Search found 39 matches
- Wed Jan 19, 2011 9:31 pm
- Forum: Advanced Help
- Topic: Boolean Mesh Manipulation
- Replies: 3
- Views: 1203
ah, didn't realize that's how it worked outside of 3d modelling programs. I am working on a way to append the triangles of a second object that intersect with the first object. Where they occupy the same space, the triangles are removed from the first completely, and the intersecting triangles are i...
- Mon Jan 17, 2011 12:11 am
- Forum: Advanced Help
- Topic: Boolean Mesh Manipulation
- Replies: 3
- Views: 1203
Boolean Mesh Manipulation
Hey there, recently, I have been getting back into irrlicht, the real C++ one, not the .net wrapped one. Have discovered so many more features. Anyway, I was wondering if anyone knew any Mesh Manipulation techniques that could be used to do an A subtract B boolean function between two meshes to remo...
- Sun Feb 22, 2009 6:52 pm
- Forum: Beginners Help
- Topic: An issue with texture loading
- Replies: 11
- Views: 699
- Sat Feb 21, 2009 2:05 pm
- Forum: Beginners Help
- Topic: An issue with texture loading
- Replies: 11
- Views: 699
- Sat Feb 21, 2009 2:02 pm
- Forum: Beginners Help
- Topic: An issue with texture loading
- Replies: 11
- Views: 699
- Fri Feb 20, 2009 8:54 pm
- Forum: Beginners Help
- Topic: An issue with texture loading
- Replies: 11
- Views: 699
- Fri Feb 20, 2009 7:38 pm
- Forum: Beginners Help
- Topic: An issue with texture loading
- Replies: 11
- Views: 699
- Fri Feb 20, 2009 7:25 pm
- Forum: Beginners Help
- Topic: An issue with texture loading
- Replies: 11
- Views: 699
An issue with texture loading
Hey there, I have just been taking up some more programming and having trouble already. I am developing a program that does a nice smooth 3D display of my images, but every image I load comes up really weird, as if it has been shrunk then stretched. I was wondering if anyone knew what was wrong with...
- Mon Jul 21, 2008 2:11 pm
- Forum: Beginners Help
- Topic: Refraction
- Replies: 13
- Views: 479
as i said, i dont understand shaders, yet. but i soon will. I am trying to understand why some shaders wont work on my system, but have a large degree of sucess on others. The only main reason i am trying to incorperate the shader directly into a program is just to keep it tidy. I only want to have ...
- Mon Jul 21, 2008 2:06 pm
- Forum: Beginners Help
- Topic: Refraction
- Replies: 13
- Views: 479
- Mon Jul 21, 2008 1:22 pm
- Forum: Beginners Help
- Topic: Refraction
- Replies: 13
- Views: 479
- Mon Jul 21, 2008 12:59 pm
- Forum: Beginners Help
- Topic: Refraction
- Replies: 13
- Views: 479
- Mon Jul 21, 2008 12:09 pm
- Forum: Beginners Help
- Topic: Refraction
- Replies: 13
- Views: 479
- Sun Jul 20, 2008 10:11 pm
- Forum: Beginners Help
- Topic: Refraction
- Replies: 13
- Views: 479
Refraction
Hey all, i have been looking for a way to implement refraction into a program of mine. I have found several pieces of code on this site, but they dont work on my system or any of the others in my house. There is however one type of refraction that works and is very good for my needs. The example is ...
- Fri Jun 13, 2008 2:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: Celestial Objects
- Replies: 4
- Views: 1279
Hmm, well. Do you know where I can find or how to make something that would look very similar to this:
http://gallery.artofgregmartin.com/tuts ... lanet2.jpg
http://gallery.artofgregmartin.com/tuts ... lanet2.jpg