Search found 186 matches

by Pr3t3nd3r
Sun Nov 13, 2005 4:27 pm
Forum: Off-topic
Topic: 100% Logical
Replies: 14
Views: 1081

Re: 100% Logical

How To Get Ahead From a strictly mathematical viewpoint it goes like this: What Makes 100%? What does it mean to give MORE than 100%? Ever wonder about those people who say they are giving more than 100%? We have all been to those meetings where someone wants you to give over 100%. How about achiev...
by Pr3t3nd3r
Fri Nov 11, 2005 9:28 pm
Forum: Off-topic
Topic: Game in space. The starbase.
Replies: 6
Views: 426

MAize: 1. ot very useful ... you still lose ... i give more life points to the star base 2. i think too at that ... i was thinking that the player will construct new ships and very fast this way the shield will be on very fast again and the game will take very long time. 3. .. is an idea ... but i d...
by Pr3t3nd3r
Fri Nov 11, 2005 9:02 pm
Forum: Off-topic
Topic: Game in space. The starbase.
Replies: 6
Views: 426

Game in space. The starbase.

I don't know if you played my game demo but maybe you can give me some advices. My game is RTS. TO win this game you have to defeat your enemy's ( :P ). Basically as long as you have an star base you can create new units and you are not defeated ( you can play. ) (i could involve the planet too ... ...
by Pr3t3nd3r
Mon Nov 07, 2005 6:37 pm
Forum: Off-topic
Topic: Wanna know what REALLY sucks?
Replies: 32
Views: 2832

- working in the past 2 years for 16-20 hours o day am my game. - trying to do i game from my 7 class in scool (basic - pascal - delphy - c++) - not geting any money with my computer and my programing skils even if some of my faculty colegs are wining lot's of money and they don't know anu think ......
by Pr3t3nd3r
Mon Nov 07, 2005 5:39 pm
Forum: Open Discussion and Dev Announcements
Topic: to do or not to do ....
Replies: 21
Views: 1187

That was me

and me i was :D

What i'm saying is shat you shold not act like a boy and you should start acting like a man.

Say what are you thinkink and make people respect that .... don't take all that bullshit ...
by Pr3t3nd3r
Sun Nov 06, 2005 6:58 pm
Forum: Open Discussion and Dev Announcements
Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
Replies: 35
Views: 3434

wau. Finaly someone apreciate the speed optimization and realy test them. Yes those 3 make the diference ... i aded 2 more ( the comparing of iterator (no function, just compare to null) and some matrix unroling ... and a big documented page withe the improvements ... )) http://irrlicht.sourceforge....
by Pr3t3nd3r
Sun Nov 06, 2005 6:19 pm
Forum: Open Discussion and Dev Announcements
Topic: to do or not to do ....
Replies: 21
Views: 1187

to do or not to do ....

Let me start with the begining. :D 1. I'm a little(verry :d) bored. I want new thinks. I chech the irrlicht forum 3 times a day (whan i have time ...). Nothik new .. :( 2.About the irrlicht projects a. what is the connection betwin rabcat and irrlicht ? b. eve .. is not a game ... (ignore this comme...
by Pr3t3nd3r
Sat Oct 29, 2005 1:07 pm
Forum: Bug reports
Topic: Requests
Replies: 8
Views: 778

2. lool
Plz
Download OGRE.
And look at reflexions.
The image i pos it dosn't even do reflexion i don't see any sky box reflexcted ...

And if you donload ogre please look at the quality of rendering too.
by Pr3t3nd3r
Thu Oct 20, 2005 9:16 pm
Forum: Project Announcements
Topic: RTS project Galactic Dream, almost completed
Replies: 39
Views: 12214

Yes. The game will be comercial.
And the last version 0.09 what was not public released is more nice but i'm allmoust fisnished the next version..
by Pr3t3nd3r
Sat Oct 08, 2005 10:04 am
Forum: Advanced Help
Topic: 3D scene and GUI in the same view
Replies: 9
Views: 695

create one panel.
make all objects of the gui child of panel ... and that is all ..
by Pr3t3nd3r
Sat Oct 08, 2005 10:00 am
Forum: Bug reports
Topic: Where does that blurred strip come from?
Replies: 7
Views: 1345

say what ?

you say that if i scall down my models and i keep the same dimension from camera on the screen of the size of model i will get a bether texture quality ?? are you sure?

and yes ... zbuffers are not fully implemented ...
by Pr3t3nd3r
Sat Oct 08, 2005 9:56 am
Forum: Bug reports
Topic: Requests
Replies: 8
Views: 778

niko. .. or anybody else ...who knows how i can fix it ... can you make back the texture alpha to work ? or tell me how is workink ? 1. In all my tries(with png, system png, irrlicht png) i only full transparency and the object drawn not tranparent at all ... EMT_TRANSPARENT_ALPHA_CHANNEL i even tri...
by Pr3t3nd3r
Sat Oct 08, 2005 9:43 am
Forum: Project Announcements
Topic: CCloudSceneNode - clouds with levels of detail
Replies: 87
Views: 69914

:cry: ... that's strage because in 1.12 i can't find any way to display images with texture alpha. ( the only result i get is total transparency on non tranparency ... 128 ) ... so making special effects like cool clouds is a little impossble ... :cry:
by Pr3t3nd3r
Fri Oct 07, 2005 6:10 pm
Forum: Project Announcements
Topic: CCloudSceneNode - clouds with levels of detail
Replies: 87
Views: 69914

Duplicate partial post .... if any one want to test

If any one want to test to see if this solves the problem ... And one question. Why begeining with irrlicht 1.11 you have commented the line material.ZWriteEnable = false; in class: ..materialrender_TRANSPARENT_ALPHA_CHANEL in every material render.h ? I think that's why the cloud scene node form th...
by Pr3t3nd3r
Fri Oct 07, 2005 6:06 pm
Forum: Bug reports
Topic: Requests
Replies: 8
Views: 778

... looked at the code and i the first point is already made .. just the name have induced me to belife it does not exist .. so never mind I made one function for the driver to allow to draw 2DPixel. I also want to make an function to draw a 'list' of pixels but i haven't found yet a good enought wa...