Hello, thanks for the quick update.
I'm now getting a strange texture load error, and I've tried using a 'Lightmaps' directory, as well as putting the maps with the other O.K. textures. hmm...
Well, actually it's a cry for help! :wink: I've I've tried every single combination of options for this simple model, but I can't get the light-maps to show in MeshViewer! It's just a sphere and a cylinder object, sat on a plane. They each have a material, and they each have a different texture. I'm...
O.K. Now. I've spent many hours looking into this, and I've got at a little further! I've created a room, with two simple objects in it, and each has a different material mapped to it. I can use the Gile[s] engine to import max models. I then light the scene. Export from Gile[s] as '.b3d' or 'my3d' ...
Thanks for your comprehensive reply. The exporter is not compatible with my new 3ds max (2008), it throws an error at boot up - so I'm a bit stuck. My main reason for a renderer is for a post fx job, and I'll like to give the client a real-time show-real of a beautifully rendered room as a back drop...
Hello, I know there are posts about lightmapping, but pretty much all the posted links are missing, and posts are a few years ago anyway. Here's what I want to do:- 1. Bake some nice lightmaps in the comprehensive 3dmax 2008 render-to-texture functions. 2. Export in .x format or whatever is the best...
Hmm, I just simply want to draw two 2D triangles from the rendered texture, at four arbitrary vertices's. Does everything have to go through a 3D transform?
Thanks for the quick reply, this forum is very good indeed.
Looks like I'm set to go then, if I can specify the coordinates of the 2d quad/tris then I can rotate it!
Hello, before I dive right into this nice little renderer, I need to know if Irrlight does what I need.
Can I render a scene to a texture, then render that texture where-ever I like in 2D on the screen, for example a zoomed in and rotated quad overlapping the edges?
Hello, I've been running through about 20 Q3 levels, and none seem to render completely correctly (v.1.4) Sky boxes missing. Transparencies not working correct, especially not sorted. Cut-outs (leaves etc) are black, not transparent. Levels overall very dark, compared with screenshots of levels. I w...