Search found 40 matches

by qwertyCoder
Fri Sep 17, 2010 8:00 pm
Forum: Beginners Help
Topic: How to create or get more fonts.....
Replies: 7
Views: 886

Couldnt you theoretically create a custom font object in code that loads bitmaps for each letter/symbol and position them according to what string your trying to display? Then you could simply resize all the images to stretch them. Even possibly use anti aliasing to smooth the edges. Possibly a ...
by qwertyCoder
Fri Sep 17, 2010 6:45 am
Forum: Beginners Help
Topic: How to disable a listbox select feature?
Replies: 5
Views: 603

Well if Im going to go that far I suppose it would behoove me to simply create a custom gui element that contains both the chat history as well as the chat entry edit box and functions to handle various features....question is, to do that should i inherit from guielement and have members for each ...
by qwertyCoder
Fri Sep 17, 2010 12:34 am
Forum: Beginners Help
Topic: How to disable a listbox select feature?
Replies: 5
Views: 603

Can the gui element such as a listbox be derived and certain functions overloaded? or would i have to code one from scratch following the default listbox structure? o.O
by qwertyCoder
Thu Sep 16, 2010 9:43 pm
Forum: Beginners Help
Topic: How to disable a listbox select feature?
Replies: 5
Views: 603

Additionally, Im trying to get the text inside the listbox to be bigger, setItemHeight seems to only set the height of each list item, not the font size. Im not finding any font references in the gui elements...
o.O I would have thought that font face and size would have been implemented much in the ...
by qwertyCoder
Thu Sep 16, 2010 7:43 pm
Forum: Beginners Help
Topic: How to disable a listbox select feature?
Replies: 5
Views: 603

How to disable a listbox select feature?

Is there a way to make a list box unable to select anything? Im using a listbox as a sort of chat log, so there is no need to select anything, but Im not finding an option to disable selections or the like. Any ideas other than implementing a separate GUI object?
by qwertyCoder
Wed Sep 15, 2010 6:02 pm
Forum: Beginners Help
Topic: GuiEditor not giving scrollable window
Replies: 3
Views: 482

so turns out this is a "bug" thats been posted on before....any fixes?
by qwertyCoder
Wed Sep 15, 2010 6:01 pm
Forum: Bug reports
Topic: 1.7.1 GUI-Editor: No scrollbar in toolwindow
Replies: 5
Views: 2027

has this been addressed yet?
by qwertyCoder
Wed Sep 15, 2010 5:00 pm
Forum: Beginners Help
Topic: GuiEditor not giving scrollable window
Replies: 3
Views: 482

GuiEditor not giving scrollable window

Im trying to use the guieditor that comes with irrlicht 1.7 but when i have any element selected and go to the elements properties, the properties are listed to where a scrollbar would be needed to scroll down to edit all the options.. i can only resize the toolbox so far and its not enough...any ...
by qwertyCoder
Fri Jul 24, 2009 11:57 am
Forum: Beginners Help
Topic: ISceneNode->GetTransformedBoundingBox()->GetExtent() ?
Replies: 19
Views: 1898

Should I download and use 1.53 or continue to use the 2.04 beta?
by qwertyCoder
Wed Jul 22, 2009 10:05 pm
Forum: Beginners Help
Topic: ISceneNode->GetTransformedBoundingBox()->GetExtent() ?
Replies: 19
Views: 1898

Ok so I needed a typecast

NewtonBodySetForceAndTorqueCallback(body,
(NewtonApplyForceAndTorque)callbackApplyGravity);


So now it compiles but im still a little ways off from proper testing of collisions, here goes :)


-edit-
Im using Newton for windows 2.04, no idea what earlier versions look ...
by qwertyCoder
Wed Jul 22, 2009 9:36 pm
Forum: Beginners Help
Topic: ISceneNode->GetTransformedBoundingBox()->GetExtent() ?
Replies: 19
Views: 1898

Serious issue with the NewtonApplyForceAndTorque callback...
Ive tried compiling both the examples and my own source and get a similar error..


error C2664: 'NewtonBodySetForceAndTorqueCallback' : cannot convert parameter 2 from 'void (__cdecl *)(const NewtonBody *)' to 'NewtonApplyForceAndTorque ...
by qwertyCoder
Wed Jul 22, 2009 8:48 pm
Forum: Beginners Help
Topic: ISceneNode->GetTransformedBoundingBox()->GetExtent() ?
Replies: 19
Views: 1898

Wow I was about to be really ill with you acki regarding the "self initiative". In the sdk folders there is no "toolbox" folder, however there is one in the samples\sdkDemos folder. Unfortunately there is no dVector.h in that folder, but I did find it in sdk\dMath. Trust me when I say I looked for ...
by qwertyCoder
Wed Jul 22, 2009 7:29 pm
Forum: Beginners Help
Topic: ISceneNode->GetTransformedBoundingBox()->GetExtent() ?
Replies: 19
Views: 1898

compiler tells me that dVector is undefined....
by qwertyCoder
Wed Jul 22, 2009 7:07 pm
Forum: Beginners Help
Topic: ISceneNode->GetTransformedBoundingBox()->GetExtent() ?
Replies: 19
Views: 1898

So if I wanted to stick with irrlicht's types I could use

irr::f32 Ixx;
irr::f32 Iyy;
irr::f32 Izz;
irr::f32 mass;

NewtonBodyGetMassMatrix (body, &mass, &Ixx, &Iyy, &Izz);
irr::core::vector3df force(0.0f, mass * -9.8f, 0.0f);
NewtonBodySetForce (body, &force);


?




-edit-
Ok I guess not, but ...
by qwertyCoder
Wed Jul 22, 2009 5:46 pm
Forum: Beginners Help
Topic: ISceneNode->GetTransformedBoundingBox()->GetExtent() ?
Replies: 19
Views: 1898

Just a guess here but isn't m_x just the X value (using member notation) of force? If that is the case shouldn't I use the Y value because its the vertical force that I'm interested in?