Search found 68 matches
- Sun Jun 14, 2009 8:28 pm
- Forum: Project Announcements
- Topic: [ON HOLD] Updates on the FIRST-KING PROJECT
- Replies: 24
- Views: 5666
Re: [TEAM NEEDED] Updates on the FIRST-KING PROJECT
I was too busy this year to truly develop the application and anyway I'll need help. I've have let a coder to develop the engine on linux and never seen it working (I have only Windows). Since I don't have updates since december 2008 (asked to try to port to windows to see what was done) and receiv...
- Wed Mar 25, 2009 11:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: Adding DEPRECATED define
- Replies: 10
- Views: 1884
- Mon Mar 23, 2009 5:49 pm
- Forum: Off-topic
- Topic: Whats your favorite game/s (of all time)
- Replies: 135
- Views: 18539
- Fri Mar 20, 2009 12:25 pm
- Forum: Off-topic
- Topic: Got kicked off gamedev.net for saying windows is crap
- Replies: 23
- Views: 3326
- Sat Mar 07, 2009 11:03 am
- Forum: Project Announcements
- Topic: Maria Snake 3D (Download)
- Replies: 11
- Views: 2849
if you don't protect you work then you could have it stolen Well, no matter how hard you protect it, as soon as you release it there will be people able to steal it (which does not mean they will do it though). and other people will clam your work as there's. And that's where releasing unobfuscated...
- Thu Jan 22, 2009 9:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 4296
And to make a liar out of me... http://www.betanews.com/article/Mono_22_may_overtake_NET_in_some_critical_categories/1232551276 For my defense, it's fresh off the press, so... No, not really :P It's great news though, I was waiting patiently for it to be implemented. Such a joke! No really, this is...
- Sat Jan 17, 2009 9:37 pm
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 74015
it looks like two method signatures have changed in a recent Irrlicht release and the code of this skin has not been updated. You need to edit the iguiskin.h header (and presumably the iguiskin.cpp or cguiskin.cpp) to change the method signatures accordingly (probably just a const keyword to add som...
- Sat Jan 17, 2009 9:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: High-end Professional 3d application
- Replies: 21
- Views: 4296
I'd just recommend that you reconsider your language requirements in some way. C++ is definitely the best option for desktop apps, especially if you need them to be fast which, I believe, is one of your requirements. If for some reason you cannot afford to write the whole application in C++ then it ...
- Sat Jan 17, 2009 8:30 pm
- Forum: Off-topic
- Topic: Field specialization in software development?
- Replies: 10
- Views: 1443
8Mb for embedded programming? man I would have dreamed of that back in the good old days I spent writing a grayscale rendering engine in z80 assembly for Ti 8x calculators... The device had a hardware limit of 64kb of memory, most of which was actually taken by the OS, leaving about 8-20kb for the p...
- Fri Nov 07, 2008 1:24 pm
- Forum: Project Announcements
- Topic: Unika (Hopefully another Irrlicht project)
- Replies: 33
- Views: 12378
- Mon Sep 01, 2008 1:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Huge Map Rendering
- Replies: 14
- Views: 1968
you probably can tell there's a lot of things I don't know I doubt I can, just trying to put hundreds of hours of maths/physics lessons to some use (at last). Irony is as sweet and addictive as Genuine Imitation Ovalkwik and even if this one was not half as fun as rogerborg's gems it made me smile ...
- Sun Aug 31, 2008 8:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Huge Map Rendering
- Replies: 14
- Views: 1968
Ok so what you're trying to do (correct me if I'm wrong) is : * creating huge (planetoid) worlds using geographic coordinate to place object * load scenes with patches of this world Two important things to take into account : * there are several different ways to project spherical coordinates into a...
- Sat Aug 30, 2008 12:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Huge Map Rendering
- Replies: 14
- Views: 1968
whoa, wait... you discovered spherical coordinates? :roll: You haven't done much physics so far have you? Anyway I don't really see how this is gonna help you rendering big things. I really doubt any individual can afford hardware that can render a whole planet with speed and a level of detail suita...
- Fri Aug 29, 2008 7:45 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Take advantage of your harware
- Replies: 3
- Views: 3071
@BlindSide : indeed. hopefully this board allows editing even after several days :) @torleif : of course not. arithmetic remains a lot faster than floating points, even using MMX/SSE but there are a number of places where integers are just not affordable... This tricks are not design/algorithmic opt...
- Wed Aug 27, 2008 11:58 am
- Forum: Off-topic
- Topic: when u can't see the wood from the... (homage to rogerborg)
- Replies: 12
- Views: 2144
A couple more gems : As a youngster, I got my career advice from a wise old guru who lived in the wilderness. Well, by wise old guru I mean tramp, and by wilderness I mean the public toilets in the park. And by career advice I mean, uh... a lifetime fear of public toilets. Uh oh, I think Saturn's ac...