Search found 186 matches
- Sun Nov 13, 2005 4:27 pm
- Forum: Off-topic
- Topic: 100% Logical
- Replies: 14
- Views: 1081
Re: 100% Logical
How To Get Ahead From a strictly mathematical viewpoint it goes like this: What Makes 100%? What does it mean to give MORE than 100%? Ever wonder about those people who say they are giving more than 100%? We have all been to those meetings where someone wants you to give over 100%. How about achiev...
- Fri Nov 11, 2005 9:28 pm
- Forum: Off-topic
- Topic: Game in space. The starbase.
- Replies: 6
- Views: 426
MAize: 1. ot very useful ... you still lose ... i give more life points to the star base 2. i think too at that ... i was thinking that the player will construct new ships and very fast this way the shield will be on very fast again and the game will take very long time. 3. .. is an idea ... but i d...
- Fri Nov 11, 2005 9:02 pm
- Forum: Off-topic
- Topic: Game in space. The starbase.
- Replies: 6
- Views: 426
Game in space. The starbase.
I don't know if you played my game demo but maybe you can give me some advices. My game is RTS. TO win this game you have to defeat your enemy's ( :P ). Basically as long as you have an star base you can create new units and you are not defeated ( you can play. ) (i could involve the planet too ... ...
- Mon Nov 07, 2005 6:37 pm
- Forum: Off-topic
- Topic: Wanna know what REALLY sucks?
- Replies: 32
- Views: 2832
- working in the past 2 years for 16-20 hours o day am my game. - trying to do i game from my 7 class in scool (basic - pascal - delphy - c++) - not geting any money with my computer and my programing skils even if some of my faculty colegs are wining lot's of money and they don't know anu think ......
- Mon Nov 07, 2005 5:39 pm
- Forum: Open Discussion and Dev Announcements
- Topic: to do or not to do ....
- Replies: 21
- Views: 1187
That was me
and me i was ![Very Happy :D](./images/smilies/icon_biggrin.gif)
What i'm saying is shat you shold not act like a boy and you should start acting like a man.
Say what are you thinkink and make people respect that .... don't take all that bullshit ...
![Very Happy :D](./images/smilies/icon_biggrin.gif)
What i'm saying is shat you shold not act like a boy and you should start acting like a man.
Say what are you thinkink and make people respect that .... don't take all that bullshit ...
- Sun Nov 06, 2005 6:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
- Replies: 35
- Views: 3434
wau. Finaly someone apreciate the speed optimization and realy test them. Yes those 3 make the diference ... i aded 2 more ( the comparing of iterator (no function, just compare to null) and some matrix unroling ... and a big documented page withe the improvements ... )) http://irrlicht.sourceforge....
- Sun Nov 06, 2005 6:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: to do or not to do ....
- Replies: 21
- Views: 1187
to do or not to do ....
Let me start with the begining. :D 1. I'm a little(verry :d) bored. I want new thinks. I chech the irrlicht forum 3 times a day (whan i have time ...). Nothik new .. :( 2.About the irrlicht projects a. what is the connection betwin rabcat and irrlicht ? b. eve .. is not a game ... (ignore this comme...
- Sat Oct 29, 2005 1:07 pm
- Forum: Bug reports
- Topic: Requests
- Replies: 8
- Views: 778
- Thu Oct 20, 2005 9:16 pm
- Forum: Project Announcements
- Topic: RTS project Galactic Dream, almost completed
- Replies: 39
- Views: 12214
- Sat Oct 08, 2005 10:04 am
- Forum: Advanced Help
- Topic: 3D scene and GUI in the same view
- Replies: 9
- Views: 695
- Sat Oct 08, 2005 10:00 am
- Forum: Bug reports
- Topic: Where does that blurred strip come from?
- Replies: 7
- Views: 1345
- Sat Oct 08, 2005 9:56 am
- Forum: Bug reports
- Topic: Requests
- Replies: 8
- Views: 778
niko. .. or anybody else ...who knows how i can fix it ... can you make back the texture alpha to work ? or tell me how is workink ? 1. In all my tries(with png, system png, irrlicht png) i only full transparency and the object drawn not tranparent at all ... EMT_TRANSPARENT_ALPHA_CHANNEL i even tri...
- Sat Oct 08, 2005 9:43 am
- Forum: Project Announcements
- Topic: CCloudSceneNode - clouds with levels of detail
- Replies: 87
- Views: 69914
- Fri Oct 07, 2005 6:10 pm
- Forum: Project Announcements
- Topic: CCloudSceneNode - clouds with levels of detail
- Replies: 87
- Views: 69914
Duplicate partial post .... if any one want to test
If any one want to test to see if this solves the problem ... And one question. Why begeining with irrlicht 1.11 you have commented the line material.ZWriteEnable = false; in class: ..materialrender_TRANSPARENT_ALPHA_CHANEL in every material render.h ? I think that's why the cloud scene node form th...
- Fri Oct 07, 2005 6:06 pm
- Forum: Bug reports
- Topic: Requests
- Replies: 8
- Views: 778
... looked at the code and i the first point is already made .. just the name have induced me to belife it does not exist .. so never mind I made one function for the driver to allow to draw 2DPixel. I also want to make an function to draw a 'list' of pixels but i haven't found yet a good enought wa...