What i mean is using more than one normal map for the same model.
For eg. in my character, the face has a normal map, and rest of the body has its another normal map. Other accessories such as cap, protection gear etc have their own normal map textures. That is, there is more than one texture used ...
Search found 55 matches
- Mon Apr 06, 2009 7:13 am
- Forum: Code Snippets
- Topic: 4 light normalmapping for animated meshes [C++/GLSL]
- Replies: 79
- Views: 59395
- Fri Feb 13, 2009 8:22 pm
- Forum: Code Snippets
- Topic: 4 light normalmapping for animated meshes [C++/GLSL]
- Replies: 79
- Views: 59395
- Mon Feb 09, 2009 7:53 pm
- Forum: Code Snippets
- Topic: 4 light normalmapping for animated meshes [C++/GLSL]
- Replies: 79
- Views: 59395
Using multiple normal maps
This one works great, but it only applies just the first normal map that gets applied to an object. But how do I apply more than one normal map? What code changes would be required to support multiple normal maps, for different material slots of the same mesh.
For example, If i have a node in which ...
For example, If i have a node in which ...
- Tue Sep 09, 2008 11:50 am
- Forum: Advanced Help
- Topic: Antialias my RTT
- Replies: 3
- Views: 956
- Tue Sep 09, 2008 4:38 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 3009
I tried that before and I didn't help, and that's why I actually posted that question because I thought I may not have used that function properly, and thus I wanted to know if that will help solve the problem.
At this point, I am still confused.. Has anybody else faced such a problem with .X mesh ...
At this point, I am still confused.. Has anybody else faced such a problem with .X mesh ...
- Tue Sep 09, 2008 4:35 am
- Forum: Advanced Help
- Topic: Using Bullet Physics Engine on CAL3D Models?
- Replies: 4
- Views: 1003
- Tue Sep 02, 2008 12:25 pm
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 3009
- Tue Sep 02, 2008 12:05 pm
- Forum: Advanced Help
- Topic: Using Bullet Physics Engine on CAL3D Models?
- Replies: 4
- Views: 1003
In the Klasker's Wrapper, there are two main classes: CCal3DNode (based from ISceneNode) and CCal3DModel.
CCal3DNode is created using the class CCal3DModel. CCal3DModel loads and stores the meshes in the native Cal3D format, for example, the following is the chunk that loads the mesh, into native ...
CCal3DNode is created using the class CCal3DModel. CCal3DModel loads and stores the meshes in the native Cal3D format, for example, the following is the chunk that loads the mesh, into native ...
- Tue Sep 02, 2008 8:45 am
- Forum: Advanced Help
- Topic: Using Bullet Physics Engine on CAL3D Models?
- Replies: 4
- Views: 1003
Using Bullet Physics Engine on CAL3D Models?
Is there anyway I could use Bullet Physics Engine (or any other engine) with Cal3D models?
In one of th examples I found in this forum for Bullet Engine in Irrlicht, it uses a function called CBulletPhysicsObject::GetTriangleMesh(scene::IMesh* pMesh)
However, the Cal3D node by Klasker is derived ...
In one of th examples I found in this forum for Bullet Engine in Irrlicht, it uses a function called CBulletPhysicsObject::GetTriangleMesh(scene::IMesh* pMesh)
However, the Cal3D node by Klasker is derived ...
- Tue Sep 02, 2008 6:48 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 3009
- Mon Sep 01, 2008 6:26 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 3009
Sorry for bringing this problem back to limelight, but I am wondering if a solution exists for the bounding box problems for .x meshes.
Other formats like .3ds displays correct bounding box, but for the .x the bounding box is incorrectly placed. it shows up somewhere near 0,0,0 origin, whereas my ...
Other formats like .3ds displays correct bounding box, but for the .x the bounding box is incorrectly placed. it shows up somewhere near 0,0,0 origin, whereas my ...
- Fri Aug 29, 2008 8:23 am
- Forum: Advanced Help
- Topic: Bullet Physics Object falling through the ground
- Replies: 3
- Views: 1069
I will ask in Bullet forum but I am asking here because I don't find it connected to Bullet alone, but its probably something because I am using Bullet in Irrlicht. I thought someone may have experienced such an issue here and may point me in the right direction.
I haven't experienced such a problem ...
I haven't experienced such a problem ...
- Fri Aug 29, 2008 7:29 am
- Forum: Advanced Help
- Topic: Bullet Physics Object falling through the ground
- Replies: 3
- Views: 1069
Bullet Physics Object falling through the ground
Hi All,
I am experiencing a wierd problem with the Bullet Physics engine (the latest version).
Actually, I have a convex hull mesh (a dynamic object), which falls through the static plane quite randomly. I don't know why it happens, but I find this happening with no reason at all. The normal ...
I am experiencing a wierd problem with the Bullet Physics engine (the latest version).
Actually, I have a convex hull mesh (a dynamic object), which falls through the static plane quite randomly. I don't know why it happens, but I find this happening with no reason at all. The normal ...
- Tue Jul 29, 2008 7:38 am
- Forum: Beginners Help
- Topic: Problem: Animation stops if its not visible in the camera
- Replies: 3
- Views: 618
Problem: Animation stops if its not visible in the camera
Hi,
I have some animations (.X type) playing in the scene. It plays when the object is visible in front of the cam, but as soon as it moves away from the camera's visible zone, the animation stops. (I know the animation is stopped because the position X,Y,Z no longer change). But if I move the ...
I have some animations (.X type) playing in the scene. It plays when the object is visible in front of the cam, but as soon as it moves away from the camera's visible zone, the animation stops. (I know the animation is stopped because the position X,Y,Z no longer change). But if I move the ...
- Tue Jun 03, 2008 7:16 am
- Forum: Bug reports
- Topic: [fixed]OpenGL- loading 3d model problem
- Replies: 10
- Views: 1224