It seems that after this loooong time the publisher managed to contact us. Unfortunately the sells are something which doesn’t really deserver to be mentioned.
The good news is that an extension /new game based on Galactic Dream will be made, the game will have an first option for Publisher.
The ...
Search found 186 matches
- Tue May 31, 2011 8:02 pm
- Forum: Project Announcements
- Topic: Team Needed - Galactic Dream RoW expansion and open project
- Replies: 6
- Views: 1934
- Tue May 31, 2011 8:50 am
- Forum: Project Announcements
- Topic: Team Needed - Galactic Dream RoW expansion and open project
- Replies: 6
- Views: 1934
Team Needed - Galactic Dream RoW expansion and open project
Team Needed - Galactic Dream Rage of War Completed Project - expansion and Open project release
I really don't have any more time to work at Rage of War.
I allays wanted to release the code as open source, but I did not have time to do this.
If we can getter a small team to work on feature ...
I really don't have any more time to work at Rage of War.
I allays wanted to release the code as open source, but I did not have time to do this.
If we can getter a small team to work on feature ...
- Thu Mar 15, 2007 10:50 pm
- Forum: Project Announcements
- Topic: Galactic Dream - Rage of War
- Replies: 6
- Views: 2740
Galactic Dream - Rage of War
March 15, 2007
Evolution Vault® announces the Demo release for Galactic Dream: Rage of War. The Trial version includes one playable race, advanced control features thought to make players' lives easier, support for hundreds of units and an immerse storyline set on the stage of the 25th century ...
Evolution Vault® announces the Demo release for Galactic Dream: Rage of War. The Trial version includes one playable race, advanced control features thought to make players' lives easier, support for hundreds of units and an immerse storyline set on the stage of the 25th century ...
- Tue Feb 06, 2007 12:59 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 234646
- Mon Jan 08, 2007 9:31 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 234646
Culling optimizations
I added this:
http://sourceforge.net/tracker/index.php?func=detail&aid=1630370&group_id=74339&atid=540678
let me explain some of the problems in the old frustum culling:
//transform the frustum to the node's current absolute transformation
core::matrix4 invTrans(node->getAbsoluteTransformation ...
http://sourceforge.net/tracker/index.php?func=detail&aid=1630370&group_id=74339&atid=540678
let me explain some of the problems in the old frustum culling:
//transform the frustum to the node's current absolute transformation
core::matrix4 invTrans(node->getAbsoluteTransformation ...
- Tue Oct 24, 2006 5:41 pm
- Forum: Bug reports
- Topic: Why is irrlicht storing the textures 3 times in directX?????
- Replies: 7
- Views: 1511
- Mon Oct 23, 2006 9:43 pm
- Forum: Bug reports
- Topic: Why is irrlicht storing the textures 3 times in directX?????
- Replies: 7
- Views: 1511
Why is irrlicht storing the textures 3 times in directX?????
I believe that irrlicht is storing the texture 2 times when using D3DPOOL_MANAGED. (one time in system memory and one time in video memory)
And is keeping the texture the third time ( device independently ) in the Image pointer.
The image pointer is useful for creating the direct x surface but after ...
And is keeping the texture the third time ( device independently ) in the Image pointer.
The image pointer is useful for creating the direct x surface but after ...
- Mon Oct 02, 2006 11:42 pm
- Forum: Game Programming
- Topic: IrrEdit - scenegraph explorer how is it made?
- Replies: 0
- Views: 1201
IrrEdit - scenegraph explorer how is it made?
Does any one have any idea about how the sceneGraph explorer in irrEdit is made ?
Or even more ... how the atribute window is made ... with minimize, resize etc ...?
Or even more ... how the atribute window is made ... with minimize, resize etc ...?
- Wed Sep 27, 2006 10:10 pm
- Forum: Bug reports
- Topic: (delete the post ... )my program freeze
- Replies: 2
- Views: 712
- Wed Sep 27, 2006 9:14 pm
- Forum: Bug reports
- Topic: (delete the post ... )my program freeze
- Replies: 2
- Views: 712
(delete the post ... )my program freeze
Irrlicht is some times freezing when run in full screen on Windows. ( DirectX freeze much more than Opengl).
The image stay freeze. alt+tab stop responding. No error is reported.
Any idea why this is happening?. I tested on more systems and is always happening.
I think is usually happening when ...
The image stay freeze. alt+tab stop responding. No error is reported.
Any idea why this is happening?. I tested on more systems and is always happening.
I think is usually happening when ...
- Sun Sep 24, 2006 12:26 pm
- Forum: Advanced Help
- Topic: how to recover from d3d device lost
- Replies: 14
- Views: 4893
- Sat Sep 23, 2006 11:34 pm
- Forum: Bug reports
- Topic: Screen shoot crush
- Replies: 4
- Views: 854
- Sat Sep 23, 2006 11:21 pm
- Forum: Bug reports
- Topic: Screen shoot crush
- Replies: 4
- Views: 854
Screen shoot crush
In window mode.
I have my computer set on 1024/768 and i create a irrlicht window size 1024/768.
(window size >= screen resolution )
When i use createScreenShot() an illegal memory ... is thrown.
The problem is in:
// d3d pads the image, so we need to copy the correct number of bytes
u32 ...
I have my computer set on 1024/768 and i create a irrlicht window size 1024/768.
(window size >= screen resolution )
When i use createScreenShot() an illegal memory ... is thrown.
The problem is in:
// d3d pads the image, so we need to copy the correct number of bytes
u32 ...
- Fri Sep 22, 2006 12:47 pm
- Forum: Bug reports
- Topic: alt+tab error using directx9
- Replies: 3
- Views: 695
- Fri Sep 22, 2006 9:25 am
- Forum: Bug reports
- Topic: alt+tab error using directx9
- Replies: 3
- Views: 695
alt+tab error using directx9
after alt+tab the engine is not getting back to the game ....
I added:
s32 er = pID3DDevice->Reset(&present);
switch ( er)
{
case D3DERR_DEVICELOST: os::Printer::log("The device has been lost but cannot be reset at this time. Therefore, rendering is not possible. ", ELL_WARNING);
break;
case ...
I added:
s32 er = pID3DDevice->Reset(&present);
switch ( er)
{
case D3DERR_DEVICELOST: os::Printer::log("The device has been lost but cannot be reset at this time. Therefore, rendering is not possible. ", ELL_WARNING);
break;
case ...