Search found 59 matches
- Wed Aug 27, 2008 6:50 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Skybox script - Blender to Irrlicht
- Replies: 3
- Views: 3501
Skybox script - Blender to Irrlicht
get the script Creating skyboxes in Blender is not a difficult task, but it is daunting. This script will ease your life by automatically baking your whole Blender scene into a skybox. To use the script, follow these 3 simple steps: Step 1 Launch the script from Blender and set a few parameters suc...
- Thu Jul 31, 2008 6:42 am
- Forum: Off-topic
- Topic: outsourcing..
- Replies: 2
- Views: 620
I am an intermediate willing-to-learn-more-through-practice user of Blender. I can do high to low poly modeling and export animated meshes in .x files. I am also an intermediate willing-to-learn-more-through-practice user of Irrlicht. My knowledge of C++ and object-oriented programming is intermedia...
- Sun Jul 27, 2008 1:39 pm
- Forum: Beginners Help
- Topic: Draw transparent image in 3D- space
- Replies: 11
- Views: 640
The doc says irr::video::SMaterial::MaterialTypeParam is mostly ignored. Normally, if you set the material type to EMT_TRANSPARENT_ALPHA_CHANNEL or EMT_TRANSPARENT_ALPHA_CHANNEL_REF, your alpha channel should be taken into account. Are you sure your image has got an alpha channel (.png or .tga) and ...
- Sun Jul 27, 2008 1:26 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502599
I am 16 years old. I know a bit of c++. But I'd like to make a good game, like World of Warcraft 2, but also make it better. And I also want to make my own 3d engine with all the best visual effects and very easy to use. And I also started working on a new gameplay that will revolutionize the game i...
- Sun Jul 27, 2008 1:06 pm
- Forum: Off-topic
- Topic: TheWorstCoderEver doesn't know C++. At all.
- Replies: 17
- Views: 1695
- Sun Jul 27, 2008 12:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Thank You IRRLICHT!
- Replies: 19
- Views: 3607
- Sun Jul 27, 2008 12:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: VOTE NOW for Irrlicht - SF Community Awards 2008!
- Replies: 13
- Views: 1559
- Sun Jul 27, 2008 12:34 pm
- Forum: Beginners Help
- Topic: Draw transparent image in 3D- space
- Replies: 11
- Views: 640
You could use billboards. (IBillboardSceneNode) Billboards are good if you want the picture to be in your scene, thus positioned in 3d space, and always facing the camera. This way, they are never deformed by perspective. This is commonly called a sprite. Or you could create / load a plane, made of ...
- Sun Jul 27, 2008 12:11 pm
- Forum: Advanced Help
- Topic: Animated Mesh, Cutscene Dialog
- Replies: 13
- Views: 1117
- Sun Jul 27, 2008 8:01 am
- Forum: Advanced Help
- Topic: Animated Mesh, Cutscene Dialog
- Replies: 13
- Views: 1117
I think the important thing with cut scenes is good timing between the sounds and animations. You could keep track of the time, then at certain specific times, trigger events such as camera transformations, character animation changes or start playing a sound. You could develop a simple script langu...
- Fri Jul 25, 2008 4:00 am
- Forum: Bug reports
- Topic: [D3D][IAnimatedMesh] Incorrect joints anim
- Replies: 3
- Views: 491
- Fri Jul 25, 2008 12:40 am
- Forum: Beginners Help
- Topic: Isometric camera
- Replies: 11
- Views: 2695
- Thu Jul 24, 2008 12:29 am
- Forum: Beginners Help
- Topic: AI Question
- Replies: 18
- Views: 1517
You can find AI resources at http://www.aiwisdom.com/
AI Game Programming Wisdom has nice discussions and articles on many areas of AI for different game genres: architectures, communications, pathfinding, decision-making, learning....
AI Game Programming Wisdom has nice discussions and articles on many areas of AI for different game genres: architectures, communications, pathfinding, decision-making, learning....
- Thu Jul 24, 2008 12:18 am
- Forum: Beginners Help
- Topic: Isometric camera
- Replies: 11
- Views: 2695
- Thu Jul 24, 2008 12:11 am
- Forum: Advanced Help
- Topic: What's wrong with skinned meshes?
- Replies: 10
- Views: 891
Another issue I'm facing is that skinned meshes do not have an origin smartly placed at the center of mass but instead under their feets which breaks parts of my character controller design. My question here is : is this an Irrlicht bug or is this to blame on the modellers? The center of an object ...