Search found 59 matches

by piiichan
Wed Aug 27, 2008 6:50 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Skybox script - Blender to Irrlicht
Replies: 3
Views: 3437

Skybox script - Blender to Irrlicht

get the script Creating skyboxes in Blender is not a difficult task, but it is daunting. This script will ease your life by automatically baking your whole Blender scene into a skybox. To use the script, follow these 3 simple steps: Step 1 Launch the script from Blender and set a few parameters suc...
by piiichan
Thu Jul 31, 2008 6:42 am
Forum: Off-topic
Topic: outsourcing..
Replies: 2
Views: 581

I am an intermediate willing-to-learn-more-through-practice user of Blender. I can do high to low poly modeling and export animated meshes in .x files. I am also an intermediate willing-to-learn-more-through-practice user of Irrlicht. My knowledge of C++ and object-oriented programming is intermedia...
by piiichan
Sun Jul 27, 2008 1:39 pm
Forum: Beginners Help
Topic: Draw transparent image in 3D- space
Replies: 11
Views: 593

The doc says irr::video::SMaterial::MaterialTypeParam is mostly ignored. Normally, if you set the material type to EMT_TRANSPARENT_ALPHA_CHANNEL or EMT_TRANSPARENT_ALPHA_CHANNEL_REF, your alpha channel should be taken into account. Are you sure your image has got an alpha channel (.png or .tga) and ...
by piiichan
Sun Jul 27, 2008 1:26 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 496524

I am 16 years old. I know a bit of c++. But I'd like to make a good game, like World of Warcraft 2, but also make it better. And I also want to make my own 3d engine with all the best visual effects and very easy to use. And I also started working on a new gameplay that will revolutionize the game i...
by piiichan
Sun Jul 27, 2008 1:06 pm
Forum: Off-topic
Topic: TheWorstCoderEver doesn't know C++. At all.
Replies: 17
Views: 1600

TheWorstCoderEver, you're too good. Love the sarcastic style :D

But you must understand: words like "design", "c++" or "linux" are evil words. They make people nervous. :)
by piiichan
Sun Jul 27, 2008 12:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Thank You IRRLICHT!
Replies: 19
Views: 3483

Hi guys. Can I join in the fun? This thread is just hilarious, I love it. Please keep it alive!!! :lol:
by piiichan
Sun Jul 27, 2008 12:44 pm
Forum: Open Discussion and Dev Announcements
Topic: VOTE NOW for Irrlicht - SF Community Awards 2008!
Replies: 13
Views: 1484

Thank you Irrlicht 8)
My vote is yours
by piiichan
Sun Jul 27, 2008 12:34 pm
Forum: Beginners Help
Topic: Draw transparent image in 3D- space
Replies: 11
Views: 593

You could use billboards. (IBillboardSceneNode) Billboards are good if you want the picture to be in your scene, thus positioned in 3d space, and always facing the camera. This way, they are never deformed by perspective. This is commonly called a sprite. Or you could create / load a plane, made of ...
by piiichan
Sun Jul 27, 2008 12:11 pm
Forum: Advanced Help
Topic: Animated Mesh, Cutscene Dialog
Replies: 13
Views: 1046

Yes. Also, it would be easy to add the ability to specify the text and portrait of the character who is speaking. For example, by adding a subject "screen", you could specify actions like "displaytext" or "displaypicture". These actions could have effect on GUI elements...
by piiichan
Sun Jul 27, 2008 8:01 am
Forum: Advanced Help
Topic: Animated Mesh, Cutscene Dialog
Replies: 13
Views: 1046

I think the important thing with cut scenes is good timing between the sounds and animations. You could keep track of the time, then at certain specific times, trigger events such as camera transformations, character animation changes or start playing a sound. You could develop a simple script langu...
by piiichan
Fri Jul 25, 2008 4:00 am
Forum: Bug reports
Topic: [D3D][IAnimatedMesh] Incorrect joints anim
Replies: 3
Views: 452

This bug is still valid.
by piiichan
Fri Jul 25, 2008 12:40 am
Forum: Beginners Help
Topic: Isometric camera
Replies: 11
Views: 2604

I agree with you rogerborg.

I spent quite a long time debugging my app before realizing I didn't call setIsOrthogonal().

So there must be a clearer and more obvious way of setting that parameter, as you suggest.
by piiichan
Thu Jul 24, 2008 12:29 am
Forum: Beginners Help
Topic: AI Question
Replies: 18
Views: 1453

You can find AI resources at http://www.aiwisdom.com/

AI Game Programming Wisdom has nice discussions and articles on many areas of AI for different game genres: architectures, communications, pathfinding, decision-making, learning....
by piiichan
Thu Jul 24, 2008 12:18 am
Forum: Beginners Help
Topic: Isometric camera
Replies: 11
Views: 2604

It is already being used by ISceneCollisionManager.

For instance, getRayFromScreenCoordinates() will give you correct results with an orthographic camera only if setIsOrthogonal(true) has been called on that camera (and if your camera projection matrix is orthogonal as well).
by piiichan
Thu Jul 24, 2008 12:11 am
Forum: Advanced Help
Topic: What's wrong with skinned meshes?
Replies: 10
Views: 814

Another issue I'm facing is that skinned meshes do not have an origin smartly placed at the center of mass but instead under their feets which breaks parts of my character controller design. My question here is : is this an Irrlicht bug or is this to blame on the modellers? The center of an object ...