I recently switched from 1.5 to 1.7.1 and noticed getSceneNodeFromScreenCoordinatesBB() returned wrong results. This is a known bug:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=35674&postdays=0&postorder=asc&highlight=getscenenodefromscreencoordinatesbb&start=0
Does any1 know a work ...
Search found 87 matches
- Fri Mar 12, 2010 10:34 am
- Forum: Beginners Help
- Topic: work-around for getSceneNodeFromScreenCoordinatesBB() ?
- Replies: 2
- Views: 400
- Fri Feb 12, 2010 11:27 am
- Forum: Beginners Help
- Topic: Can someone compile this for me?
- Replies: 14
- Views: 1603
- Thu Jan 28, 2010 8:56 am
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 2674
Code: Select all
video::SColor ( 255, 0, 0, 0 ), // vertexColor - Thu Jan 21, 2010 2:11 pm
- Forum: Beginners Help
- Topic: Rotation around parent?
- Replies: 4
- Views: 822
- Thu Jan 21, 2010 1:40 pm
- Forum: Beginners Help
- Topic: Rotation around parent?
- Replies: 4
- Views: 822
Rotation around parent?
I want to rotate a SceneNode around it's parent. The docs say rotation is done relative to its parent, but apparently calling setRotation does not rotate it around the parent :( my problem is best explained using sample code:
pParent->setPosition(vector3df(0,0,0));
pChild->setParent(pParent ...
pParent->setPosition(vector3df(0,0,0));
pChild->setParent(pParent ...
- Thu Jan 14, 2010 8:59 am
- Forum: Beginners Help
- Topic: weird absolute position
- Replies: 9
- Views: 763
- Thu Jan 14, 2010 8:11 am
- Forum: Beginners Help
- Topic: weird absolute position
- Replies: 9
- Views: 763
- Tue Jan 05, 2010 4:33 pm
- Forum: Beginners Help
- Topic: weird absolute position
- Replies: 9
- Views: 763
- Tue Jan 05, 2010 2:46 pm
- Forum: Beginners Help
- Topic: weird absolute position
- Replies: 9
- Views: 763
weird absolute position
I've been trying to understand why my SceneNode has a weird absolute position for a couple of hours but i just cant find the reason why.
Situation:
I have a 'pallet', which is an AnimatedMeshSceneNode, with an emptySceneNode as parent. It's position is correct.
I also have a 'box', which also is ...
Situation:
I have a 'pallet', which is an AnimatedMeshSceneNode, with an emptySceneNode as parent. It's position is correct.
I also have a 'box', which also is ...
- Tue Jan 05, 2010 8:15 am
- Forum: Beginners Help
- Topic: How to make loading progress before game scene
- Replies: 4
- Views: 437
- Tue Jan 05, 2010 8:12 am
- Forum: Beginners Help
- Topic: Displaying text
- Replies: 7
- Views: 1025
- Mon Jan 04, 2010 2:51 pm
- Forum: Beginners Help
- Topic: Displaying text
- Replies: 7
- Views: 1025
Displaying text
I was wondering if it's possible to display some text in the world that does not act like a billboard. I noticed the basic ITextSceneNode is visible from every direction and 'through every wall'. I would like to place some text on the ground, without it being a billboard. How do i do this?
- Mon Jan 04, 2010 11:25 am
- Forum: Beginners Help
- Topic: possible to set size of mesh? [solved]
- Replies: 1
- Views: 293
- Mon Jan 04, 2010 11:00 am
- Forum: Beginners Help
- Topic: possible to set size of mesh? [solved]
- Replies: 1
- Views: 293
possible to set size of mesh? [solved]
I was wondering if it is possible to set the size of an AnimatedMesh, just like you can when calling Smgr->addCubeSceneNode().
Since every mesh can have a different size, depending on how it's modeled, this is a problem for me. For example, when i have 2 models of buildings, they can have ...
Since every mesh can have a different size, depending on how it's modeled, this is a problem for me. For example, when i have 2 models of buildings, they can have ...
- Mon Dec 21, 2009 12:01 pm
- Forum: Beginners Help
- Topic: relative positioning to parent
- Replies: 5
- Views: 390