Search found 186 matches
- Mon Sep 05, 2005 9:33 pm
- Forum: Beginners Help
- Topic: SkyBox resize?
- Replies: 9
- Views: 882
rotation is working fine ... skybox->setRotation(irr::core::vector3df(skybox->getRotation().X+0.01,skybox->getRotation().X+0.01,skybox->getRotation().X+0.01)); scaling have no effect ... except culling made by video card ... tried you sugestions too in the advances topic somewone say that the angles...
- Mon Sep 05, 2005 4:53 pm
- Forum: Advanced Help
- Topic: Sky Box resize??
- Replies: 4
- Views: 715
Sky Box resize??
My basic questions is: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=8583&sid=e8064901f050af0a6747045f16d13cb2 But i don't understant why changing the size of the bos is not afecting the texture . (biger size sould mean farther away planes(Vertices)). Or changing the scale of skynode .....
- Mon Sep 05, 2005 2:03 pm
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3786
I tried on IAnimatedMeshSceneNodes and it's working fine. The speed improvements depends on how many node's you have ... for hundred or more the speed improvement is more visible. The speed improvement is not dx, og related ... ... but if you have few nodes or low fps .. the improvement will not be ...
- Mon Sep 05, 2005 3:52 am
- Forum: Beginners Help
- Topic: SkyBox resize?
- Replies: 9
- Views: 882
SkyBox resize?
i'm trying to scale the skybox and i get no result ... i made the changes on the forum ... rotation works but scale don't ... Also i tried to change f32 l = 500.0f; f32 t = 1.0f - onepixel; f32 o = 0.0f + onepixel; the l value. but the texture is showing at the same dimension ... I want an larger fi...
- Mon Sep 05, 2005 3:48 am
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3786
- Mon Aug 29, 2005 7:28 pm
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3786
Maybe I'm the first to tell you this,, but sometimes you act like an big corporation. You should really write that on your CV :D . The first optimization(creating bounding box for billboards), is OK and needed. When you add 10-20 billboards there is no big difference between optimized and unoptimize...
- Tue Aug 23, 2005 1:07 am
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3786
- Tue Aug 02, 2005 10:08 am
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3786
- Tue Aug 02, 2005 10:07 am
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3786
2.first getRelativeTransformation() is the old code, the second is optimized. 3. setColor() is use to change the color of billboard. Can be very useful if you want to animate the billboard (animator), make if fade or change color ... (example: if the sun is changing color, luminosity ... you can do ...
- Fri Jul 29, 2005 10:54 pm
- Forum: Project Announcements
- Topic: RTS project Galactic Dream, almost completed
- Replies: 39
- Views: 12214
just some lame screenshots of the game with my new cloud node .... ...textures for cloud made by my 4 test under 1 minute. http://www.evolutionvault.net/tmp/screenshots/screenshot_1_prior_ver.5.jpg http://www.evolutionvault.net/tmp/screenshots/screenshot_2_prior_ver.5.jpg .... oh well ... it seems t...
- Fri Jul 29, 2005 10:35 pm
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3786
- Sun Jul 24, 2005 12:37 am
- Forum: Bug reports
- Topic: [Fixed]Bilboards culling bug + all node's speed improvement
- Replies: 16
- Views: 3786
[Fixed]Bilboards culling bug + all node's speed improvement
I remember reading some where in the documentation that billboard node's doesn't need culling ... FALSE I added few hundred billboards and the fps dropped a lot. Fix code: //! constructor CBillboardSceneNode::CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df&a...
- Fri Jul 22, 2005 12:09 am
- Forum: Bug reports
- Topic: [Fixed]IUnknown ambiguous symbol
- Replies: 1
- Views: 658
[Fixed]IUnknown ambiguous symbol
Plz rename IUnknown to IrrUnknown or somethink .... I was geting error about this all the time and was forced to use every time irr::core:: ...etc because trying to use namespace get me error I was also using the include file localy "irrlicht/irrlicht.h"... I tried today to use <irrlicht.h...
- Thu Jul 21, 2005 9:57 am
- Forum: Bug reports
- Topic: request
- Replies: 13
- Views: 822
LOOOL
Lool
Cool .... nx seams to be faster because the camera is moving much faster ....
cool ilusion ...
Cool .... nx seams to be faster because the camera is moving much faster ....
cool ilusion ...
- Thu Jul 21, 2005 8:37 am
- Forum: Bug reports
- Topic: request
- Replies: 13
- Views: 822