Search found 39 matches

by Blue Hampster
Wed Jan 19, 2011 9:31 pm
Forum: Advanced Help
Topic: Boolean Mesh Manipulation
Replies: 3
Views: 1203

ah, didn't realize that's how it worked outside of 3d modelling programs. I am working on a way to append the triangles of a second object that intersect with the first object. Where they occupy the same space, the triangles are removed from the first completely, and the intersecting triangles are i...
by Blue Hampster
Mon Jan 17, 2011 12:11 am
Forum: Advanced Help
Topic: Boolean Mesh Manipulation
Replies: 3
Views: 1203

Boolean Mesh Manipulation

Hey there, recently, I have been getting back into irrlicht, the real C++ one, not the .net wrapped one. Have discovered so many more features. Anyway, I was wondering if anyone knew any Mesh Manipulation techniques that could be used to do an A subtract B boolean function between two meshes to remo...
by Blue Hampster
Sun Feb 22, 2009 6:52 pm
Forum: Beginners Help
Topic: An issue with texture loading
Replies: 11
Views: 699

the billboard is the same size as the picture, and then its a fixed distance from the camera with mipmaps off. Ill have a play, if anyone has any ideas what too do, then do tell, and if i get a working version, ill shout all about it
by Blue Hampster
Sat Feb 21, 2009 2:05 pm
Forum: Beginners Help
Topic: An issue with texture loading
Replies: 11
Views: 699

Hold ya horses. Just put in a piece of code that resizes the image to 4096x4096. This seems to work much better than before, unfortunatly its still a bit blurred. Is there anyway of clearing up the image any more?
by Blue Hampster
Sat Feb 21, 2009 2:02 pm
Forum: Beginners Help
Topic: An issue with texture loading
Replies: 11
Views: 699

Kk, that does help, but could you suggest any coding that could be added so that the image would appear normally?
by Blue Hampster
Fri Feb 20, 2009 8:54 pm
Forum: Beginners Help
Topic: An issue with texture loading
Replies: 11
Views: 699

It was already in a power of two, it was an image 1920 by 1080. Are you saying i need to double it then reload it, or do i need to change it so that the values are to the power of two (i.e. 2048x2048)?
by Blue Hampster
Fri Feb 20, 2009 7:38 pm
Forum: Beginners Help
Topic: An issue with texture loading
Replies: 11
Views: 699

lets pretend i dont know what they are, lol
could ya tell me which bits of the code i need to change to make it work?
by Blue Hampster
Fri Feb 20, 2009 7:25 pm
Forum: Beginners Help
Topic: An issue with texture loading
Replies: 11
Views: 699

An issue with texture loading

Hey there, I have just been taking up some more programming and having trouble already. I am developing a program that does a nice smooth 3D display of my images, but every image I load comes up really weird, as if it has been shrunk then stretched. I was wondering if anyone knew what was wrong with...
by Blue Hampster
Mon Jul 21, 2008 2:11 pm
Forum: Beginners Help
Topic: Refraction
Replies: 13
Views: 479

as i said, i dont understand shaders, yet. but i soon will. I am trying to understand why some shaders wont work on my system, but have a large degree of sucess on others. The only main reason i am trying to incorperate the shader directly into a program is just to keep it tidy. I only want to have ...
by Blue Hampster
Mon Jul 21, 2008 2:06 pm
Forum: Beginners Help
Topic: Refraction
Replies: 13
Views: 479

Actually, my intention is to gain enought understanding of the entirety of the Irrlicht Engine and then I intend to return all i've taken.
by Blue Hampster
Mon Jul 21, 2008 1:22 pm
Forum: Beginners Help
Topic: Refraction
Replies: 13
Views: 479

yup, i am the worlds biggest hipocrite. Its not so much that I want to steal it, its just that i dont know how to make shaders, and then i dont want to reveal the entire source of the shader to all that seek it.
by Blue Hampster
Mon Jul 21, 2008 12:59 pm
Forum: Beginners Help
Topic: Refraction
Replies: 13
Views: 479

Yup, an un-nickable shader, lol. Do you know where a shader to cause refraction based on a texture could be acquired?
by Blue Hampster
Mon Jul 21, 2008 12:09 pm
Forum: Beginners Help
Topic: Refraction
Replies: 13
Views: 479

Ok, that sounds very cleaver. I was wondering if anyone had a shader like this. Also, is there a way to implement it automatically into a program without leaving the file open to the public?
by Blue Hampster
Sun Jul 20, 2008 10:11 pm
Forum: Beginners Help
Topic: Refraction
Replies: 13
Views: 479

Refraction

Hey all, i have been looking for a way to implement refraction into a program of mine. I have found several pieces of code on this site, but they dont work on my system or any of the others in my house. There is however one type of refraction that works and is very good for my needs. The example is ...
by Blue Hampster
Fri Jun 13, 2008 2:14 pm
Forum: Everything 2d/3d Graphics
Topic: Celestial Objects
Replies: 4
Views: 1279

Hmm, well. Do you know where I can find or how to make something that would look very similar to this:

http://gallery.artofgregmartin.com/tuts ... lanet2.jpg