Hello, thanks for the quick update.
I'm now getting a strange texture load error, and I've tried using a 'Lightmaps' directory, as well as putting the maps with the other O.K. textures. hmm...
Search found 15 matches
- Tue May 20, 2008 10:21 pm
- Forum: Bug reports
- Topic: [fixed]MY3D MeshFileLoader
- Replies: 14
- Views: 1422
- Tue May 20, 2008 9:25 pm
- Forum: Beginners Help
- Topic: My DirectX 9.0 SDK does not have 'd3dx8core.h'
- Replies: 2
- Views: 759
- Tue May 20, 2008 8:41 pm
- Forum: Beginners Help
- Topic: My DirectX 9.0 SDK does not have 'd3dx8core.h'
- Replies: 2
- Views: 759
My DirectX 9.0 SDK does not have 'd3dx8core.h'
Can I basically turn off the directX 8 compiling stuff? I don't want to support it.
Thanks
Zot
Thanks
Zot
- Tue May 20, 2008 5:10 pm
- Forum: Beginners Help
- Topic: Gile[s] to irrLicht challenge!
- Replies: 6
- Views: 640
- Mon May 19, 2008 10:21 pm
- Forum: Beginners Help
- Topic: Gile[s] to irrLicht challenge!
- Replies: 6
- Views: 640
Gile[s] to irrLicht challenge!
Well, actually it's a cry for help! :wink: I've I've tried every single combination of options for this simple model, but I can't get the light-maps to show in MeshViewer! It's just a sphere and a cylinder object, sat on a plane. They each have a material, and they each have a different texture. I'm...
- Mon May 19, 2008 8:04 pm
- Forum: Everything 2d/3d Graphics
- Topic: my3d exporter for 3d studio max 2008/3d studio max 9?
- Replies: 4
- Views: 2014
- Sun May 18, 2008 10:40 pm
- Forum: Advanced Help
- Topic: 3dmax has great light mapping
- Replies: 10
- Views: 1374
O.K. Now. I've spent many hours looking into this, and I've got at a little further! I've created a room, with two simple objects in it, and each has a different material mapped to it. I can use the Gile[s] engine to import max models. I then light the scene. Export from Gile[s] as '.b3d' or 'my3d' ...
- Sun May 18, 2008 6:09 pm
- Forum: Advanced Help
- Topic: 3dmax has great light mapping
- Replies: 10
- Views: 1374
Thanks for your comprehensive reply. The exporter is not compatible with my new 3ds max (2008), it throws an error at boot up - so I'm a bit stuck. My main reason for a renderer is for a post fx job, and I'll like to give the client a real-time show-real of a beautifully rendered room as a back drop...
- Sat May 17, 2008 3:26 am
- Forum: Advanced Help
- Topic: 3dmax has great light mapping
- Replies: 10
- Views: 1374
3dmax has great light mapping
Hello, I know there are posts about lightmapping, but pretty much all the posted links are missing, and posts are a few years ago anyway. Here's what I want to do:- 1. Bake some nice lightmaps in the comprehensive 3dmax 2008 render-to-texture functions. 2. Export in .x format or whatever is the best...
- Sat May 17, 2008 1:26 am
- Forum: Beginners Help
- Topic: Draw a rendered texture in 2D.
- Replies: 6
- Views: 333
- Fri May 16, 2008 8:42 pm
- Forum: Beginners Help
- Topic: Draw a rendered texture in 2D.
- Replies: 6
- Views: 333
- Fri May 16, 2008 8:01 pm
- Forum: Beginners Help
- Topic: Draw a rendered texture in 2D.
- Replies: 6
- Views: 333
- Fri May 16, 2008 5:44 pm
- Forum: Beginners Help
- Topic: Draw a rendered texture in 2D.
- Replies: 6
- Views: 333
Draw a rendered texture in 2D.
Hello, before I dive right into this nice little renderer, I need to know if Irrlight does what I need.
Can I render a scene to a texture, then render that texture where-ever I like in 2D on the screen, for example a zoomed in and rotated quad overlapping the edges?
Thanks,
Zot
Can I render a scene to a texture, then render that texture where-ever I like in 2D on the screen, for example a zoomed in and rotated quad overlapping the edges?
Thanks,
Zot
- Thu May 15, 2008 10:19 pm
- Forum: Beginners Help
- Topic: Quake 3 errors
- Replies: 3
- Views: 232
- Thu May 15, 2008 8:49 pm
- Forum: Beginners Help
- Topic: Quake 3 errors
- Replies: 3
- Views: 232
Quake 3 errors
Hello, I've been running through about 20 Q3 levels, and none seem to render completely correctly (v.1.4) Sky boxes missing. Transparencies not working correct, especially not sorted. Cut-outs (leaves etc) are black, not transparent. Levels overall very dark, compared with screenshots of levels. I w...