Search found 186 matches

by Pr3t3nd3r
Mon Sep 05, 2005 9:33 pm
Forum: Beginners Help
Topic: SkyBox resize?
Replies: 9
Views: 882

rotation is working fine ... skybox->setRotation(irr::core::vector3df(skybox->getRotation().X+0.01,skybox->getRotation().X+0.01,skybox->getRotation().X+0.01)); scaling have no effect ... except culling made by video card ... tried you sugestions too in the advances topic somewone say that the angles...
by Pr3t3nd3r
Mon Sep 05, 2005 4:53 pm
Forum: Advanced Help
Topic: Sky Box resize??
Replies: 4
Views: 715

Sky Box resize??

My basic questions is: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=8583&sid=e8064901f050af0a6747045f16d13cb2 But i don't understant why changing the size of the bos is not afecting the texture . (biger size sould mean farther away planes(Vertices)). Or changing the scale of skynode .....
by Pr3t3nd3r
Mon Sep 05, 2005 2:03 pm
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3786

I tried on IAnimatedMeshSceneNodes and it's working fine. The speed improvements depends on how many node's you have ... for hundred or more the speed improvement is more visible. The speed improvement is not dx, og related ... ... but if you have few nodes or low fps .. the improvement will not be ...
by Pr3t3nd3r
Mon Sep 05, 2005 3:52 am
Forum: Beginners Help
Topic: SkyBox resize?
Replies: 9
Views: 882

SkyBox resize?

i'm trying to scale the skybox and i get no result ... i made the changes on the forum ... rotation works but scale don't ... Also i tried to change f32 l = 500.0f; f32 t = 1.0f - onepixel; f32 o = 0.0f + onepixel; the l value. but the texture is showing at the same dimension ... I want an larger fi...
by Pr3t3nd3r
Mon Sep 05, 2005 3:48 am
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3786

leave that //not sure if need it
I tried and it works fine ... what type of node's are you trying to scale ?
by Pr3t3nd3r
Mon Aug 29, 2005 7:28 pm
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3786

Maybe I'm the first to tell you this,, but sometimes you act like an big corporation. You should really write that on your CV :D . The first optimization(creating bounding box for billboards), is OK and needed. When you add 10-20 billboards there is no big difference between optimized and unoptimize...
by Pr3t3nd3r
Tue Aug 23, 2005 1:07 am
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3786

Niko. you want to include this optimizations in next version ??? I tested them more than one mount and there are no problems with them. Also how much do you estimate to be "big values of soon"? Because I'm very happy to see: quote: ----------------------------------------------------------...
by Pr3t3nd3r
Tue Aug 02, 2005 10:08 am
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3786

an other think what must be optimized is the node drawing. Right now all node's are consired animated. Non animated node's sould have an diferent render function (i think is render ... not sure ..)
by Pr3t3nd3r
Tue Aug 02, 2005 10:07 am
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3786

2.first getRelativeTransformation() is the old code, the second is optimized. 3. setColor() is use to change the color of billboard. Can be very useful if you want to animate the billboard (animator), make if fade or change color ... (example: if the sun is changing color, luminosity ... you can do ...
by Pr3t3nd3r
Fri Jul 29, 2005 10:54 pm
Forum: Project Announcements
Topic: RTS project Galactic Dream, almost completed
Replies: 39
Views: 12214

just some lame screenshots of the game with my new cloud node .... ...textures for cloud made by my 4 test under 1 minute. http://www.evolutionvault.net/tmp/screenshots/screenshot_1_prior_ver.5.jpg http://www.evolutionvault.net/tmp/screenshots/screenshot_2_prior_ver.5.jpg .... oh well ... it seems t...
by Pr3t3nd3r
Fri Jul 29, 2005 10:35 pm
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3786

oh well ... it seems that nobody need speed .. :cry:
... even if there are some complains about that on Beginners Help or advanced ... don't remember ...
... many scene node's ==> low fps ...
by Pr3t3nd3r
Sun Jul 24, 2005 12:37 am
Forum: Bug reports
Topic: [Fixed]Bilboards culling bug + all node's speed improvement
Replies: 16
Views: 3786

[Fixed]Bilboards culling bug + all node's speed improvement

I remember reading some where in the documentation that billboard node's doesn't need culling ... FALSE I added few hundred billboards and the fps dropped a lot. Fix code: //! constructor CBillboardSceneNode::CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df&a...
by Pr3t3nd3r
Fri Jul 22, 2005 12:09 am
Forum: Bug reports
Topic: [Fixed]IUnknown ambiguous symbol
Replies: 1
Views: 658

[Fixed]IUnknown ambiguous symbol

Plz rename IUnknown to IrrUnknown or somethink .... I was geting error about this all the time and was forced to use every time irr::core:: ...etc because trying to use namespace get me error I was also using the include file localy "irrlicht/irrlicht.h"... I tried today to use <irrlicht.h...
by Pr3t3nd3r
Thu Jul 21, 2005 9:57 am
Forum: Bug reports
Topic: request
Replies: 13
Views: 822

LOOOL

Lool
Cool .... nx seams to be faster because the camera is moving much faster ....
cool ilusion ...
by Pr3t3nd3r
Thu Jul 21, 2005 8:37 am
Forum: Bug reports
Topic: request
Replies: 13
Views: 822

I just tried irrlichtNX and is incredible how fast it is and the good quality of the rendering .... When they start the new rendering system i was saying: "lock the nice guys are making a new rendering system for irrlicht :lol: ". Is this true ? Can we use some code from nx? ..... I search...