Search found 186 matches

by Pr3t3nd3r
Tue May 31, 2011 8:02 pm
Forum: Project Announcements
Topic: Team Needed - Galactic Dream RoW expansion and open project
Replies: 6
Views: 1536

It seems that after this loooong time the publisher managed to contact us. Unfortunately the sells are something which doesn’t really deserver to be mentioned. The good news is that an extension /new game based on Galactic Dream will be made, the game will have an first option for Publisher. The rel...
by Pr3t3nd3r
Tue May 31, 2011 8:50 am
Forum: Project Announcements
Topic: Team Needed - Galactic Dream RoW expansion and open project
Replies: 6
Views: 1536

Team Needed - Galactic Dream RoW expansion and open project

Team Needed - Galactic Dream Rage of War Completed Project - expansion and Open project release I really don't have any more time to work at Rage of War. I allays wanted to release the code as open source, but I did not have time to do this. If we can getter a small team to work on feature version o...
by Pr3t3nd3r
Thu Mar 15, 2007 10:50 pm
Forum: Project Announcements
Topic: Galactic Dream - Rage of War
Replies: 6
Views: 2429

Galactic Dream - Rage of War

March 15, 2007 Evolution Vault® announces the Demo release for Galactic Dream: Rage of War. The Trial version includes one playable race, advanced control features thought to make players' lives easier, support for hundreds of units and an immerse storyline set on the stage of the 25th century. Gala...
by Pr3t3nd3r
Tue Feb 06, 2007 12:59 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 143209

It seems that in svn the code for guiToolbar maneged to be //! Adds a button to the tool bar IGUIButton* CGUIToolBar::addButton(s32 id, const wchar_t* text,const wchar_t* tooltiptext, video::ITexture* img, video::ITexture* pressed, bool isPushButton, bool useAlphaChannel) { ButtonX += 3; core::rect<...
by Pr3t3nd3r
Mon Jan 08, 2007 9:31 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 143209

Culling optimizations

I added this: http://sourceforge.net/tracker/index.php?func=detail&aid=1630370&group_id=74339&atid=540678 let me explain some of the problems in the old frustum culling: //transform the frustum to the node's current absolute transformation core::matrix4 invTrans(node->getAbsoluteTransfor...
by Pr3t3nd3r
Tue Oct 24, 2006 5:41 pm
Forum: Bug reports
Topic: Why is irrlicht storing the textures 3 times in directX?????
Replies: 7
Views: 997

I think the IImage data is only left a pointer to it in the directX texture. (of curse is private and no method for later access, and is only used at creation). But in the OpengGl texture is not even keeping the IImage ... is just using it to create the deviceDependent and let it be trowed away. (of...
by Pr3t3nd3r
Mon Oct 23, 2006 9:43 pm
Forum: Bug reports
Topic: Why is irrlicht storing the textures 3 times in directX?????
Replies: 7
Views: 997

Why is irrlicht storing the textures 3 times in directX?????

I believe that irrlicht is storing the texture 2 times when using D3DPOOL_MANAGED. (one time in system memory and one time in video memory) And is keeping the texture the third time ( device independently ) in the Image pointer. The image pointer is useful for creating the direct x surface but after...
by Pr3t3nd3r
Mon Oct 02, 2006 11:42 pm
Forum: Game Programming
Topic: IrrEdit - scenegraph explorer how is it made?
Replies: 0
Views: 1005

IrrEdit - scenegraph explorer how is it made?

Does any one have any idea about how the sceneGraph explorer in irrEdit is made ?

Or even more ... how the atribute window is made ... with minimize, resize etc ...?
by Pr3t3nd3r
Wed Sep 27, 2006 10:10 pm
Forum: Bug reports
Topic: (delete the post ... )my program freeze
Replies: 2
Views: 465

:cry: No is not my program because in window is working perfectly for days, months. The problem is the full screen. There was the problem with pID3DDevice->Reset(&present) when alt+tab what i kinda fix't. When the game freeze i used sleep (computer), open it again ... tried to make the program s...
by Pr3t3nd3r
Wed Sep 27, 2006 9:14 pm
Forum: Bug reports
Topic: (delete the post ... )my program freeze
Replies: 2
Views: 465

(delete the post ... )my program freeze

Irrlicht is some times freezing when run in full screen on Windows. ( DirectX freeze much more than Opengl). The image stay freeze. alt+tab stop responding. No error is reported. Any idea why this is happening?. I tested on more systems and is always happening. I think is usually happening when mous...
by Pr3t3nd3r
Sun Sep 24, 2006 12:26 pm
Forum: Advanced Help
Topic: how to recover from d3d device lost
Replies: 14
Views: 4007

True! this is the problem. And not even that. I think is causing random game freeze when the device is temporary lost. ( not necesarly alt+tab )

Let me understand.
Any one found any solution(hack) for this ? ? ?
by Pr3t3nd3r
Sat Sep 23, 2006 11:34 pm
Forum: Bug reports
Topic: Screen shoot crush
Replies: 4
Views: 565

it seems that even with window smaller than the screen resolution is happening if clientRect.bottom > ScreenSize.Height ... the solution is somethink like: //for (y = 0; y < ScreenSize.Height - clientRect.top ; ++y) //bad Edit: That code is not working well (bad screenshot no more crush) with smalle...
by Pr3t3nd3r
Sat Sep 23, 2006 11:21 pm
Forum: Bug reports
Topic: Screen shoot crush
Replies: 4
Views: 565

Screen shoot crush

In window mode. I have my computer set on 1024/768 and i create a irrlicht window size 1024/768. (window size >= screen resolution ) When i use createScreenShot() an illegal memory ... is thrown. The problem is in: // d3d pads the image, so we need to copy the correct number of bytes u32* pPixels = ...
by Pr3t3nd3r
Fri Sep 22, 2006 12:47 pm
Forum: Bug reports
Topic: alt+tab error using directx9
Replies: 3
Views: 505

give me the link to the other discussion. I already searched all the forum and i didn't find any thing.
by Pr3t3nd3r
Fri Sep 22, 2006 9:25 am
Forum: Bug reports
Topic: alt+tab error using directx9
Replies: 3
Views: 505

alt+tab error using directx9

after alt+tab the engine is not getting back to the game .... I added: s32 er = pID3DDevice->Reset(&present); switch ( er) { case D3DERR_DEVICELOST: os::Printer::log("The device has been lost but cannot be reset at this time. Therefore, rendering is not possible. ", ELL_WARNING); break...