maths...going back to the books ;-)

Sorry
by radical-dev
Tue Aug 11, 2009 9:43 am
Forum: Bug reports
Topic: [no bug] Draw3DLine don't draw at given positions
Replies: 4
Views: 669

[no bug] Draw3DLine don't draw at given positions

Hi all! I don't know if this is a bug or if i just misunderstood the function. So here's my test code: #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; IrrlichtDevice* device; IVideoDriver* driver;...
by radical-dev
Wed Mar 25, 2009 7:01 am
Forum: Beginners Help
Topic: transparent sphere
Replies: 4
Views: 760

Is the Texture white.png completely white? If so, the u should know, that white means NO transparency at all with EMT_TRANSPARENT_ADD_COLOR
by radical-dev
Fri Mar 13, 2009 9:33 am
Forum: Beginners Help
Topic: Normal and parallax maps not responding to lighting
Replies: 23
Views: 1392

I've also some problems like mentioned in this thread:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32025

Not solved so far.
by radical-dev
Wed Feb 25, 2009 6:48 am
Forum: Beginners Help
Topic: diffrent Sound Engine?
Replies: 5
Views: 409

There are 2 additional OpenAL-Wrappers i know:

cAudio - never worked with it,but seems to be easy to use
http://deathtouchstudios.com/xoops/modu ... .php?cid=1

or

FreeSL - Easy to use, but no OOP
http://www.lukasheise.com/web_res/freesl.html
by radical-dev
Wed Feb 18, 2009 9:50 am
Forum: Beginners Help
Topic: About irrlicht
Replies: 37
Views: 1718

What about repairing your CapsLock-Key ?? :wink: And what about reading and understanding the answers already given ?? It really seems that you're using NPOT-Textures (Non-Power-of-Two). The software rasterizer doesn't care about that, but depending on your graphics card (the most doesn't support NP...
by radical-dev
Tue Feb 17, 2009 7:58 am
Forum: Beginners Help
Topic: Problems removing ISceneNode from within a custom class
Replies: 7
Views: 507

Hi!

tried to call remove() BEFORE drop() ? If you drop an element, the pointer to your node leads to a crash.
by radical-dev
Tue Feb 17, 2009 7:55 am
Forum: Beginners Help
Topic: [Question] How do you unload everything to save memory?
Replies: 18
Views: 1155

Look at:

ISceneManager->clear()
IVideoDriver->removeAllTextures()
IGUIEnvironment->clear()
by radical-dev
Fri Feb 13, 2009 11:00 am
Forum: Beginners Help
Topic: CEGUI + OpenGLES1.x, nothing get drawn on the screen?
Replies: 5
Views: 317

Did you build the Irrlicht-Engine against OpenGL ES (with the new Headers and so on) and the CEGUI-Module against this new lib?

EDIT: What does the CEGUI.log says? Any errors?
by radical-dev
Fri Feb 13, 2009 7:15 am
Forum: Beginners Help
Topic: CEGUI + OpenGLES1.x, nothing get drawn on the screen?
Replies: 5
Views: 317

Do you use OpenGL ES as stand-alone-API or via Irrlicht-Engine ?