Search found 15 matches

by Zot
Tue May 20, 2008 10:21 pm
Forum: Bug reports
Topic: [fixed]MY3D MeshFileLoader
Replies: 14
Views: 1422

Hello, thanks for the quick update.
I'm now getting a strange texture load error, and I've tried using a 'Lightmaps' directory, as well as putting the maps with the other O.K. textures. hmm...

Image
by Zot
Tue May 20, 2008 9:25 pm
Forum: Beginners Help
Topic: My DirectX 9.0 SDK does not have 'd3dx8core.h'
Replies: 2
Views: 759

Thanks, I did a few searches, but I couldn't find that switch.

Thanks for that.
by Zot
Tue May 20, 2008 8:41 pm
Forum: Beginners Help
Topic: My DirectX 9.0 SDK does not have 'd3dx8core.h'
Replies: 2
Views: 759

My DirectX 9.0 SDK does not have 'd3dx8core.h'

Can I basically turn off the directX 8 compiling stuff? I don't want to support it.

Thanks
Zot
by Zot
Tue May 20, 2008 5:10 pm
Forum: Beginners Help
Topic: Gile[s] to irrLicht challenge!
Replies: 6
Views: 640

Excellent! Thanks for your time.I still can't believe I'm the first to point out the problems though.
When can I get the fix? 8)

EDIT: Nevermind, I've found your bug fix post!

Cheers,

Dave
by Zot
Mon May 19, 2008 10:21 pm
Forum: Beginners Help
Topic: Gile[s] to irrLicht challenge!
Replies: 6
Views: 640

Gile[s] to irrLicht challenge!

Well, actually it's a cry for help! :wink: I've I've tried every single combination of options for this simple model, but I can't get the light-maps to show in MeshViewer! It's just a sphere and a cylinder object, sat on a plane. They each have a material, and they each have a different texture. I'm...
by Zot
Mon May 19, 2008 8:04 pm
Forum: Everything 2d/3d Graphics
Topic: my3d exporter for 3d studio max 2008/3d studio max 9?
Replies: 4
Views: 2014

Hello, did you get anywhere with making a Max2008 version?
by Zot
Sun May 18, 2008 10:40 pm
Forum: Advanced Help
Topic: 3dmax has great light mapping
Replies: 10
Views: 1374

O.K. Now. I've spent many hours looking into this, and I've got at a little further! I've created a room, with two simple objects in it, and each has a different material mapped to it. I can use the Gile[s] engine to import max models. I then light the scene. Export from Gile[s] as '.b3d' or 'my3d' ...
by Zot
Sun May 18, 2008 6:09 pm
Forum: Advanced Help
Topic: 3dmax has great light mapping
Replies: 10
Views: 1374

Thanks for your comprehensive reply. The exporter is not compatible with my new 3ds max (2008), it throws an error at boot up - so I'm a bit stuck. My main reason for a renderer is for a post fx job, and I'll like to give the client a real-time show-real of a beautifully rendered room as a back drop...
by Zot
Sat May 17, 2008 3:26 am
Forum: Advanced Help
Topic: 3dmax has great light mapping
Replies: 10
Views: 1374

3dmax has great light mapping

Hello, I know there are posts about lightmapping, but pretty much all the posted links are missing, and posts are a few years ago anyway. Here's what I want to do:- 1. Bake some nice lightmaps in the comprehensive 3dmax 2008 render-to-texture functions. 2. Export in .x format or whatever is the best...
by Zot
Sat May 17, 2008 1:26 am
Forum: Beginners Help
Topic: Draw a rendered texture in 2D.
Replies: 6
Views: 333

Brilliant! Thanks.
by Zot
Fri May 16, 2008 8:42 pm
Forum: Beginners Help
Topic: Draw a rendered texture in 2D.
Replies: 6
Views: 333

Hmm, I just simply want to draw two 2D triangles from the rendered texture, at four arbitrary vertices's. Does everything have to go through a 3D transform?
by Zot
Fri May 16, 2008 8:01 pm
Forum: Beginners Help
Topic: Draw a rendered texture in 2D.
Replies: 6
Views: 333

Thanks for the quick reply, this forum is very good indeed.
Looks like I'm set to go then, if I can specify the coordinates of the 2d quad/tris then I can rotate it! 8)
by Zot
Fri May 16, 2008 5:44 pm
Forum: Beginners Help
Topic: Draw a rendered texture in 2D.
Replies: 6
Views: 333

Draw a rendered texture in 2D.

Hello, before I dive right into this nice little renderer, I need to know if Irrlight does what I need.
Can I render a scene to a texture, then render that texture where-ever I like in 2D on the screen, for example a zoomed in and rotated quad overlapping the edges?

Thanks,

Zot
by Zot
Thu May 15, 2008 10:19 pm
Forum: Beginners Help
Topic: Quake 3 errors
Replies: 3
Views: 232

Thanks for the quick reply, so transparencies will be back-front sorted with a different format?
How do I get the "latest SVN trunk version"?

Thanks again,

Z
by Zot
Thu May 15, 2008 8:49 pm
Forum: Beginners Help
Topic: Quake 3 errors
Replies: 3
Views: 232

Quake 3 errors

Hello, I've been running through about 20 Q3 levels, and none seem to render completely correctly (v.1.4) Sky boxes missing. Transparencies not working correct, especially not sorted. Cut-outs (leaves etc) are black, not transparent. Levels overall very dark, compared with screenshots of levels. I w...