Search found 463 matches

by pera
Thu Apr 11, 2013 4:46 pm
Forum: Beginners Help
Topic: baking programaticaly
Replies: 5
Views: 601

Re: baking programaticaly

how do i generate shadow maps for static objects once and use it in all frames?
by pera
Wed Apr 10, 2013 9:10 am
Forum: Beginners Help
Topic: baking programaticaly
Replies: 5
Views: 601

Re: baking programaticaly

how?
by pera
Tue Apr 09, 2013 8:40 pm
Forum: Beginners Help
Topic: baking programaticaly
Replies: 5
Views: 601

baking programaticaly

is it possible to bake shadows on texture using irrlicht api? edit: more explanation, i have level created and loaded in irrlicht. directional light is added to the scene, now that level is finished, i realized that static models like houses and trees are not casting shadow on the grass. i don't wan...
by pera
Mon Mar 25, 2013 1:22 pm
Forum: Beginners Help
Topic: createCollisionResponseAnimator kills framerate
Replies: 3
Views: 513

createCollisionResponseAnimator kills framerate

createCollisionResponseAnimator kills my framerate, I add all static models on my level (their triangle selectors) to this animator and my FrameRate drops from 200fps to 30fps.
should I use simplified models for this collision detection and make them invisible in the scene? is that how this is done?
by pera
Tue Jan 22, 2013 7:47 am
Forum: Project Announcements
Topic: Dwarven Gold
Replies: 21
Views: 17516

Re: Dwarven Gold

oh no, that is just editor grid like in this picture: https://lh4.googleusercontent.com/-HgCZ ... lights.jpg
water scene node is one big chunk of surface that I lower under grass.
by pera
Mon Jan 21, 2013 8:55 am
Forum: Project Announcements
Topic: Dwarven Gold
Replies: 21
Views: 17516

Re: Dwarven Gold

Here are some early pictures of first level, still not finished:

Image
by pera
Sun Jan 20, 2013 10:25 am
Forum: Beginners Help
Topic: semi transparent water
Replies: 3
Views: 597

Re: semi transparent water

and how to set transparency level?

and don't you think its good idea to have transparent water surface?
by pera
Wed Jan 16, 2013 3:57 pm
Forum: Beginners Help
Topic: semi transparent water
Replies: 3
Views: 597

semi transparent water

i know how to make water scene node, but i would like it to be semi transparent. if i do like this, I lose reflection effect: ISceneNode* node = m_EditorManager->getSceneMngr()->addWaterSurfaceSceneNode(mesh->getMesh(0), 0.5f, 400.0f, 10.0f, 0, m_EditorManager->m_ID); node->setMaterialTexture(0, m_E...
by pera
Tue Nov 20, 2012 1:20 pm
Forum: Everything 2d/3d Graphics
Topic: blender texture drawing
Replies: 8
Views: 3218

Re: blender texture drawing

I meant a)
I just learned b)
and now I must seek c) to make it right.
by pera
Tue Nov 20, 2012 9:41 am
Forum: Everything 2d/3d Graphics
Topic: blender texture drawing
Replies: 8
Views: 3218

Re: blender texture drawing

thank you for quick reply! This is new to me all together, will have to spend some time to use it. I never used shaders before, and was hoping to postpone it, but it seems theres not other way, yeah one big texture would be lousy solution.
by pera
Tue Nov 20, 2012 8:14 am
Forum: Everything 2d/3d Graphics
Topic: blender texture drawing
Replies: 8
Views: 3218

blender texture drawing

Im making terrain in Blender, and I would like to draw patches of grass over the dirt that blend softly one over another. So far I know how to apply texture to each face, but that makes sharp transition between areas of dirt and grass. Im asking here because I want result to be exported to X format ...
by pera
Mon Nov 19, 2012 9:11 am
Forum: Beginners Help
Topic: ambient light
Replies: 4
Views: 799

Re: ambient light

There is material ambient color in X file, but I don't see it affect the node, its the same for value 1 and 0, just scene ambient light works. Im using older irrlicht (1.6.1) so take that into consideration if investigating. I really don't want to go through all the trouble with another mesh format :D
by pera
Fri Nov 16, 2012 11:20 pm
Forum: Beginners Help
Topic: ambient light
Replies: 4
Views: 799

ambient light

I have small issue with ambient light... I want object to be pretty dark in absence of light, so I set ambient light to pretty low value, but then in the presence of really bright light source, shaded side of the object is pitch black, and I would want it to be pretty lighten all around. Setting amb...
by pera
Fri Nov 16, 2012 4:08 pm
Forum: Everything 2d/3d Graphics
Topic: export X from Blender 2.6 problem 3 normals on vertex
Replies: 5
Views: 2154

Re: export X from Blender 2.6 problem 3 normals on vertex

Finally!!! I managed to get good (smooth) normals on mesh. In Blender 2.6 there is Smooth/Flat option, in tools panel. You have to set it to Smooth while in object mode, save the file and then export to X format - it will create 1 normal per vertex! My terrain looks great now. Maybe it could work in...