Search found 463 matches
- Fri Jun 13, 2008 3:27 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 99290
- Fri Jun 13, 2008 2:08 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96824
- Fri Jun 13, 2008 9:16 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96824
I must say that for people who are beginners Id always recommend irrWizard, because it has amazing ease of leading you into framework trough tutorial examples. It might be simple framework, but for simple games I find it more then well structured, and can be easily changed/expanded - right because y...
- Thu Jun 12, 2008 5:00 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96824
- Thu Jun 12, 2008 2:19 pm
- Forum: Beginners Help
- Topic: scale + light -> bug?
- Replies: 3
- Views: 150
- Thu Jun 12, 2008 10:17 am
- Forum: Beginners Help
- Topic: scale + light -> bug?
- Replies: 3
- Views: 150
scale + light -> bug?
I loaded the object and put a light in the scene. Everything looks ok. When I scale object to be 5 times bigger (all directions), it becomes almost completely dark. I tried moving light around but no change. Then I scaled my model in modeling program, and loaded it like that in irrlicht - and it is ...
- Thu Jun 12, 2008 10:08 am
- Forum: Beginners Help
- Topic: possible bug
- Replies: 12
- Views: 393
- Wed Jun 11, 2008 1:17 pm
- Forum: Beginners Help
- Topic: possible bug
- Replies: 12
- Views: 393
- Wed Jun 11, 2008 11:56 am
- Forum: Beginners Help
- Topic: possible bug
- Replies: 12
- Views: 393
- Tue Jun 10, 2008 2:15 pm
- Forum: Beginners Help
- Topic: possible bug
- Replies: 12
- Views: 393
- Fri Jun 06, 2008 1:02 pm
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 99290
- Wed May 14, 2008 2:17 pm
- Forum: Beginners Help
- Topic: ISceneNode position
- Replies: 5
- Views: 250
The problem was with float/int casting
I printed X value with this code
and it printed 0 instead of 50
thanks for your reply! I lost quite time on this one
I printed X value with this code
Code: Select all
printf("X: %i \n",node->getPosition().X);
thanks for your reply! I lost quite time on this one
- Wed May 14, 2008 1:13 pm
- Forum: Beginners Help
- Topic: ISceneNode position
- Replies: 5
- Views: 250
ISceneNode position
Im having trouble with ISceneNode position, I set postition like this: node->setPosition(irr::core::vector3df(50, 1, 60)); and try to get it like this: int xPos = node->getPosition().X and xPos is zero. Object is placed correctly in the scene (to a given coordinates), but getPosition is not working ...