Search found 463 matches

by pera
Fri Jun 13, 2008 3:27 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 99290

it worked now :) thanks. cant wait to take a look at this source.
by pera
Fri Jun 13, 2008 2:08 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96824

are you still working on your engine? It would be nice to see some scripting added, and other stuff from your todo list.
by pera
Fri Jun 13, 2008 9:16 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96824

I must say that for people who are beginners Id always recommend irrWizard, because it has amazing ease of leading you into framework trough tutorial examples. It might be simple framework, but for simple games I find it more then well structured, and can be easily changed/expanded - right because y...
by pera
Thu Jun 12, 2008 5:00 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96824

Is this irrWizard dead? It has nice wikki page and it looks real neat for beginners.

It runs in OpenGL by deafault, and when I change to DirectX it crashes on create device... "unhandled exception problem".
by pera
Thu Jun 12, 2008 2:19 pm
Forum: Beginners Help
Topic: scale + light -> bug?
Replies: 3
Views: 150

It works. Thank you for your answers!
by pera
Thu Jun 12, 2008 10:17 am
Forum: Beginners Help
Topic: scale + light -> bug?
Replies: 3
Views: 150

scale + light -> bug?

I loaded the object and put a light in the scene. Everything looks ok. When I scale object to be 5 times bigger (all directions), it becomes almost completely dark. I tried moving light around but no change. Then I scaled my model in modeling program, and loaded it like that in irrlicht - and it is ...
by pera
Thu Jun 12, 2008 10:08 am
Forum: Beginners Help
Topic: possible bug
Replies: 12
Views: 393

ok theres no mention of geo mipmap there! :) thank you for help.
by pera
Wed Jun 11, 2008 1:17 pm
Forum: Beginners Help
Topic: possible bug
Replies: 12
Views: 393

been there first of course. cant do it.
by pera
Wed Jun 11, 2008 11:56 am
Forum: Beginners Help
Topic: possible bug
Replies: 12
Views: 393

My terrain hills in the distance are changing while Im approaching them... I think its GEO Mipmaping thingy. Is there a parameter for turing that off, or increasing distance?
by pera
Tue Jun 10, 2008 2:15 pm
Forum: Beginners Help
Topic: possible bug
Replies: 12
Views: 393

why in the name of John Bon Jovi is example heightmap (provided with irrlicht sdk) dimensioned 256*256 when it is not supported??
by pera
Fri Jun 06, 2008 1:02 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 99290

... source file (10MB) cant be downloaded from mediafire.com is there another link?

thanks.
by pera
Wed May 14, 2008 2:17 pm
Forum: Beginners Help
Topic: ISceneNode position
Replies: 5
Views: 250

The problem was with float/int casting
I printed X value with this code

Code: Select all

printf("X: %i \n",node->getPosition().X);
and it printed 0 instead of 50

thanks for your reply! I lost quite time on this one :)
by pera
Wed May 14, 2008 1:13 pm
Forum: Beginners Help
Topic: ISceneNode position
Replies: 5
Views: 250

ISceneNode position

Im having trouble with ISceneNode position, I set postition like this: node->setPosition(irr::core::vector3df(50, 1, 60)); and try to get it like this: int xPos = node->getPosition().X and xPos is zero. Object is placed correctly in the scene (to a given coordinates), but getPosition is not working ...