Search found 10 matches

by Sigutis
Fri Aug 01, 2008 9:51 am
Forum: Beginners Help
Topic: device->drop
Replies: 1
Views: 180

device->drop

Can the "drop" cause any program crashes? It seems that my game "encounters a problem and needs to be closed" after I quit. (the device->drop is performed).
by Sigutis
Thu May 29, 2008 7:13 pm
Forum: Beginners Help
Topic: integer drawing with fonts [SOLVED]
Replies: 4
Views: 450

integer drawing with fonts [SOLVED]

I was recently using these handy font functions, and I would like to use it to print integer values. I am not really familiar with const wchar_t * so I cant write a converter of my own.

font->draw(L"Bloodyness",rect<s32>(5,80,300,50),SColor(255,255,255,255));
font->draw(integer,rect<s32>(5,80,300 ...
by Sigutis
Tue May 20, 2008 12:45 pm
Forum: Beginners Help
Topic: Attaching weapon
Replies: 9
Views: 1012

attach

Works like charm now. Thanks everyone
by Sigutis
Mon May 19, 2008 12:02 pm
Forum: Beginners Help
Topic: Attaching weapon
Replies: 9
Views: 1012

attatch

After copying sword loading code I noticed that

Code: Select all

sword = smgr->addAnimatedMeshSceneNode( mesh_sword);
was missing :D
now I can see it. it follows the hand but its in wrong angle and position. Do you think I should just rotate/reposition it manually until I get it right?
by Sigutis
Mon May 19, 2008 11:31 am
Forum: Beginners Help
Topic: Attaching weapon
Replies: 9
Views: 1012

Attaching weapon

I am trying to attach weapon to a characters hand.
So I have this ISceneNode sword and IAnimatedMeshSceneNode node (character)
Both are x format
Obviously I need to make node hold the sword
As far as I figured out I did this in my init fuction, after loading meshes


ISceneNode hand = node ...
by Sigutis
Thu May 01, 2008 3:48 pm
Forum: Beginners Help
Topic: getTime problems
Replies: 7
Views: 534

sads

Whel my code is quite messy and all but I'll try to explain.
This is supposed to be an RPG game.
I made a global device and few variables


IrrlichtDevice* device = 0;
int atstumas;
u32 timetorun,time1;


Then goes my event receiver class.
A mouse method from it:

vector3df coords; //storage for ...
by Sigutis
Thu May 01, 2008 3:03 pm
Forum: Beginners Help
Topic: getTime problems
Replies: 7
Views: 534

sdf

Its ok I forgive you :D
This one shall be a challenge for me
by Sigutis
Thu May 01, 2008 2:43 pm
Forum: Beginners Help
Topic: getTime problems
Replies: 7
Views: 534

fa

Rogerboards guess was correct. But solution to this problem leads to another bug.

thanks
by Sigutis
Thu May 01, 2008 9:11 am
Forum: Beginners Help
Topic: Function which converts 2D to 3D
Replies: 7
Views: 906

yes

gogo's file would make sense if it had any source included
by Sigutis
Thu May 01, 2008 8:55 am
Forum: Beginners Help
Topic: getTime problems
Replies: 7
Views: 534

getTime problems

I have a problem with time function in my event receiver;

here's a fragment
u32 time1 global

if(event.EventType == EET_MOUSE_INPUT_EVENT &&
event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP){
time1=device->getTimer()->getTime();

}


It compiles fine, but when I actually press the mouse button ...